mlsanityData to 7 Oct 2026

PG-SAG: Parallel Gaussian Splatting for Fine-Grained Large-Scale Urban Buildings Reconstruction via Semantic-Aware Grouping

arXiv 2501.01677 ↗First posted 3 Jan 2025cs.CVcited by 4

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Abstract (arXiv)

3D Gaussian Splatting (3DGS) has emerged as a transformative method in the field of real-time novel synthesis. Based on 3DGS, recent advancements cope with large-scale scenes via spatial-based partition strategy to reduce video memory and optimization time costs. In this work, we introduce a parallel Gaussian splatting method, termed PG-SAG, which fully exploits semantic cues for both partitioning and Gaussian kernel optimization, enabling fine-grained building surface reconstruction of large-scale urban areas without downsampling the original image resolution. First, the Cross-modal model - Language Segment Anything is leveraged to segment building masks. Then, the segmented building regions is grouped into sub-regions according to the visibility check across registered images. The Gaussian kernels for these sub-regions are optimized in parallel with masked pixels. In addition, the normal loss is re-formulated for the detected edges of masks to alleviate the ambiguities in normal vectors on edges. Finally, to improve the optimization of 3D Gaussians, we introduce a gradient-constrained balance-load loss that accounts for the complexity of the corresponding scenes, effectively minimizing the thread waiting time in the pixel-parallel rendering stage as well as the reconstruction lost. Extensive experiments are tested on various urban datasets, the results demonstrated the superior performance of our PG-SAG on building surface reconstruction, compared to several state-of-the-art 3DGS-based methods. Project Web:https://github.com/TFWang-9527/PG-SAG.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 28 of its 64 references that are in the map. First posted on arXiv 3 Jan 2025.

Builds on

28 of 64 references.

References · 28

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
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  12. 2023SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Renderingcited by 611
16 more
  1. 20163DMatch: Learning Local Geometric Descriptors from RGB-D Reconstructionscited by 333
  2. 2022NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstructioncited by 311
  3. 2024Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenescited by 226
  4. 2022Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstructioncited by 211
  5. 2024VastGaussian: Vast 3D Gaussians for Large Scene Reconstructioncited by 209
  6. 2017A Survey of Structure from Motioncited by 157
  7. 2024GS2Mesh: Surface Reconstruction from Gaussian Splatting via Novel Stereo Viewscited by 65
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  9. 2024AdR-Gaussian: Accelerating Gaussian Splatting with Adaptive Radiuscited by 34
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  11. 2021SUM: A Benchmark Dataset of Semantic Urban Meshescited by 23
  12. 2022City3D: Large-Scale Building Reconstruction from Airborne LiDAR Point Cloudscited by 22
  13. 2024GigaGS: Scaling up Planar-Based 3D Gaussians for Large Scene Surface Reconstructioncited by 20
  14. 2021Automated 3D reconstruction of LoD2 and LoD1 models for all 10 million buildings of the Netherlandscited by 14
  15. 2024SA-GS: Semantic-Aware Gaussian Splatting for Large Scene Reconstruction with Geometry Constraincited by 5
  16. 2017Multi-View Stereo with Single-View Semantic Mesh Refinementcited by 3

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 2; 2026: 2.

4 papers.