RoDUS: Robust Decomposition of Static and Dynamic Elements in Urban Scenes
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Abstract (arXiv)
The task of separating dynamic objects from static environments using NeRFs has been widely studied in recent years. However, capturing large-scale scenes still poses a challenge due to their complex geometric structures and unconstrained dynamics. Without the help of 3D motion cues, previous methods often require simplified setups with slow camera motion and only a few/single dynamic actors, leading to suboptimal solutions in most urban setups. To overcome such limitations, we present RoDUS, a pipeline for decomposing static and dynamic elements in urban scenes, with thoughtfully separated NeRF models for moving and non-moving components. Our approach utilizes a robust kernel-based initialization coupled with 4D semantic information to selectively guide the learning process. This strategy enables accurate capturing of the dynamics in the scene, resulting in reduced floating artifacts in the reconstructed background, all by using self-supervision. Notably, experimental evaluations on KITTI-360 and Pandaset datasets demonstrate the effectiveness of our method in decomposing challenging urban scenes into precise static and dynamic components.
Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). Builds on 48 of its 61 references that are in the map. First posted on arXiv 14 Mar 2024.
Builds on
48 of 61 references.
References · 48
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36 more
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Citing papers per year: 2024: 4; 2025: 8; 2026: 2.
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- 2025B'ezierGS: Dynamic Urban Scene Reconstruction with B'ezier Curve Gaussian Splattingcited by 5
- 2025Pointmap-Conditioned Diffusion for Consistent Novel View Synthesiscited by 4
- 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Fieldcited by 4
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- 2024Editing Implicit and Explicit Representations of Radiance Fields: A Surveycited by 1
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- 2026Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstruction30 Sep 2026
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- 2025AD-GS: Object-Aware B-Spline Gaussian Splatting for Self-Supervised Autonomous Driving16 Jul 2025
- 2025B'ezierGS: Dynamic Urban Scene Reconstruction with B'ezier Curve Gaussian Splatting27 Jun 2025
- 2025Unifying Appearance Codes and Bilateral Grids for Driving Scene Gaussian Splatting5 Jun 2025
- 2025Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field15 May 2025
- 2025ForestSplats: Deformable transient field for Gaussian Splatting in the Wild8 Mar 2025
- 2025Pointmap-Conditioned Diffusion for Consistent Novel View Synthesis6 Jan 2025
- 2024Editing Implicit and Explicit Representations of Radiance Fields: A Survey23 Dec 2024
- 2024Distractor-free Generalizable 3D Gaussian Splatting26 Nov 2024
- 2024DENSER: 3D Gaussians Splatting for Scene Reconstruction of Dynamic Urban Environments16 Sep 2024