mlsanityData to 14 Oct 2026

Track, Articulate, Act: Generating Articulation from Casual Human Videos

arXiv 2609.19119 ↗First posted 16 Sep 2026cs.CVcited by 0

Not on the map. Why?

Abstract (arXiv)

Human videos contain rich causal evidence for robot manipulation: they reveal how hand motion induces object motion and produces task-relevant changes in object state. In this work, we study articulated objects such as doors, drawers, cabinets, laptops, ovens, and hinged containers that are ubiquitous in daily life and present unique challenges for embodied interaction. These objects cannot be represented by a single pose; their motion depends on the underlying parts and joints. We introduce a real-to-sim framework that reconstructs a simulation-ready articulated object and hand-object interaction from a casual monocular RGB video, without RGB-D or multi-view input, prior scans, manually specified joints, or robot demonstrations. Our key insight is that dense 3D point tracks provide an embodiment-agnostic articulation cue: points on the fixed link remain approximately stationary, while points on the moving link follow coherent revolute or prismatic motion. Our method segments the links, estimates the joint and its state trajectory, reconstructs an articulated asset, and aligns the recovered 3D hand motion with the object. Central to our approach is a modular recipe that repurposes powerful pretrained models for single-image 3D reconstruction, mesh segmentation, and 3D scene flow, connecting their predictions through explicit geometric reasoning to infer articulation. We use the reconstructed articulated object and the human hand trajectory to replay interactions through contact in MuJoCo. The framework shows how pretrained vision models and explicit motion reasoning can turn casual human videos into articulated object models suitable for downstream embodied interactions. https://track-articulate-act.github.io/

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 62 of its 64 references that are in the map. First posted on arXiv 16 Sep 2026.

Builds on

62 of 64 references.

References · 62

  1. 2022R3M: A Universal Visual Representation for Robot Manipulationcited by 694
  2. 2025Depth Anything 3: Recovering the Visual Space from Any Viewscited by 692
  3. 2023CoTracker: It is Better to Track Togethercited by 522
  4. 2023FoundationPose: Unified 6D Pose Estimation and Tracking of Novel Objectscited by 429
  5. 2022VIP: Towards Universal Visual Reward and Representation via Value-Implicit Pre-Trainingcited by 395
  6. 2019Learning joint reconstruction of hands and manipulated objectscited by 378
  7. 2023Reconstructing Hands in 3D with Transformerscited by 306
  8. 2025SAM 3D: 3Dfy Anything in Imagescited by 247
  9. 2023Affordances from Human Videos as a Versatile Representation for Roboticscited by 226
  10. 2023MimicPlay: Long-Horizon Imitation Learning by Watching Human Playcited by 223
  11. 2024DexCap: Scalable and Portable Mocap Data Collection System for Dexterous Manipulationcited by 160
  12. 2022Ditto: Building Digital Twins of Articulated Objects from Interactioncited by 156
38 more
  1. 2020Reconstructing Hand-Object Interactions in the Wildcited by 144
  2. 2024CoTracker3: Simpler and Better Point Tracking by Pseudo-Labelling Real Videoscited by 128
  3. 2024Track2Act: Predicting Point Tracks from Internet Videos enables Generalizable Robot Manipulationcited by 124
  4. 2024WiLoR: End-to-end 3D Hand Localization and Reconstruction in-the-wildcited by 124
  5. 2023PARIS: Part-level Reconstruction and Motion Analysis for Articulated Objectscited by 118
  6. 2024Articulate-Anything: Automatic Modeling of Articulated Objects via a Vision-Language Foundation Modelcited by 96
  7. 2025Video Generators are Robot Policiescited by 92
  8. 2025SpatialTrackerV2: 3D Point Tracking Made Easycited by 87
  9. 2026PointWorld: Scaling 3D World Models for In-The-Wild Robotic Manipulationcited by 82
  10. 2023HOLD: Category-agnostic 3D Reconstruction of Interacting Hands and Objects from Videocited by 78
  11. 2023Diffusion-Guided Reconstruction of Everyday Hand-Object Interaction Clipscited by 74
  12. 2020FrankMocap: Fast Monocular 3D Hand and Body Motion Capture by Regression and Integrationcited by 73
  13. 2025Large Video Planner Enables Generalizable Robot Controlcited by 70
  14. 2024Real2Code: Reconstruct Articulated Objects via Code Generationcited by 69
  15. 2025HaWoR: World-Space Hand Motion Reconstruction from Egocentric Videoscited by 66
  16. 2025AllTracker: Efficient Dense Point Tracking at High Resolutioncited by 58
  17. 2024Robot See Robot Do: Imitating Articulated Object Manipulation with Monocular 4D Reconstructioncited by 54
  18. 2024Vid2Robot: End-to-end Video-conditioned Policy Learning with Cross-Attention Transformerscited by 52
  19. 2021Watch It Move: Unsupervised Discovery of 3D Joints for Re-Posing of Articulated Objectscited by 50
  20. 2025Any6D: Model-free 6D Pose Estimation of Novel Objectscited by 49
  21. 2024REACTO: Reconstructing Articulated Objects from a Single Videocited by 45
  22. 2025Articulate AnyMesh: Open-Vocabulary 3D Articulated Objects Modelingcited by 43
  23. 2014A Probabilistic Framework for Learning Kinematic Models of Articulated Objectscited by 40
  24. 2025NovaFlow: Zero-Shot Manipulation via Actionable Flow from Generated Videoscited by 40
  25. 2023Dexterous Functional Graspingcited by 39
  26. 2025Robotic Manipulation by Imitating Generated Videos Without Physical Demonstrationscited by 38
  27. 2025DexMachina: Functional Retargeting for Bimanual Dexterous Manipulationcited by 37
  28. 2024EasyHOI: Unleashing the Power of Large Models for Reconstructing Hand-Object Interactions in the Wildcited by 36
  29. 2025Any4D: Unified Feed-Forward Metric 4D Reconstructioncited by 35
  30. 2023Building Rearticulable Models for Arbitrary 3D Objects from 4D Point Cloudscited by 34
  31. 2025ZeroMimic: Distilling Robotic Manipulation Skills from Web Videoscited by 32
  32. 2025SPIDER: Scalable Physics-Informed Dexterous Retargetingcited by 32
  33. 2025World Models for Learning Dexterous Hand-Object Interactions from Human Videoscited by 31
  34. 2025Predicting 4D Hand Trajectory from Monocular Videoscited by 21
  35. 2025iTACO: Interactable Digital Twins of Articulated Objects from Casually Captured RGBD Videoscited by 19
  36. 2025Articulated Object Estimation in the Wildcited by 19
  37. 2025Dexterity from Smart Lenses: Multi-Fingered Robot Manipulation with In-the-Wild Human Demonstrationscited by 19
  38. 2026SimFoundry: Modular and Automated Scene Generation for Policy Learning and Evaluationcited by 16

50 most cited of 62 All 62 (JSON)

Built on by

Not cited yet.

Similar, not cited

Close in wording, no citation either way

  1. 2026Articulated Object Reconstruction from Rest-State Observation
  2. 2018Extracting Contact and Motion from Manipulation Videos ↗
  3. 2026Hand-centric Human-to-Robot Trajectory Transfer from Video Demonstrations via Object Category-agnostic Temporal Localization
  4. 2026GIRAF: Towards Generalizable Human Interactions with Articulated Objects
  5. 2025DreamArt: Generating Interactable Articulated Objects from a Single Image
  6. 2026Dexterous Point Policy: Learning Point-based Dexterous Hand Policies from Human Demonstrations
  7. 2026EgoMatrix: Physically Faithful Dexterous Robot Demonstrations from Egocentric Human Videos ↗
  8. 2026Learning Dynamic Grasping ↗