Human Universal Grasping
Not on the map. Why?
Abstract (arXiv)
Humans can grasp objects effortlessly, whereas multi-fingered robots are far from this level of generality. We argue that the most natural source of robot grasping data is from humans, who pick up thousands of objects every day. We present HUG, a flow-matching model that generates diverse human grasps for any user-specified object in a single RGB-D image captured from a stereo camera. Using smart glasses, we first collect 1M-HUGs, an egocentric dataset of human grasps spanning 1M frames (27.8 hrs) and 6,707 object instances across 41 buildings. Next, to model the distribution of natural human grasps, our novel flow-matching model fuses RGB and depth observations to output a grasp parameterized by wrist translation, wrist rotation, and MANO hand pose. Predicted grasps can be retargeted to various robot hands, enabling zero-shot grasping in everyday scenes. To standardize evaluation, we build a new simulated benchmark, HUG-Bench, of 90 unseen objects from five geometric categories and various sizes, with metric-scale 3D meshes. We evaluate HUG in the real world on the 30-object test set of HUG-Bench across multiple stereo cameras, robot embodiments, and household environments. HUG outperforms the state-of-the-art grasping baselines by +23% and +34% on our challenging object set. Code, data, benchmark, checkpoints, and an interactive demo are released on our website: https://grasping.io/
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 63 of its 74 references that are in the map. First posted on arXiv 15 Jun 2026.
Builds on
63 of 74 references.
References · 63
- 2023DINOv2: Learning Robust Visual Features without Supervisioncited by 7,974
- 2022Scalable Diffusion Models with Transformerscited by 6,054
- 2020Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domainscited by 2,200
- 2025π0.5: a Vision-Language-Action Model with Open-World Generalizationcited by 1,761
- 2021Ego4D: Around the World in 3,000 Hours of Egocentric Videocited by 1,556
- 2018On the Continuity of Rotation Representations in Neural Networkscited by 1,214
- 2023Vision Transformers Need Registerscited by 871
- 2023CoTracker: It is Better to Track Togethercited by 522
- 2022PointNeXt: Revisiting PointNet++ with Improved Training and Scaling Strategiescited by 436
- 2024Universal Manipulation Interface: In-The-Wild Robot Teaching Without In-The-Wild Robotscited by 394
- 2021DexYCB: A Benchmark for Capturing Hand Grasping of Objectscited by 325
- 2023Reconstructing Hands in 3D with Transformerscited by 306
38 more
- 2023TAPIR: Tracking Any Point with per-frame Initialization and temporal Refinementcited by 287
- 20196-DOF GraspNet: Variational Grasp Generation for Object Manipulationcited by 242
- 2023MimicPlay: Long-Horizon Imitation Learning by Watching Human Playcited by 223
- 2021Contact-GraspNet: Efficient 6-DoF Grasp Generation in Cluttered Scenescited by 218
- 2015Supersizing Self-supervision: Learning to Grasp from 50K Tries and 700 Robot Hourscited by 209
- 2022AnyGrasp: Robust and Efficient Grasp Perception in Spatial and Temporal Domainscited by 208
- 2023Project Aria: A New Tool for Egocentric Multi-Modal AI Researchcited by 208
- 2024EgoMimic: Scaling Imitation Learning via Egocentric Videocited by 175
- 2023AnyTeleop: A General Vision-Based Dexterous Robot Arm-Hand Teleoperation Systemcited by 152
- 2022DexGraspNet: A Large-Scale Robotic Dexterous Grasp Dataset for General Objects Based on Simulationcited by 137
- 2026DreamDojo: A Generalist Robot World Model from Large-Scale Human Videoscited by 135
- 2022OakInk: A Large-scale Knowledge Repository for Understanding Hand-Object Interactioncited by 131
- 2020CPF: Learning a Contact Potential Field to Model the Hand-Object Interactioncited by 128
- 2023UniDexGrasp: Universal Robotic Dexterous Grasping via Learning Diverse Proposal Generation and Goal-Conditioned Policycited by 124
- 2024Track2Act: Predicting Point Tracks from Internet Videos enables Generalizable Robot Manipulationcited by 124
- 2021D-Grasp: Physically Plausible Dynamic Grasp Synthesis for Hand-Object Interactionscited by 113
- 2023Affordance Diffusion: Synthesizing Hand-Object Interactionscited by 110
- 2023UniDexGrasp++: Improving Dexterous Grasping Policy Learning via Geometry-aware Curriculum and Iterative Generalist-Specialist Learningcited by 107
- 2022VideoDex: Learning Dexterity from Internet Videoscited by 106
- 2023LEAP Hand: Low-Cost, Efficient, and Anthropomorphic Hand for Robot Learningcited by 79
- 2024Bunny-VisionPro: Real-Time Bimanual Dexterous Teleoperation for Imitation Learningcited by 77
- 2023Diffusion-Guided Reconstruction of Everyday Hand-Object Interaction Clipscited by 74
- 2024OPEN TEACH: A Versatile Teleoperation System for Robotic Manipulationcited by 71
- 2022Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Searchcited by 67
- 2025ManipTrans: Efficient Dexterous Bimanual Manipulation Transfer via Residual Learningcited by 66
- 2025DexUMI: Using Human Hand as the Universal Manipulation Interface for Dexterous Manipulationcited by 66
- 2022Holo-Dex: Teaching Dexterity with Immersive Mixed Realitycited by 57
- 2025Point Policy: Unifying Observations and Actions with Key Points for Robot Manipulationcited by 47
- 2024DextrAH-RGB: Visuomotor Policies to Grasp Anything with Dexterous Handscited by 45
- 2024HRP: Human Affordances for Robotic Pre-Trainingcited by 44
- 2024Robot Utility Models: General Policies for Zero-Shot Deployment in New Environmentscited by 44
- 2024DextrAH-G: Pixels-to-Action Dexterous Arm-Hand Grasping with Geometric Fabricscited by 42
- 2025DexWild: Dexterous Human Interactions for In-the-Wild Robot Policiescited by 38
- 2025DexMachina: Functional Retargeting for Bimanual Dexterous Manipulationcited by 37
- 2024OK-Robot: What Really Matters in Integrating Open-Knowledge Models for Roboticscited by 34
- 2025EgoZero: Robot Learning from Smart Glassescited by 33
- 2025ZeroMimic: Distilling Robotic Manipulation Skills from Web Videoscited by 32
- 2024Bridging the Human to Robot Dexterity Gap through Object-Oriented Rewardscited by 28
50 most cited of 63 All 63 (JSON)
Built on by
Citing papers per year: 2026: 5.
5 papers.
- 2026Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfercited by 1
- 2026Human-Centric Intelligence in the Era of Foundation Models: A Surveycited by 0
- 2026Reproducible Multimodal Affordance Predictioncited by 0
- 2026From Seeing to Acting: Smart Glasses as First-Person Intelligence Platformscited by 0
- 2026Steertuning Policies from a Few Human Videoscited by 0
- 2026Steertuning Policies from a Few Human Videos13 Oct 2026
- 2026From Seeing to Acting: Smart Glasses as First-Person Intelligence Platforms25 Aug 2026
- 2026Reproducible Multimodal Affordance Prediction18 Aug 2026
- 2026Human-Centric Intelligence in the Era of Foundation Models: A Survey18 Aug 2026
- 2026Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfer30 Jul 2026
Similar, not cited
Close in wording, no citation either way
- 2025ORACLE-Grasp: Zero-Shot Affordance-Aligned Robotic Grasping using Large Multimodal Models
- 2026Object Pose and Shape Estimation for Grasping: Does it Work?
- 2024GenHeld: Generating and Editing Handheld Objects
- 2026FSAG: Enhancing Human-to-Dexterous-Hand Finger-Specific Affordance Grounding via Diffusion Models
- 2026Learning Dynamic Grasping ↗
- 2024Joint Diffusion for Universal Hand-Object Grasp Generation
- 2024Diffgrasp: Whole-Body Grasping Synthesis Guided by Object Motion Using a Diffusion Model
- 2026Robotizing Human Videos with Physically Consistent Interactions ↗