NEMTO: Neural Environment Matting for Novel View and Relighting Synthesis of Transparent Objects
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Abstract (arXiv)
We propose NEMTO, the first end-to-end neural rendering pipeline to model 3D transparent objects with complex geometry and unknown indices of refraction. Commonly used appearance modeling such as the Disney BSDF model cannot accurately address this challenging problem due to the complex light paths bending through refractions and the strong dependency of surface appearance on illumination. With 2D images of the transparent object as input, our method is capable of high-quality novel view and relighting synthesis. We leverage implicit Signed Distance Functions (SDF) to model the object geometry and propose a refraction-aware ray bending network to model the effects of light refraction within the object. Our ray bending network is more tolerant to geometric inaccuracies than traditional physically-based methods for rendering transparent objects. We provide extensive evaluations on both synthetic and real-world datasets to demonstrate our high-quality synthesis and the applicability of our method.
Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). Builds on 25 of its 53 references that are in the map. First posted on arXiv 21 Mar 2023.
Builds on
25 of 53 references.
References · 25
- 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,029
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
- 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,682
- 2020Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domainscited by 2,170
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,013
- 2021Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fieldscited by 1,957
- 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,230
- 2021Volume Rendering of Neural Implicit Surfacescited by 990
- 2020Implicit Geometric Regularization for Learning Shapescited by 707
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- 2021Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fieldscited by 569
- 2020NeRD: Neural Reflectance Decomposition from Image Collectionscited by 446
13 more
- 2019SAL: Sign Agnostic Learning of Shapes from Raw Datacited by 389
- 2021Extracting Triangular 3D Models, Materials, and Lighting From Imagescited by 363
- 2021PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relightingcited by 332
- 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 204
- 2020Neural Reflectance Fields for Appearance Acquisitioncited by 196
- 2022Modeling Indirect Illumination for Inverse Renderingcited by 167
- 2022Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoisingcited by 163
- 2018TOM-Net: Learning Transparent Object Matting from a Single Imagecited by 34
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- 2022Eikonal Fields for Refractive Novel-View Synthesiscited by 30
- 2018Full 3D Reconstruction of Transparent Objectscited by 24
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Citing papers per year: 2023: 2; 2024: 7; 2025: 2; 2026: 3.
14 papers.
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- 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenescited by 28
- 2023NeRRF: 3D Reconstruction and View Synthesis for Transparent and Specular Objects with Neural Refractive-Reflective Fieldscited by 16
- 2025TSGS: Improving Gaussian Splatting for Transparent Surface Reconstruction via Normal and De-lighting Priorscited by 14
- 2023Volumetric Rendering with Baked Quadrature Fieldscited by 9
- 2024BiGS: Bidirectional Gaussian Primitives for Relightable 3D Gaussian Splattingcited by 8
- 2024MetaGS: A Meta-Learned Gaussian-Phong Model for Out-of-Distribution 3D Scene Relightingcited by 4
- 2024ESR-NeRF: Emissive Source Reconstruction Using LDR Multi-view Imagescited by 2
- 2024PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularizationcited by 2
- 2024From Transparent to Opaque: Rethinking Neural Implicit Surfaces with α-NeuScited by 2
- 2026RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splattingcited by 2
- 2025RefRef: A Dataset and Benchmark for Reconstructing Refractive and Reflective Objectscited by 1
- 2024OpenMaterial: A Large-scale Dataset of Complex Materials for 3D Reconstructioncited by 0
- 2026RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splatting18 May 2026
- 2026RefracGS: Novel View Synthesis Through Refractive Water Surfaces with 3D Gaussian Ray Tracing23 Mar 2026
- 2026DiffTrans: Differentiable Geometry-Materials Decomposition for Reconstructing Transparent Objects28 Feb 2026
- 2025RefRef: A Dataset and Benchmark for Reconstructing Refractive and Reflective Objects9 May 2025
- 2025TSGS: Improving Gaussian Splatting for Transparent Surface Reconstruction via Normal and De-lighting Priors17 Apr 2025
- 2024From Transparent to Opaque: Rethinking Neural Implicit Surfaces with α-NeuS8 Nov 2024
- 2024BiGS: Bidirectional Gaussian Primitives for Relightable 3D Gaussian Splatting23 Aug 2024
- 2024PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularization13 Aug 2024
- 2024OpenMaterial: A Large-scale Dataset of Complex Materials for 3D Reconstruction13 Jun 2024
- 2024MetaGS: A Meta-Learned Gaussian-Phong Model for Out-of-Distribution 3D Scene Relighting31 May 2024
- 2024ESR-NeRF: Emissive Source Reconstruction Using LDR Multi-view Images24 Apr 2024
- 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenes22 Mar 2024
- 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenescited by 28
- 2023NeRRF: 3D Reconstruction and View Synthesis for Transparent and Specular Objects with Neural Refractive-Reflective Fieldscited by 16
- 2025TSGS: Improving Gaussian Splatting for Transparent Surface Reconstruction via Normal and De-lighting Priorscited by 14
- 2023Volumetric Rendering with Baked Quadrature Fieldscited by 9
- 2024BiGS: Bidirectional Gaussian Primitives for Relightable 3D Gaussian Splattingcited by 8
- 2024MetaGS: A Meta-Learned Gaussian-Phong Model for Out-of-Distribution 3D Scene Relightingcited by 4
- 2024ESR-NeRF: Emissive Source Reconstruction Using LDR Multi-view Imagescited by 2
- 2024PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularizationcited by 2
- 2024From Transparent to Opaque: Rethinking Neural Implicit Surfaces with α-NeuScited by 2
- 2026RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splattingcited by 2
- 2025RefRef: A Dataset and Benchmark for Reconstructing Refractive and Reflective Objectscited by 1
- 2024OpenMaterial: A Large-scale Dataset of Complex Materials for 3D Reconstructioncited by 0
12 most cited of 14 All 14 (JSON)
- 2026RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splatting18 May 2026
- 2026RefracGS: Novel View Synthesis Through Refractive Water Surfaces with 3D Gaussian Ray Tracing23 Mar 2026
- 2026DiffTrans: Differentiable Geometry-Materials Decomposition for Reconstructing Transparent Objects28 Feb 2026
- 2025RefRef: A Dataset and Benchmark for Reconstructing Refractive and Reflective Objects9 May 2025
- 2025TSGS: Improving Gaussian Splatting for Transparent Surface Reconstruction via Normal and De-lighting Priors17 Apr 2025
- 2024From Transparent to Opaque: Rethinking Neural Implicit Surfaces with α-NeuS8 Nov 2024
- 2024BiGS: Bidirectional Gaussian Primitives for Relightable 3D Gaussian Splatting23 Aug 2024
- 2024PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularization13 Aug 2024
- 2024OpenMaterial: A Large-scale Dataset of Complex Materials for 3D Reconstruction13 Jun 2024
- 2024MetaGS: A Meta-Learned Gaussian-Phong Model for Out-of-Distribution 3D Scene Relighting31 May 2024
- 2024ESR-NeRF: Emissive Source Reconstruction Using LDR Multi-view Images24 Apr 2024
- 2024Recent Trends in 3D Reconstruction of General Non-Rigid Scenes22 Mar 2024
12 newest of 14 All 14 (JSON)