Pok'eChamp: an Expert-level Minimax Language Agent
On the map: LLM agents and tool use → Reinforcement learning for LLM agents
Abstract (arXiv)
We introduce Pok'eChamp, a minimax agent powered by Large Language Models (LLMs) for Pok'emon battles. Built on a general framework for two-player competitive games, Pok'eChamp leverages the generalist capabilities of LLMs to enhance minimax tree search. Specifically, LLMs replace three key modules: (1) player action sampling, (2) opponent modeling, and (3) value function estimation, enabling the agent to effectively utilize gameplay history and human knowledge to reduce the search space and address partial observability. Notably, our framework requires no additional LLM training. We evaluate Pok'eChamp in the popular Gen 9 OU format. When powered by GPT-4o, it achieves a win rate of 76% against the best existing LLM-based bot and 84% against the strongest rule-based bot, demonstrating its superior performance. Even with an open-source 8-billion-parameter Llama 3.1 model, Pok'eChamp consistently outperforms the previous best LLM-based bot, Pok'ellmon powered by GPT-4o, with a 64% win rate. Pok'eChamp attains a projected Elo of 1300-1500 on the Pok'emon Showdown online ladder, placing it among the top 30%-10% of human players. In addition, this work compiles the largest real-player Pok'emon battle dataset, featuring over 3 million games, including more than 500k high-Elo matches. Based on this dataset, we establish a series of battle benchmarks and puzzles to evaluate specific battling skills. We further provide key updates to the local game engine. We hope this work fosters further research that leverage Pok'emon battle as benchmark to integrate LLM technologies with game-theoretic algorithms addressing general multiagent problems. Videos, code, and dataset available at https://sites.google.com/view/pokechamp-llm.
Key facts. Cited by 16 papers in the map (data through 7 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 23 of its 37 references that are in the map. First posted on arXiv 6 Mar 2025.
Builds on
23 of 37 references.
Closest ancestors · 5
Same direction, newest first
- 2024A Survey on Large Language Model-Based Game Agents2 Apr
- 2024Playing NetHack with LLMs: Potential & Limitations as Zero-Shot Agents1 Mar
- 2023Large Language Models Play StarCraft II: Benchmarks and A Chain of Summarization Approach19 Dec
- 2023Voyager: An Open-Ended Embodied Agent with Large Language Models25 May
- 2023Reflexion: Language Agents with Verbal Reinforcement Learning20 Mar
Other references · 18
- 2023GPT-4 Technical Reportcited by 18,132
- 2024The Llama 3 Herd of Modelscited by 14,192
- 2022Chain-of-Thought Prompting Elicits Reasoning in Large Language Modelscited by 12,302
- 2022ReAct: Synergizing Reasoning and Acting in Language Modelscited by 8,355
- 2022Self-Consistency Improves Chain of Thought Reasoning in Language Modelscited by 5,601
- 2023Tree of Thoughts: Deliberate Problem Solving with Large Language Modelscited by 3,155
- 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,084
- 2023Reasoning with Language Model is Planning with World Modelcited by 846
- 2017Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithmcited by 723
- 2024Training Language Models to Self-Correct via Reinforcement Learningcited by 405
- 2023Alphazero-like Tree-Search can Guide Large Language Model Decoding and Trainingcited by 291
- 2023Large Language Models as Commonsense Knowledge for Large-Scale Task Planningcited by 231
6 more
- 2020The NetHack Learning Environmentcited by 196
- 2023Motif: Intrinsic Motivation from Artificial Intelligence Feedbackcited by 99
- 2023Cooperation on the Fly: Exploring Language Agents for Ad Hoc Teamwork in the Avalon Gamecited by 27
- 2024Reflect-RL: Two-Player Online RL Fine-Tuning for LMscited by 13
- 2024FightLadder: A Benchmark for Competitive Multi-Agent Reinforcement Learningcited by 13
- 2023Long-Horizon Dialogue Understanding for Role Identification in the Game of Avalon with Large Language Modelscited by 12
Built on by
Citing papers per year: 2025: 7; 2026: 9.
16 papers.
Sort:
By area:
- 2026Continual Harness: Online Adaptation for Self-Improving Foundation Agentscited by 30
- 2025VideoGameBench: Can Vision-Language Models complete popular video games?cited by 29
- 2026GameDevBench: Evaluating Agentic Capabilities Through Game Developmentcited by 21
- 2025LLM Economist: Large Population Models and Mechanism Design in Multi-Agent Generative Simulacracited by 20
- 2026OpenGame: Open Agentic Coding for Gamescited by 12
- 2025Humanizing LLMs: A Survey of Psychological Measurements with Tools, Datasets, and Human-Agent Applicationscited by 10
- 2025Learning Game-Playing Agents with Generative Code Optimizationcited by 8
- 2025TextAtari: 100K Frames Game Playing with Language Agentscited by 6
- 2025Human-Level Competitive Pok'emon via Scalable Offline Reinforcement Learning with Transformerscited by 4
- 2025Evaluating Language Models' Evaluations of Gamescited by 4
- 2026Odysseus: Scaling VLMs to 100+ Turn Decision-Making in Games via Reinforcement Learningcited by 2
- 2026Implicit Strategic Optimization: Rethinking Long-Horizon Decision-Making in Adversarial Poker Environmentscited by 1
4 more
- 2026Abstraction Agentcited by 1
- 2026Automatic Generation of High-Performance RL Environmentscited by 0
- 2026AgentSociety: Incentivizing Agentic Social Intelligencecited by 0
- 2026PokaiTrainer: Scaling Equilibrium Search to Competitive Pok'emon VGCcited by 0
- 2026Abstraction Agent3 Sep 2026
- 2026PokaiTrainer: Scaling Equilibrium Search to Competitive Pok'emon VGC29 Aug 2026
- 2026AgentSociety: Incentivizing Agentic Social Intelligence25 May 2026
- 2026Continual Harness: Online Adaptation for Self-Improving Foundation Agents11 May 2026
- 2026Odysseus: Scaling VLMs to 100+ Turn Decision-Making in Games via Reinforcement Learning1 May 2026
- 2026OpenGame: Open Agentic Coding for Games20 Apr 2026
- 2026Automatic Generation of High-Performance RL Environments12 Mar 2026
- 2026GameDevBench: Evaluating Agentic Capabilities Through Game Development11 Feb 2026
- 2026Implicit Strategic Optimization: Rethinking Long-Horizon Decision-Making in Adversarial Poker Environments8 Feb 2026
- 2025Evaluating Language Models' Evaluations of Games13 Oct 2025
- 2025Learning Game-Playing Agents with Generative Code Optimization27 Aug 2025
- 2025LLM Economist: Large Population Models and Mechanism Design in Multi-Agent Generative Simulacra21 Jul 2025
4 more
- 2025TextAtari: 100K Frames Game Playing with Language Agents4 Jun 2025
- 2025VideoGameBench: Can Vision-Language Models complete popular video games?23 May 2025
- 2025Humanizing LLMs: A Survey of Psychological Measurements with Tools, Datasets, and Human-Agent Applications30 Apr 2025
- 2025Human-Level Competitive Pok'emon via Scalable Offline Reinforcement Learning with Transformers6 Apr 2025
- 2026Continual Harness: Online Adaptation for Self-Improving Foundation Agentscited by 30
- 2026GameDevBench: Evaluating Agentic Capabilities Through Game Developmentcited by 21
- 2025LLM Economist: Large Population Models and Mechanism Design in Multi-Agent Generative Simulacracited by 20
- 2026OpenGame: Open Agentic Coding for Gamescited by 12
- 2025Humanizing LLMs: A Survey of Psychological Measurements with Tools, Datasets, and Human-Agent Applicationscited by 10
- 2025Learning Game-Playing Agents with Generative Code Optimizationcited by 8
- 2025TextAtari: 100K Frames Game Playing with Language Agentscited by 6
- 2026Abstraction Agentcited by 1
- 2026AgentSociety: Incentivizing Agentic Social Intelligencecited by 0
- 2026Abstraction Agent3 Sep 2026
- 2026AgentSociety: Incentivizing Agentic Social Intelligence25 May 2026
- 2026Continual Harness: Online Adaptation for Self-Improving Foundation Agents11 May 2026
- 2026OpenGame: Open Agentic Coding for Games20 Apr 2026
- 2026GameDevBench: Evaluating Agentic Capabilities Through Game Development11 Feb 2026
- 2025Learning Game-Playing Agents with Generative Code Optimization27 Aug 2025
- 2025LLM Economist: Large Population Models and Mechanism Design in Multi-Agent Generative Simulacra21 Jul 2025
- 2025TextAtari: 100K Frames Game Playing with Language Agents4 Jun 2025
- 2025Humanizing LLMs: A Survey of Psychological Measurements with Tools, Datasets, and Human-Agent Applications30 Apr 2025
Similar, not cited
Close in wording, no citation either way
- 2025Large Language Models as Pok'emon Battle Agents: Strategic Play and Content Generation
- 2024Large Language Models as Agents in Two-Player Games
- 2024PokeLLMon: A Human-Parity Agent for Pokemon Battles with Large Language Models
- 2026Porimon: An LLM-Based Pokémon Battle Agent Enhanced by Long/Short-Term Knowledge Augmented Generation
- 2025Pok'eAI: A Goal-Generating, Battle-Optimizing Multi-agent System for Pokemon Red
- 2026Nemobot Games: Crafting Strategic AI Gaming Agents for Interactive Learning with Large Language Models
- 2024BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games
- 2025A Multi-Agent Pokemon Tournament for Evaluating Strategic Reasoning of Large Language Models