mlsanityData to 7 Oct 2026

Adaptive Local-Component-aware Graph Convolutional Network for One-shot Skeleton-based Action Recognition

arXiv 2209.10073 ↗First posted 21 Sep 2022cs.CVcited by 9

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Abstract (arXiv)

Skeleton-based action recognition receives increasing attention because the skeleton representations reduce the amount of training data by eliminating visual information irrelevant to actions. To further improve the sample efficiency, meta-learning-based one-shot learning solutions were developed for skeleton-based action recognition. These methods find the nearest neighbor according to the similarity between instance-level global average embedding. However, such measurement holds unstable representativity due to inadequate generalized learning on local invariant and noisy features, while intuitively, more fine-grained recognition usually relies on determining key local body movements. To address this limitation, we present the Adaptive Local-Component-aware Graph Convolutional Network, which replaces the comparison metric with a focused sum of similarity measurements on aligned local embedding of action-critical spatial/temporal segments. Comprehensive one-shot experiments on the public benchmark of NTU-RGB+D 120 indicate that our method provides a stronger representation than the global embedding and helps our model reach state-of-the-art.

Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 27 of its 42 references that are in the map. First posted on arXiv 21 Sep 2022.

Builds on

27 of 42 references.

References · 27

  1. 2019PyTorch: An Imperative Style, High-Performance Deep Learning Librarycited by 20,160
  2. 2017Prototypical Networks for Few-shot Learningcited by 3,001
  3. 2016Matching Networks for One Shot Learningcited by 2,246
  4. 2018Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognitioncited by 1,199
  5. 2017A Closer Look at Spatiotemporal Convolutions for Action Recognitioncited by 1,139
  6. 2016NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysiscited by 683
  7. 2019NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understandingcited by 530
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  11. 2020Human Action Recognition from Various Data Modalities: A Reviewcited by 162
  12. 2019Few-Shot Video Classification via Temporal Alignmentcited by 124
15 more
  1. 2019Revisiting Local Descriptor based Image-to-Class Measure for Few-shot Learningcited by 121
  2. 2020Boosting Few-Shot Learning With Adaptive Margin Losscited by 83
  3. 2018Multi-level Semantic Feature Augmentation for One-shot Learningcited by 62
  4. 2017Skeleton-Based Action Recognition Using Spatio-Temporal LSTM Network with Trust Gatescited by 54
  5. 2020DeepEMD: Differentiable Earth Mover's Distance for Few-Shot Learningcited by 49
  6. 2017Modeling Temporal Dynamics and Spatial Configurations of Actions Using Two-Stream Recurrent Neural Networkscited by 48
  7. 2020A Survey on 3D Skeleton-Based Action Recognition Using Learning Methodcited by 46
  8. 2019ProtoGAN: Towards Few Shot Learning for Action Recognitioncited by 41
  9. 2021Learning Implicit Temporal Alignment for Few-shot Video Classificationcited by 27
  10. 2020Skeleton-DML: Deep Metric Learning for Skeleton-Based One-Shot Action Recognitioncited by 23
  11. 2018Part-based Graph Convolutional Network for Action Recognitioncited by 19
  12. 2020SL-DML: Signal Level Deep Metric Learning for Multimodal One-Shot Action Recognitioncited by 18
  13. 2017Investigation of Different Skeleton Features for CNN-based 3D Action Recognitioncited by 12
  14. 2020TAEN: Temporal Aware Embedding Network for Few-Shot Action Recognitioncited by 12
  15. 2019Spatio-Temporal Pyramid Graph Convolutions for Human Action Recognition and Postural Assessmentcited by 9

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 2; 2024: 3; 2025: 3; 2026: 1.

9 papers.