SMAC-R1: The Emergence of Intelligence in Decision-Making Tasks
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Abstract (arXiv)
StarCraft Multi-Agent Challenge (SMAC) has been one of the most commonly used experimental environments in multi-agent reinforcement learning (MARL), where the specific task is to control a set number of allied units to defeat enemy forces. Traditional MARL algorithms often require interacting with the environment for millions of steps to train a parametric model, of which the resulting policies are typically non-interpretable with weak transferability. In this paper, we introduce SMAC-R1 which is based on the Qwen2.5-7B-Base LLM distilled from DeepSeek-Coder-v2.5-236B. Similar to online reinforcement learning after behavior cloning in offline learning process, in our pipeline, agents leverage the DeepSeek LLM to generate decision tree code by providing task descriptions, and the agents are further self-reflected using feedback from the rewards provided by the environment. Based on that, we augment the generated scripts to fine-tune a small LLM, Qwen2.5-7B-Base, to distill the decision-making ability via Supervised Fine-Tuning (SFT) and enhance the script generation ability by the Group Relative Policy Optimization (GRPO) algorithm. We conduct experiments in the original 23 SMAC tasks and 10 newly-designed tasks to demonstrate that our method can produce high-quality, interpretable decision trees with minimal environmental exploration. Moreover, these scripts exhibit strong transferability, successfully applying to homogeneous SMAC environments without modification. We believe this approach offers a new direction for solving decision-making tasks and domain-specific LLM training pipelines in the future.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 29 of its 37 references that are in the map. First posted on arXiv 21 Oct 2024.
Builds on
29 of 37 references.
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Built on by
Citing papers per year: 2024: 1; 2025: 4; 2026: 1.
6 papers.
- 2025HiMA-Ecom: Enabling Joint Training of Hierarchical Multi-Agent E-commerce Assistantscited by 9
- 2024SMAC-Hard: Enabling Mixed Opponent Strategy Script and Self-play on SMACcited by 5
- 2025EvoCurr: Self-evolving Curriculum with Behavior Code Generation for Complex Decision-makingcited by 3
- 2025PROF: An LLM-based Reward Code Preference Optimization Framework for Offline Imitation Learningcited by 3
- 2025Retrieval Augmented Learning: A Retrial-based Large Language Model Self-Supervised Learning and Autonomous Knowledge Generationcited by 1
- 2026Compiled Agency: Frontier General-Purpose Coding Agents Build Winning Game Players from Bare Interaction - from Flappy Bird to StarCraft II and Civilizationcited by 0
- 2026Compiled Agency: Frontier General-Purpose Coding Agents Build Winning Game Players from Bare Interaction - from Flappy Bird to StarCraft II and Civilization17 Jul 2026
- 2025PROF: An LLM-based Reward Code Preference Optimization Framework for Offline Imitation Learning14 Nov 2025
- 2025EvoCurr: Self-evolving Curriculum with Behavior Code Generation for Complex Decision-making13 Aug 2025
- 2025HiMA-Ecom: Enabling Joint Training of Hierarchical Multi-Agent E-commerce Assistants24 Jun 2025
- 2025Retrieval Augmented Learning: A Retrial-based Large Language Model Self-Supervised Learning and Autonomous Knowledge Generation2 May 2025
- 2024SMAC-Hard: Enabling Mixed Opponent Strategy Script and Self-play on SMAC23 Dec 2024
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