PokeLLMon: A Human-Parity Agent for Pokemon Battles with Large Language Models
On the map: LLM agents and tool use → Reinforcement learning for LLM agents
Abstract (arXiv)
We introduce PokeLLMon, the first LLM-embodied agent that achieves human-parity performance in tactical battle games, as demonstrated in Pokemon battles. The design of PokeLLMon incorporates three key strategies: (i) In-context reinforcement learning that instantly consumes text-based feedback derived from battles to iteratively refine the policy; (ii) Knowledge-augmented generation that retrieves external knowledge to counteract hallucination and enables the agent to act timely and properly; (iii) Consistent action generation to mitigate the panic switching phenomenon when the agent faces a powerful opponent and wants to elude the battle. We show that online battles against human demonstrates PokeLLMon's human-like battle strategies and just-in-time decision making, achieving 49% of win rate in the Ladder competitions and 56% of win rate in the invited battles. Our implementation and playable battle logs are available at: https://github.com/git-disl/PokeLLMon.
Key facts. Cited by 25 papers in the map (data through 7 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 30 of its 42 references that are in the map. First posted on arXiv 2 Feb 2024.
Builds on
30 of 42 references.
Closest ancestors · 3
Same direction, newest first
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Other references · 27
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- 2023Large Language Model-Powered Smart Contract Vulnerability Detection: New Perspectivescited by 48
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Citing papers per year: 2024: 5; 2025: 12; 2026: 8.
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13 more
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- 2025Game Theory Meets Large Language Models: A Systematic Survey with Taxonomy and New Frontiers13 Feb 2025
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- 2026RTSGameBench: An RTS Benchmark for Strategic Reasoning by Vision-Language Models17 Jun 2026
- 2026Correct Answers from Sound Reasoning: Verifiable Process Supervision for Language Models3 Apr 2026
- 2026Mixing Expert Knowledge: Bring Human Thoughts Back To the Game of Go23 Jan 2026
- 2025What-If Analysis of Large Language Models: Explore the Game World Using Proactive Thinking5 Sep 2025
- 2025Think in Games: Learning to Reason in Games via Reinforcement Learning with Large Language Models29 Aug 2025
- 2025Society of Mind Meets Real-Time Strategy: A Hierarchical Multi-Agent Framework for Strategic Reasoning8 Aug 2025
- 2025TextGames: Learning to Self-Play Text-Based Puzzle Games via Language Model Reasoning25 Feb 2025
- 2025Advances and Challenges in Foundation Agents: From Brain-Inspired Intelligence to Evolutionary, Collaborative, and Safe Systemscited by 125
- 2024A Survey on Large Language Model-Based Game Agentscited by 106
- 2025Orak: A Foundational Benchmark for Training and Evaluating LLM Agents on Diverse Video Gamescited by 30
- 2025Automated Skill Discovery for Language Agents through Exploration and Iterative Feedbackcited by 11
- 2026Agentic Environment Engineering for Large Language Models: A Survey of Environment Modeling, Synthesis, Evaluation, and Applicationcited by 8
- 2026Porimon: An LLM-Based Pokémon Battle Agent Enhanced by Long/Short-Term Knowledge Augmented Generationcited by 0
- 2026Porimon: An LLM-Based Pokémon Battle Agent Enhanced by Long/Short-Term Knowledge Augmented Generation26 Sep 2026
- 2026Agentic Environment Engineering for Large Language Models: A Survey of Environment Modeling, Synthesis, Evaluation, and Application10 Jun 2026
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- 2026PokeRL: Reinforcement Learning for Pokemon Redcited by 0
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