mlsanityData to 14 Oct 2026

SMAC-R1: The Emergence of Intelligence in Decision-Making Tasks

arXiv 2410.16024 ↗First posted 21 Oct 2024cs.AIcited by 6

Not on the map. Why?

Abstract (arXiv)

StarCraft Multi-Agent Challenge (SMAC) has been one of the most commonly used experimental environments in multi-agent reinforcement learning (MARL), where the specific task is to control a set number of allied units to defeat enemy forces. Traditional MARL algorithms often require interacting with the environment for millions of steps to train a parametric model, of which the resulting policies are typically non-interpretable with weak transferability. In this paper, we introduce SMAC-R1 which is based on the Qwen2.5-7B-Base LLM distilled from DeepSeek-Coder-v2.5-236B. Similar to online reinforcement learning after behavior cloning in offline learning process, in our pipeline, agents leverage the DeepSeek LLM to generate decision tree code by providing task descriptions, and the agents are further self-reflected using feedback from the rewards provided by the environment. Based on that, we augment the generated scripts to fine-tune a small LLM, Qwen2.5-7B-Base, to distill the decision-making ability via Supervised Fine-Tuning (SFT) and enhance the script generation ability by the Group Relative Policy Optimization (GRPO) algorithm. We conduct experiments in the original 23 SMAC tasks and 10 newly-designed tasks to demonstrate that our method can produce high-quality, interpretable decision trees with minimal environmental exploration. Moreover, these scripts exhibit strong transferability, successfully applying to homogeneous SMAC environments without modification. We believe this approach offers a new direction for solving decision-making tasks and domain-specific LLM training pipelines in the future.

Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 29 of its 37 references that are in the map. First posted on arXiv 21 Oct 2024.

Builds on

29 of 37 references.

References · 29

  1. 2023GPT-4 Technical Reportcited by 18,396
  2. 2022Training language models to follow instructions with human feedbackcited by 15,971
  3. 2023LLaMA: Open and Efficient Foundation Language Modelscited by 14,132
  4. 2024DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Modelscited by 9,379
  5. 2023Qwen Technical Reportcited by 3,344
  6. 2023Voyager: An Open-Ended Embodied Agent with Large Language Modelscited by 2,191
  7. 2024HybridFlow: A Flexible and Efficient RLHF Frameworkcited by 2,057
  8. 2024LlamaFactory: Unified Efficient Fine-Tuning of 100+ Language Modelscited by 1,464
  9. 2024Qwen2.5-Coder Technical Reportcited by 1,203
  10. 2024DeepSeek-Coder: When the Large Language Model Meets Programming -- The Rise of Code Intelligencecited by 1,181
  11. 2021The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Gamescited by 942
  12. 2018QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learningcited by 708
17 more
  1. 2019The StarCraft Multi-Agent Challengecited by 597
  2. 2023Eureka: Human-Level Reward Design via Coding Large Language Modelscited by 571
  3. 2024Executable Code Actions Elicit Better LLM Agentscited by 564
  4. 2017Value-Decomposition Networks For Cooperative Multi-Agent Learningcited by 503
  5. 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledgecited by 478
  6. 2023Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memorycited by 289
  7. 2017StarCraft II: A New Challenge for Reinforcement Learningcited by 274
  8. 2020QPLEX: Duplex Dueling Multi-Agent Q-Learningcited by 270
  9. 2023Language Agents with Reinforcement Learning for Strategic Play in the Werewolf Gamecited by 152
  10. 2023Large Language Models Play StarCraft II: Benchmarks and A Chain of Summarization Approachcited by 79
  11. 2024PokeLLMon: A Human-Parity Agent for Pokemon Battles with Large Language Modelscited by 26
  12. 2024Learning to Discuss Strategically: A Case Study on One Night Ultimate Werewolfcited by 24
  13. 2020SCC: an efficient deep reinforcement learning agent mastering the game of StarCraft IIcited by 22
  14. 2020TStarBot-X: An Open-Sourced and Comprehensive Study for Efficient League Training in StarCraft II Full Gamecited by 21
  15. 2022On Efficient Reinforcement Learning for Full-length Game of StarCraft IIcited by 14
  16. 2019Efficient Reinforcement Learning for StarCraft by Abstract Forward Models and Transfer Learningcited by 11
  17. 2021An Introduction of mini-AlphaStarcited by 10

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 1; 2025: 4; 2026: 1.

6 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025HLSMAC: A New StarCraft Multi-Agent Challenge for High-Level Strategic Decision-Making
  2. 2021Offline Pre-trained Multi-Agent Decision Transformer: One Big Sequence Model Tackles All SMAC Tasks
  3. 2026SMAC-Talk: A Natural Language Extension of the StarCraft Multi-Agent Challenge for Large Language Models
  4. 2024MAIDCRL: Semi-centralized Multi-Agent Influence Dense-CNN Reinforcement Learning
  5. 2024Enabling Multi-Agent Transfer Reinforcement Learning via Scenario Independent Representation
  6. 2025A Comprehensive Review of Multi-Agent Reinforcement Learning in Video Games
  7. 2024RL-LLM-DT: An Automatic Decision Tree Generation Method Based on RL Evaluation and LLM Enhancement
  8. 2024Hybrid Training for Enhanced Multi-task Generalization in Multi-agent Reinforcement Learning