Slot3R: Set-Associative Spatial Memory for Streaming 3D Reconstruction
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Abstract (arXiv)
Streaming 3D reconstruction must preserve evidence from each frame while processing an expanding scene online. Spatial memory is a natural fit because it organizes history by reconstructed 3D location. Yet Point3R uses spatial proximity both to associate a new observation with an existing memory entry and to decide whether to fuse it, conflating co-location with state identity. Because pointers summarize image patches, nearby pointers may encode distinct surfaces, viewpoints, or visibility conditions; averaging them can destroy complementary evidence before later frames disambiguate it. We argue that location should determine address, not whether observations must merge. Slot3R realizes this principle as a training-free, set-associative retrofit that lets multiple states coexist at a shared address while keeping the pretrained Point3R backbone frozen. A bounded sparse readout further decouples persistent storage from per-frame decoder access. At 300-500 sampled frames, Slot3R reduces Point3R's point-cloud accuracy error (Acc) by 57.1%-63.1% on 7Scenes and 64.0%-72.0% on NeuralRGBD, lowers Sim(3)-aligned absolute trajectory error (ATE) on all three pose benchmarks, and remains competitive on video-depth estimation. It completes all evaluated settings from 600 to 1000 sampled frames at about 19 FPS under the same protocol, whereas Point3R and InfiniteVGGT run out of memory at 800 frames and beyond.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 29 of its 47 references that are in the map. First posted on arXiv 8 Oct 2026.
Builds on
29 of 47 references.
References · 29
- 2025Continuous 3D Perception Model with Persistent Statecited by 527
- 2025Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Passcited by 356
- 2025π3: Permutation-Equivariant Visual Geometry Learningcited by 292
- 20243D Reconstruction with Spatial Memorycited by 269
- 2025TTT3R: 3D Reconstruction as Test-Time Trainingcited by 122
- 2025VGGT-Long: Chunk it, Loop it, Align it -- Pushing VGGT's Limits on Kilometer-scale Long RGB Sequencescited by 107
- 2025FastVGGT: Training-Free Acceleration of Visual Geometry Transformercited by 93
- 2025Point3R: Streaming 3D Reconstruction with Explicit Spatial Pointer Memorycited by 82
- 2026InfiniteVGGT: Visual Geometry Grounded Transformer for Endless Streamscited by 51
- 2025Efficiently Reconstructing Dynamic Scenes One D4RT at a Timecited by 46
- 2025LONG3R: Long Sequence Streaming 3D Reconstructioncited by 45
- 2025WinT3R: Window-Based Streaming Reconstruction with Camera Token Poolcited by 32
17 more
- 2026LingBot-Map: Geometric Context Transformer for Streaming 3D Reconstructioncited by 32
- 2026Scal3R: Scalable Test-Time Training for Large-Scale 3D Reconstructioncited by 25
- 2026ZipMap: Linear-Time Stateful 3D Reconstruction via Test-Time Trainingcited by 23
- 2026STAC: Plug-and-Play Spatio-Temporal Aware Cache Compression for Streaming 3D Reconstructioncited by 8
- 2026HorizonStream: Long-Horizon Attention for Streaming 3D Reconstructioncited by 8
- 2026MeMix: Writing Less, Remembering More for Streaming 3D Reconstructioncited by 5
- 2026StreamCacheVGGT: Streaming Visual Geometry Transformers with Robust Scoring and Hybrid Cache Compressioncited by 5
- 2026FILT3R: Latent State Adaptive Kalman Filter for Streaming 3D Reconstructioncited by 3
- 2026HD-VGGT: High-Resolution Visual Geometry Transformercited by 3
- 2026Attention Itself Could Retrieve.RetrieveVGGT: Training-Free Long Context Streaming 3D Reconstruction via Query-Key Similarity Retrievalcited by 3
- 2026Mamba-VGGT: Persistent Long-Sequence Video Geometry Grounded Transformer via External Sliding Window Mamba Memorycited by 3
- 2026SM4RT: Learning Structured Motion Geometry for 4D Reconstructioncited by 3
- 2026FrameVGGT: Coherence-Preserving Memory for Bounded Streaming Geometrycited by 2
- 2026GHOST: Geometry-Hierarchical Online Streaming Token Eviction for Efficient 3D Reconstructioncited by 2
- 2026Diversity-aware View Partitioning for Scalable VGGTcited by 2
- 2026Ray-Aware Pointer Memory with Adaptive Updates for Streaming 3D Reconstructioncited by 1
- 2026Rethinking the State Update Gate for Long-Sequence Recurrent 3D Reconstructioncited by 1
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