Memorize What Matters: Emergent Scene Decomposition from Multitraverse
Not on the map. Why?
Abstract (arXiv)
Humans naturally retain memories of permanent elements, while ephemeral moments often slip through the cracks of memory. This selective retention is crucial for robotic perception, localization, and mapping. To endow robots with this capability, we introduce 3D Gaussian Mapping (3DGM), a self-supervised, camera-only offline mapping framework grounded in 3D Gaussian Splatting. 3DGM converts multitraverse RGB videos from the same region into a Gaussian-based environmental map while concurrently performing 2D ephemeral object segmentation. Our key observation is that the environment remains consistent across traversals, while objects frequently change. This allows us to exploit self-supervision from repeated traversals to achieve environment-object decomposition. More specifically, 3DGM formulates multitraverse environmental mapping as a robust differentiable rendering problem, treating pixels of the environment and objects as inliers and outliers, respectively. Using robust feature distillation, feature residuals mining, and robust optimization, 3DGM jointly performs 2D segmentation and 3D mapping without human intervention. We build the Mapverse benchmark, sourced from the Ithaca365 and nuPlan datasets, to evaluate our method in unsupervised 2D segmentation, 3D reconstruction, and neural rendering. Extensive results verify the effectiveness and potential of our method for self-driving and robotics.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 69 of its 89 references that are in the map. First posted on arXiv 27 May 2024.
Builds on
69 of 89 references.
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38 more
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50 most cited of 69 All 69 (JSON)
Built on by
Citing papers per year: 2024: 2; 2025: 2; 2026: 4.
8 papers.
- 2024Extrapolated Urban View Synthesis Benchmarkcited by 13
- 2024HybridOcc: NeRF Enhanced Transformer-based Multi-Camera 3D Occupancy Predictioncited by 12
- 2025ForestSplats: Deformable transient field for Gaussian Splatting in the Wildcited by 6
- 2026Leveraging Previous-Traversal Point Cloud Map Priors for Camera-Based 3D Object Detection and Trackingcited by 2
- 2025SirenPose: Dynamic Scene Reconstruction via Geometric Supervisioncited by 0
- 2026Enhancing Novel View Synthesis via Geometry Grounded Set Diffusioncited by 0
- 2026Appearance Decomposition Gaussian Splatting for Multi-Traversal Reconstructioncited by 0
- 2026Driving on Memorycited by 0
- 2026Driving on Memory31 Aug 2026
- 2026Leveraging Previous-Traversal Point Cloud Map Priors for Camera-Based 3D Object Detection and Tracking28 Apr 2026
- 2026Appearance Decomposition Gaussian Splatting for Multi-Traversal Reconstruction7 Apr 2026
- 2026Enhancing Novel View Synthesis via Geometry Grounded Set Diffusion12 Jan 2026
- 2025SirenPose: Dynamic Scene Reconstruction via Geometric Supervision23 Dec 2025
- 2025ForestSplats: Deformable transient field for Gaussian Splatting in the Wild8 Mar 2025
- 2024Extrapolated Urban View Synthesis Benchmark6 Dec 2024
- 2024HybridOcc: NeRF Enhanced Transformer-based Multi-Camera 3D Occupancy Prediction17 Aug 2024