World Models for Policy Refinement in StarCraft II
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Abstract (arXiv)
Large Language Models (LLMs) have recently shown strong reasoning capabilities, motivating their use in complex decision-making environments. StarCraft II (SC2), with its massive state-action space and partial observability, is a challenging testbed. However, existing LLM-based SC2 agents primarily focus on improving the policy itself, leaving the integration of a learnable, action-conditioned dynamics model into the decision loop largely unexplored. In this work, we propose StarWM and StarWM-Agent, and conduct the first systematic study of the learnability and decision utility of player-view, action-conditioned textual world models for SC2. StarWM predicts short-horizon future observations under partial observability. StarWM-Agent integrates StarWM into a lightweight Generate-Simulate-Refine loop for foresight-driven policy refinement. Extensive experiments show that StarWM substantially outperforms zero-shot baselines across multiple dimensions, while StarWM-Agent achieves consistent win-rate gains of 30%, 15%, and 30% against the SC2 built-in AI at Hard (LV5), Harder (LV6), and VeryHard (LV7), respectively. Additional analyses show that our method is complementary to existing history-summarization SC2-agent approaches, with their combination achieving the strongest online performance in our evaluation.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in World models for language agents, one of 11 directions in World models. Builds on 18 of its 36 references that are in the map. First posted on arXiv 16 Feb 2026.
Builds on
18 of 36 references.
Closest ancestors · 2
Same direction, newest first
- 2024Is Your LLM Secretly a World Model of the Internet? Model-Based Planning for Web Agents10 Nov
- 2023Reasoning with Language Model is Planning with World Model24 May
Other references · 16
- 2021LoRA: Low-Rank Adaptation of Large Language Modelscited by 14,084
- 2022ReAct: Synergizing Reasoning and Acting in Language Modelscited by 8,355
- 2023Toolformer: Language Models Can Teach Themselves to Use Toolscited by 4,072
- 2023Reflexion: Language Agents with Verbal Reinforcement Learningcited by 4,064
- 2023Voyager: An Open-Ended Embodied Agent with Large Language Modelscited by 2,081
- 2024LlamaFactory: Unified Efficient Fine-Tuning of 100+ Language Modelscited by 1,442
- 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,327
- 2023Mastering Diverse Domains through World Modelscited by 1,193
- 2019When to Trust Your Model: Model-Based Policy Optimizationcited by 753
- 2023Driving into the Future: Multiview Visual Forecasting and Planning with World Model for Autonomous Drivingcited by 309
- 2025GAIA-2: A Controllable Multi-View Generative World Model for Autonomous Drivingcited by 178
- 2023Large Language Models Play StarCraft II: Benchmarks and A Chain of Summarization Approachcited by 79
4 more
- 2024LLM-PySC2: Starcraft II learning environment for Large Language Modelscited by 9
- 2018Forward Modeling for Partial Observation Strategy Games - A StarCraft Defoggercited by 3
- 2025SC2Arena and StarEvolve: Benchmark and Self-Improvement Framework for LLMs in Complex Decision-Making Taskscited by 3
- 2025Memory-Augmented State Machine Prompting: A Novel LLM Agent Framework for Real-Time Strategy Gamescited by 2
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- 2024Large Language Models as Agents in Two-Player Games
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- 2024SwarmBrain: Embodied agent for real-time strategy game StarCraft II via large language models
- 2024PIANIST: Learning Partially Observable World Models with LLMs for Multi-Agent Decision Making
- 2025AVA: Attentive VLM Agent for Mastering StarCraft II