Visual Anchoring in Diffusion: Multimodal Zero-Shot Skeleton Action Recognition
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Abstract (arXiv)
Zero-shot Skeleton Action Recognition (ZSAR) remains ambiguous when unseen actions share similar skeleton joint dynamics but differ in objects or scene context. RGB provides these missing cues, yet existing multimodal methods typically maintain independent skeleton and RGB scoring branches and fuse their outputs. Without using unlabeled test data for adaptation or fusion calibration, a fixed fusion weight cannot capture class-pair-dependent modality reliability, while an adaptive rule lacks target-side feedback for deciding which branch should dominate. We bypass this weight-selection problem via the classify-by-generation paradigm, where each class is scored by how accurately a text-conditioned denoiser predicts the noise added to the skeleton feature. This formulation separates the progressively corrupted skeleton from fixed conditioning, allowing RGB and text to jointly condition a single class-scoring function rather than produce independent scores. We instantiate this idea as Multimodal Triplet Diffusion for Skeleton-Text Matching (TDSM-MM), augmenting a text-conditioned denoising Transformer with a non-diffused RGB condition token that serves as a stable visual anchor during skeleton data reconstruction. Our proposed TDSM-MM has been ablated via extensive experiments and achieved the best inductive accuracy on three of four NTU-60/120 splits and surpasses the transductive state-of-the-art on NTU-120 96/24 (i.e., 71.3% vs. 69.1%), without test-time adaptation, suggesting that diffusion-based methods can be a promising direction for zero-shot learning.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 32 of its 38 references that are in the map. First posted on arXiv 5 Aug 2026.
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References · 32
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20 more
- 2023Text-to-Image Diffusion Models are Zero-Shot Classifierscited by 143
- 2020Deep Learning for Sensor-based Human Activity Recognition: Overview, Challenges and Opportunitiescited by 126
- 2021Elaborative Rehearsal for Zero-shot Action Recognitioncited by 77
- 2021Syntactically Guided Generative Embeddings for Zero-Shot Skeleton Action Recognitioncited by 24
- 2023Zero-shot Skeleton-based Action Recognition via Mutual Information Estimation and Maximizationcited by 24
- 2024Part-aware Unified Representation of Language and Skeleton for Zero-shot Action Recognitioncited by 23
- 2024SA-DVAE: Improving Zero-Shot Skeleton-Based Action Recognition by Disentangled Variational Autoencoderscited by 19
- 2024Neuron: Learning Context-Aware Evolving Representations for Zero-Shot Skeleton Action Recognitioncited by 13
- 2024Multi-Modality Co-Learning for Efficient Skeleton-based Action Recognitioncited by 12
- 2024Vision-Language Meets the Skeleton: Progressively Distillation with Cross-Modal Knowledge for 3D Action Representation Learningcited by 11
- 2024Zero-Shot Skeleton-based Action Recognition with Dual Visual-Text Alignmentcited by 9
- 2024Bridging the Skeleton-Text Modality Gap: Diffusion-Powered Modality Alignment for Zero-shot Skeleton-based Action Recognitioncited by 9
- 2025Frequency-Semantic Enhanced Variational Autoencoder for Zero-Shot Skeleton-based Action Recognitioncited by 6
- 2025GenZSL: Generative Zero-Shot Learning Via Inductive Variational Autoencodercited by 5
- 2025Zero-Shot Skeleton-Based Action Recognition With Prototype-Guided Feature Alignmentcited by 4
- 2025Learning by Neighbor-Aware Semantics, Deciding by Open-form Flows: Towards Robust Zero-Shot Skeleton Action Recognitioncited by 3
- 2025Boosting Skeleton-based Zero-Shot Action Recognition with Training-Free Test-Time Adaptationcited by 3
- 2026SkeletonContext: Skeleton-side Context Prompt Learning for Zero-Shot Skeleton-based Action Recognitioncited by 3
- 2026Frequency-Enhanced Diffusion Models: Curriculum-Guided Semantic Alignment for Zero-Shot Skeleton Action Recognitioncited by 2
- 2025DynaPURLS: Dynamic Refinement of Part-Aware Representations for Skeleton-Based Zero-Shot Action Recognitioncited by 1
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