{"list":"other","total":80,"rows":[{"id":"1412.6980","title":"Adam: A Method for Stochastic Optimization","created":"2014-12-22","cited_by_count":37240},{"id":"2308.04079","title":"3D Gaussian Splatting for Real-Time Radiance Field Rendering","created":"2023-08-08","cited_by_count":6226},{"id":"2408.00714","title":"SAM 2: Segment Anything in Images and Videos","created":"2024-08-01","cited_by_count":2863},{"id":"2111.09881","title":"Restormer: Efficient Transformer for High-Resolution Image Restoration","created":"2021-11-18","cited_by_count":1627},{"id":"1904.05866","title":"Expressive Body Capture: 3D Hands, Face, and Body from a Single Image","created":"2019-04-11","cited_by_count":1612},{"id":"1904.03278","title":"AMASS: Archive of Motion Capture as Surface Shapes","created":"2019-04-05","cited_by_count":1236},{"id":"1905.05172","title":"PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization","created":"2019-05-13","cited_by_count":818},{"id":"1612.02177","title":"Deep Multi-scale Convolutional Neural Network for Dynamic Scene Deblurring","created":"2016-12-07","cited_by_count":727},{"id":"2012.15838","title":"Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans","created":"2020-12-31","cited_by_count":634},{"id":"1909.12828","title":"Learning to Reconstruct 3D Human Pose and Shape via Model-fitting in the Loop","created":"2019-09-27","cited_by_count":627},{"id":"1912.05656","title":"VIBE: Video Inference for Human Body Pose and Shape Estimation","created":"2019-12-11","cited_by_count":620},{"id":"2004.00452","title":"PIFuHD: Multi-Level Pixel-Aligned Implicit Function for High-Resolution 3D Human Digitization","created":"2020-04-01","cited_by_count":521},{"id":"2201.08845","title":"Point-NeRF: Point-based Neural Radiance Fields","created":"2022-01-21","cited_by_count":503},{"id":"2101.08779","title":"AI Choreographer: Music Conditioned 3D Dance Generation with AIST++","created":"2021-01-21","cited_by_count":485},{"id":"2201.04127","title":"HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video","created":"2022-01-11","cited_by_count":483},{"id":"1711.07064","title":"DeblurGAN: Blind Motion Deblurring Using Conditional Adversarial Networks","created":"2017-11-19","cited_by_count":367},{"id":"1908.03826","title":"DeblurGAN-v2: Deblurring (Orders-of-Magnitude) Faster and Better","created":"2019-08-10","cited_by_count":362},{"id":"1802.01770","title":"Scale-recurrent Network for Deep Image Deblurring","created":"2018-02-06","cited_by_count":333},{"id":"2004.04572","title":"ARCH: Animatable Reconstruction of Clothed Humans","created":"2020-04-08","cited_by_count":257},{"id":"2203.12575","title":"NeuMan: Neural Human Radiance Field from a Single Video","created":"2022-03-23","cited_by_count":244},{"id":"2102.06199","title":"A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Pose","created":"2021-02-11","cited_by_count":233},{"id":"2104.03953","title":"SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapes","created":"2021-04-08","cited_by_count":221},{"id":"2008.12272","title":"Monocular, One-stage, Regression of Multiple 3D People","created":"2020-08-27","cited_by_count":218},{"id":"2104.03110","title":"Neural Articulated Radiance Field","created":"2021-04-07","cited_by_count":196},{"id":"2312.09228","title":"3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting","created":"2023-12-14","cited_by_count":195},{"id":"2312.02134","title":"GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussians","created":"2023-12-04","cited_by_count":191},{"id":"2212.08377","title":"PointAvatar: Deformable Point-based Head Avatars from Videos","created":"2022-12-16","cited_by_count":184},{"id":"2111.14292","title":"Deblur-NeRF: Neural Radiance Fields from Blurry Images","created":"2021-11-29","cited_by_count":179},{"id":"2001.06816","title":"Human-Aware Motion Deblurring","created":"2020-01-19","cited_by_count":175},{"id":"2206.08929","title":"TAVA: Template-free Animatable Volumetric Actors","created":"2022-06-17","cited_by_count":172},{"id":"2403.05087","title":"SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splatting","created":"2024-03-08","cited_by_count":172},{"id":"2312.02973","title":"GauHuman: Articulated Gaussian Splatting from Monocular Human Videos","created":"2023-12-05","cited_by_count":168},{"id":"2110.13746","title":"H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motion","created":"2021-10-26","cited_by_count":157},{"id":"2311.17910","title":"HUGS: Human Gaussian Splats","created":"2023-11-29","cited_by_count":154},{"id":"2112.01517","title":"Efficient Neural Radiance Fields for Interactive Free-viewpoint Video","created":"2021-12-02","cited_by_count":150},{"id":"2201.12792","title":"SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Video","created":"2022-01-30","cited_by_count":144},{"id":"2204.04627","title":"Stripformer: Strip Transformer for Fast Image Deblurring","created":"2022-04-10","cited_by_count":140},{"id":"2210.10036","title":"ARAH: Animatable Volume Rendering of Articulated Human SDFs","created":"2022-10-18","cited_by_count":139},{"id":"2212.10550","title":"InstantAvatar: Learning Avatars from Monocular Video in 60 Seconds","created":"2022-12-20","cited_by_count":138},{"id":"2302.11566","title":"Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decomposition","created":"2023-02-22","cited_by_count":134},{"id":"2204.08906","title":"Photorealistic Monocular 3D Reconstruction of Humans Wearing Clothing","created":"2022-04-19","cited_by_count":126},{"id":"2311.16099","title":"GART: Gaussian Articulated Template Models","created":"2023-11-27","cited_by_count":121},{"id":"2311.08581","title":"Drivable 3D Gaussian Avatars","created":"2023-11-14","cited_by_count":120},{"id":"2203.14478","title":"Structured Local Radiance Fields for Human Avatar Modeling","created":"2022-03-28","cited_by_count":116},{"id":"2106.13629","title":"Animatable Neural Radiance Fields from Monocular RGB Videos","created":"2021-06-25","cited_by_count":109},{"id":"2104.06849","title":"LEAP: Learning Articulated Occupancy of People","created":"2021-04-14","cited_by_count":107},{"id":"2311.17113","title":"Human Gaussian Splatting: Real-time Rendering of Animatable Avatars","created":"2023-11-28","cited_by_count":105},{"id":"2308.08545","title":"TeCH: Text-guided Reconstruction of Lifelike Clothed Humans","created":"2023-08-16","cited_by_count":104},{"id":"2403.11447","title":"Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstruction","created":"2024-03-18","cited_by_count":100},{"id":"2303.00440","title":"Extracting Motion and Appearance via Inter-Frame Attention for Efficient Video Frame Interpolation","created":"2023-03-01","cited_by_count":98},{"id":"2004.02501","title":"Cascaded Deep Video Deblurring Using Temporal Sharpness Prior","created":"2020-04-06","cited_by_count":85},{"id":"2304.02001","title":"MonoHuman: Animatable Human Neural Field from Monocular Video","created":"2023-04-04","cited_by_count":85},{"id":"2211.12853","title":"BAD-NeRF: Bundle Adjusted Deblur Neural Radiance Fields","created":"2022-11-23","cited_by_count":80},{"id":"2212.01789","title":"Multiscale Structure Guided Diffusion for Image Deblurring","created":"2022-12-04","cited_by_count":77},{"id":"2211.12046","title":"DP-NeRF: Deblurred Neural Radiance Field with Physical Scene Priors","created":"2022-11-22","cited_by_count":70},{"id":"2302.12237","title":"Learning Neural Volumetric Representations of Dynamic Humans in Minutes","created":"2023-02-23","cited_by_count":70},{"id":"2401.00834","title":"Deblurring 3D Gaussian Splatting","created":"2024-01-01","cited_by_count":66},{"id":"2403.11831","title":"BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splatting","created":"2024-03-18","cited_by_count":61},{"id":"2304.06717","title":"Representing Volumetric Videos as Dynamic MLP Maps","created":"2023-04-13","cited_by_count":51},{"id":"2404.07991","title":"GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Mesh","created":"2024-04-11","cited_by_count":51},{"id":"2203.14402","title":"UV Volumes for Real-time Rendering of Editable Free-view Human Performance","created":"2022-03-27","cited_by_count":43},{"id":"2403.04926","title":"BAGS: Blur Agnostic Gaussian Splatting through Multi-Scale Kernel Modeling","created":"2024-03-07","cited_by_count":42},{"id":"1507.02438","title":"Generalized Video Deblurring for Dynamic Scenes","created":"2015-07-09","cited_by_count":40},{"id":"2304.03903","title":"High-Fidelity Clothed Avatar Reconstruction from a Single Image","created":"2023-04-08","cited_by_count":38},{"id":"2309.08957","title":"ExBluRF: Efficient Radiance Fields for Extreme Motion Blurred Images","created":"2023-09-16","cited_by_count":38},{"id":"1904.05065","title":"DAVANet: Stereo Deblurring with View Aggregation","created":"2019-04-10","cited_by_count":37},{"id":"2401.09720","title":"GaussianBody: Clothed Human Reconstruction via 3d Gaussian Splatting","created":"2024-01-18","cited_by_count":36},{"id":"2311.10812","title":"SplatArmor: Articulated Gaussian splatting for animatable humans from monocular RGB videos","created":"2023-11-17","cited_by_count":35},{"id":"2008.07931","title":"Motion Capture from Internet Videos","created":"2020-08-18","cited_by_count":33},{"id":"2404.01053","title":"HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Prior","created":"2024-04-01","cited_by_count":31},{"id":"2311.16482","title":"Animatable 3D Gaussian: Fast and High-Quality Reconstruction of Multiple Human Avatars","created":"2023-11-27","cited_by_count":30},{"id":"2112.00234","title":"MC-Blur: A Comprehensive Benchmark for Image Deblurring","created":"2021-12-01","cited_by_count":27},{"id":"2402.16607","title":"GVA: Reconstructing Vivid 3D Gaussian Avatars from Monocular Videos","created":"2024-02-26","cited_by_count":22},{"id":"2207.10852","title":"Spatio-Temporal Deformable Attention Network for Video Deblurring","created":"2022-07-22","cited_by_count":21},{"id":"2403.10103","title":"DyBluRF: Dynamic Neural Radiance Fields from Blurry Monocular Video","created":"2024-03-15","cited_by_count":17},{"id":"2207.13374","title":"Efficient Video Deblurring Guided by Motion Magnitude","created":"2022-07-27","cited_by_count":16},{"id":"2404.04211","title":"Robust Gaussian Splatting","created":"2024-04-05","cited_by_count":16},{"id":"1906.04442","title":"Single Image Blind Deblurring Using Multi-Scale Latent Structure Prior","created":"2019-06-11","cited_by_count":12},{"id":"2408.09663","title":"3D-Consistent Human Avatars with Sparse Inputs via Gaussian Splatting and Contrastive Learning","created":"2024-08-19","cited_by_count":6},{"id":"2405.12806","title":"MOSS: Motion-based 3D Clothed Human Synthesis from Monocular Video","created":"2024-05-21","cited_by_count":1}],"next_cursor":null}