mlsanityData to 14 Oct 2026

Per-View Gaussian Predictions Enable Training-Free Distractor Filtering in Feed-Forward 3DGS

arXiv 2608.26951 ↗First posted 27 Aug 2026cs.CV cs.AIcited by 0

Not on the map. Why?

Abstract (arXiv)

Feed-forward 3D Gaussian Splatting reconstructs an explicit Gaussian representation from multiple input images in one network execution, making 3D reconstruction increasingly accessible for casual captures. However, such captures frequently contain transient objects that appear in only a subset of the views. Such content can be encoded into the per-view Gaussians associated with the inputs that observe it and remain in the combined representation despite being observed by no other input. As a result, it may produce blurred, duplicated, or floating artifacts in novel views. We introduce a training-free filtering procedure that exploits this per-view prediction structure. For each input, we exclude its associated Gaussians and render the same camera using the remaining representation, revealing content that is inconsistent with the other inputs. Feature similarity forms candidate regions, and rendering-based verification retains only candidates whose removal reduces reconstruction error in the other input views. The procedure operates on a single frozen prediction without retraining or scene-specific optimization. Across three reconstruction models and two distractor benchmarks, it consistently improves novel-view quality with varying numbers of input views. On clean scenes, evaluations across four models show that the original reconstructions are largely preserved.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 20 of its 28 references that are in the map. First posted on arXiv 27 Aug 2026.

Builds on

20 of 28 references.

References · 20

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2020NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collectionscited by 1,232
  4. 20234D Gaussian Splatting for Real-Time Dynamic Scene Renderingcited by 1,157
  5. 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 695
  6. 2023pixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D Reconstructioncited by 684
  7. 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 377
  8. 2024DepthSplat: Connecting Gaussian Splatting and Depthcited by 286
  9. 2024No Pose, No Problem: Surprisingly Simple 3D Gaussian Splats from Sparse Unposed Imagescited by 248
  10. 2025AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Viewscited by 243
  11. 2024CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussianscited by 192
  12. 2024WildGaussians: 3D Gaussian Splatting in the Wildcited by 152
8 more
  1. 2023RobustNeRF: Ignoring Distractors with Robust Lossescited by 101
  2. 2024NeRF On-the-go: Exploiting Uncertainty for Distractor-free NeRFs in the Wildcited by 85
  3. 2025VolSplat: Rethinking Feed-Forward 3D Gaussian Splatting with Voxel-Aligned Predictioncited by 48
  4. 2024DeSplat: Decomposed Gaussian Splatting for Distractor-Free Renderingcited by 15
  5. 2026TokenSplat: Token-aligned 3D Gaussian Splatting for Feed-forward Pose-free Reconstructioncited by 14
  6. 2025ForestSplats: Deformable transient field for Gaussian Splatting in the Wildcited by 6
  7. 2026DualSplat: Robust 3D Gaussian Splatting via Pseudo-Mask Bootstrapping from Reconstruction Failurescited by 1
  8. 2026Generalizable Sparse-View 3D Reconstruction from Unconstrained Imagescited by 1

Built on by

Not cited yet.