FRAME: Floor-aligned Representation for Avatar Motion from Egocentric Video
Not on the map. Why?
Abstract (arXiv)
Egocentric motion capture with a head-mounted body-facing stereo camera is crucial for VR and AR applications but presents significant challenges such as heavy occlusions and limited annotated real-world data. Existing methods rely on synthetic pretraining and struggle to generate smooth and accurate predictions in real-world settings, particularly for lower limbs. Our work addresses these limitations by introducing a lightweight VR-based data collection setup with on-board, real-time 6D pose tracking. Using this setup, we collected the most extensive real-world dataset for ego-facing ego-mounted cameras to date in size and motion variability. Effectively integrating this multimodal input -- device pose and camera feeds -- is challenging due to the differing characteristics of each data source. To address this, we propose FRAME, a simple yet effective architecture that combines device pose and camera feeds for state-of-the-art body pose prediction through geometrically sound multimodal integration and can run at 300 FPS on modern hardware. Lastly, we showcase a novel training strategy to enhance the model's generalization capabilities. Our approach exploits the problem's geometric properties, yielding high-quality motion capture free from common artifacts in prior works. Qualitative and quantitative evaluations, along with extensive comparisons, demonstrate the effectiveness of our method. Data, code, and CAD designs will be available at https://vcai.mpi-inf.mpg.de/projects/FRAME/
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 32 of its 53 references that are in the map. First posted on arXiv 29 Mar 2025.
Builds on
32 of 53 references.
References · 32
- 2015Deep Residual Learning for Image Recognitioncited by 52,096
- 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,556
- 2017End-to-end Recovery of Human Shape and Posecited by 885
- 2020ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAMcited by 878
- 2023Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectivescited by 490
- 2023Humans in 4D: Reconstructing and Tracking Humans with Transformerscited by 350
- 2017Integral Human Pose Regressioncited by 256
- 2022Physical Inertial Poser (PIP): Physics-aware Real-time Human Motion Tracking from Sparse Inertial Sensorscited by 146
- 2018Hand Pose Estimation via Latent 2.5D Heatmap Regressioncited by 111
- 2022AvatarPoser: Articulated Full-Body Pose Tracking from Sparse Motion Sensingcited by 110
- 2023Avatars Grow Legs: Generating Smooth Human Motion from Sparse Tracking Inputs with Diffusion Modelcited by 107
- 2022Ego-Body Pose Estimation via Ego-Head Pose Estimationcited by 94
20 more
- 2019Ego-Pose Estimation and Forecasting as Real-Time PD Controlcited by 87
- 2019xR-EgoPose: Egocentric 3D Human Pose from an HMD Cameracited by 79
- 2022QuestSim: Human Motion Tracking from Sparse Sensors with Simulated Avatarscited by 77
- 2022Transformer Inertial Poser: Real-time Human Motion Reconstruction from Sparse IMUs with Simultaneous Terrain Generationcited by 76
- 2018Mo2Cap2: Real-time Mobile 3D Motion Capture with a Cap-mounted Fisheye Cameracited by 68
- 2022UnrealEgo: A New Dataset for Robust Egocentric 3D Human Motion Capturecited by 57
- 2021Estimating Egocentric 3D Human Pose in Global Spacecited by 56
- 2023IMUPoser: Full-Body Pose Estimation using IMUs in Phones, Watches, and Earbudscited by 54
- 2017Human Pose Regression by Combining Indirect Part Detection and Contextual Informationcited by 52
- 2023EgoLocate: Real-time Motion Capture, Localization, and Mapping with Sparse Body-mounted Sensorscited by 48
- 2022Estimating Egocentric 3D Human Pose in the Wild with External Weak Supervisioncited by 34
- 2023Dynamic Inertial Poser (DynaIP): Part-Based Motion Dynamics Learning for Enhanced Human Pose Estimation with Sparse Inertial Sensorscited by 30
- 2024HMD^2: Environment-aware Motion Generation from Single Egocentric Head-Mounted Devicecited by 27
- 20233D Human Pose Perception from Egocentric Stereo Videoscited by 23
- 2023Ego3DPose: Capturing 3D Cues from Binocular Egocentric Viewscited by 22
- 2023HMD-NeMo: Online 3D Avatar Motion Generation From Sparse Observationscited by 18
- 2024Attention-Propagation Network for Egocentric Heatmap to 3D Pose Liftingcited by 13
- 2024SimpleEgo: Predicting Probabilistic Body Pose from Egocentric Camerascited by 12
- 2024EgoAvatar: Egocentric View-Driven and Photorealistic Full-body Avatarscited by 8
- 2024XR-MBT: Multi-modal Full Body Tracking for XR through Self-Supervision with Learned Depth Point Cloud Registrationcited by 3
Built on by
Citing papers per year: 2025: 1; 2026: 4.
5 papers.
- 2026EgoPoseFormer v2: Accurate Egocentric Human Motion Estimation for AR/VRcited by 2
- 2026Egocentric Visibility-Aware Human Pose Estimationcited by 1
- 2026Towards Real-World Wearable Motion Reconstructioncited by 1
- 2025Human Motion Estimation with Everyday Wearablescited by 0
- 2026EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Renderingcited by 0
- 2026Towards Real-World Wearable Motion Reconstruction8 Jul 2026
- 2026EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Rendering27 May 2026
- 2026EgoPoseFormer v2: Accurate Egocentric Human Motion Estimation for AR/VR4 Mar 2026
- 2026Egocentric Visibility-Aware Human Pose Estimation27 Feb 2026
- 2025Human Motion Estimation with Everyday Wearables24 Dec 2025