mlsanityData to 7 Oct 2026

Spatiotemporally Consistent HDR Indoor Lighting Estimation

arXiv 2305.04374 ↗First posted 7 May 2023cs.CVcited by 12

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Abstract (arXiv)

We propose a physically-motivated deep learning framework to solve a general version of the challenging indoor lighting estimation problem. Given a single LDR image with a depth map, our method predicts spatially consistent lighting at any given image position. Particularly, when the input is an LDR video sequence, our framework not only progressively refines the lighting prediction as it sees more regions, but also preserves temporal consistency by keeping the refinement smooth. Our framework reconstructs a spherical Gaussian lighting volume (SGLV) through a tailored 3D encoder-decoder, which enables spatially consistent lighting prediction through volume ray tracing, a hybrid blending network for detailed environment maps, an in-network Monte-Carlo rendering layer to enhance photorealism for virtual object insertion, and recurrent neural networks (RNN) to achieve temporally consistent lighting prediction with a video sequence as the input. For training, we significantly enhance the OpenRooms public dataset of photorealistic synthetic indoor scenes with around 360K HDR environment maps of much higher resolution and 38K video sequences, rendered with GPU-based path tracing. Experiments show that our framework achieves lighting prediction with higher quality compared to state-of-the-art single-image or video-based methods, leading to photorealistic AR applications such as object insertion.

Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 30 of its 41 references that are in the map. First posted on arXiv 7 May 2023.

Builds on

30 of 41 references.

References · 30

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  5. 2020Consistent Video Depth Estimationcited by 220
  6. 2019Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Imagecited by 202
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  8. 20193D Ken Burns Effect from a Single Imagecited by 128
  9. 2019Neural Inverse Rendering of an Indoor Scene from a Single Imagecited by 101
  10. 2018InteriorNet: Mega-scale Multi-sensor Photo-realistic Indoor Scenes Datasetcited by 87
  11. 2019Deep Parametric Indoor Lighting Estimationcited by 82
  12. 2021Learning Indoor Inverse Rendering with 3D Spatially-Varying Lightingcited by 82
18 more
  1. 2020OpenRooms: An End-to-End Open Framework for Photorealistic Indoor Scene Datasetscited by 73
  2. 2019Fast Spatially-Varying Indoor Lighting Estimationcited by 72
  3. 2019Neural RGB->D Sensing: Depth and Uncertainty from a Video Cameracited by 69
  4. 2019DeepLight: Learning Illumination for Unconstrained Mobile Mixed Realitycited by 63
  5. 2020Lighthouse: Predicting Lighting Volumes for Spatially-Coherent Illuminationcited by 62
  6. 2022Physically-Based Editing of Indoor Scene Lighting from a Single Imagecited by 62
  7. 2022IRISformer: Dense Vision Transformers for Single-Image Inverse Rendering in Indoor Scenescited by 62
  8. 2019Neural Illumination: Lighting Prediction for Indoor Environmentscited by 57
  9. 2021Consistent Depth of Moving Objects in Videocited by 56
  10. 2020EMLight: Lighting Estimation via Spherical Distribution Approximationcited by 47
  11. 2022Diverse Plausible 360-Degree Image Outpainting for Efficient 3DCG Background Creationcited by 47
  12. 2020HDR Environment Map Estimation for Real-Time Augmented Realitycited by 46
  13. 2019Automatic Scene Inference for 3D Object Compositingcited by 36
  14. 2022Guided Co-Modulated GAN for 360deg Field of View Extrapolationcited by 32
  15. 2021GMLight: Lighting Estimation via Geometric Distribution Approximationcited by 28
  16. 2020PointAR: Efficient Lighting Estimation for Mobile Augmented Realitycited by 19
  17. 2020Object-based Illumination Estimation with Rendering-aware Neural Networkscited by 19
  18. 2021Sparse Needlets for Lighting Estimation with Spherical Transport Losscited by 18

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 1; 2024: 4; 2025: 4; 2026: 3.

12 papers.