mlsanityData to 7 Oct 2026

WebSplatter: Enabling Cross-Device Efficient Gaussian Splatting in Web Browsers via WebGPU

arXiv 2602.03207 ↗First posted 3 Feb 2026cs.GR cs.CV cs.PFcited by 0

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Abstract (arXiv)

We present WebSplatter, an end-to-end GPU rendering pipeline for the heterogeneous web ecosystem. Unlike naive ports, WebSplatter introduces a wait-free hierarchical radix sort that circumvents the lack of global atomics in WebGPU, ensuring deterministic execution across diverse hardware. Furthermore, we propose an opacity-aware geometry culling stage that dynamically prunes splats before rasterization, significantly reducing overdraw and peak memory footprint. Evaluation demonstrates that WebSplatter consistently achieves 1.2× to 4.5× speedups over state-of-the-art web viewers.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 8 of its 43 references that are in the map. First posted on arXiv 3 Feb 2026.

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8 of 43 references.

References · 8

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  3. 2023Compact 3D Gaussian Representation for Radiance Fieldcited by 365
  4. 2025DiffSplat: Repurposing Image Diffusion Models for Scalable Gaussian Splat Generationcited by 49
  5. 2023DISTWAR: Fast Differentiable Rendering on Raster-based Rendering Pipelinescited by 35
  6. 2024AdR-Gaussian: Accelerating Gaussian Splatting with Adaptive Radiuscited by 34
  7. 2016A Memory Bandwidth-Efficient Hybrid Radix Sort on GPUscited by 4
  8. 2024WebGPU-SPY: Finding Fingerprints in the Sandbox through GPU Cache Attackscited by 2

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