Gaussian On-the-Fly Splatting: A Progressive Framework for Robust Near Real-Time 3DGS Optimization
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Abstract (arXiv)
3D Gaussian Splatting (3DGS) achieves high-fidelity rendering with fast real-time performance, but existing methods rely on offline training after full Structure-from-Motion (SfM) processing. In contrast, this work introduces Gaussian on-the-fly Splatting (abbreviated as On-the-Fly GS), a progressive framework enabling near real-time 3DGS optimization during image capture. As each image arrives, its pose and sparse points are updated via On-the-Fly SfM, and newly optimized Gaussians are immediately integrated into the 3DGS field. To achieve this, we propose a progressive Local & Semi-Global optimization to prioritize the new image and its neighbors by their corresponding overlapping relationship, allowing the new image and its overlapping images to get more training. To further stabilize training across previous and new images, an adaptive learning rate schedule balances the iterations and the learning rate. Extensive experiments on multiple benchmarks show that our On-the-Fly GS reduces training time significantly, optimizing each new image in seconds with minimal rendering loss, offering one of the first practical steps toward rapid, progressive 3DGS reconstruction.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 31 of its 49 references that are in the map. First posted on arXiv 17 Mar 2025.
Builds on
31 of 49 references.
References · 31
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19 more
- 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 249
- 2024GaussianPro: 3D Gaussian Splatting with Progressive Propagationcited by 199
- 2024Taming 3DGS: High-Quality Radiance Fields with Limited Resourcescited by 198
- 2022Vox-Fusion: Dense Tracking and Mapping with Voxel-based Neural Implicit Representationcited by 149
- 2023SparseGS: Sparse View Synthesis using 3D Gaussian Splattingcited by 134
- 2024Reducing the Memory Footprint of 3D Gaussian Splattingcited by 129
- 2024FreGS: 3D Gaussian Splatting with Progressive Frequency Regularizationcited by 103
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- 2023DISTWAR: Fast Differentiable Rendering on Raster-based Rendering Pipelinescited by 35
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- 2024EfficientGS: Streamlining Gaussian Splatting for Large-Scale High-Resolution Scene Representationcited by 27
- 2024GSFusion: Online RGB-D Mapping Where Gaussian Splatting Meets TSDF Fusioncited by 20
- 2024RetinaGS: Scalable Training for Dense Scene Rendering with Billion-Scale 3D Gaussianscited by 16
- 2024DROID-Splat: Combining end-to-end SLAM with 3D Gaussian Splattingcited by 15
- 2024Identifying Unnecessary 3D Gaussians using Clustering for Fast Rendering of 3D Gaussian Splattingcited by 8
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- 2023On-the-Fly SfM: What you capture is What you getcited by 4
- 2024SfM on-the-fly: Get better 3D from What You Capturecited by 2
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Citing papers per year: 2025: 2; 2026: 2.
4 papers.