Adaptive Command: Real-Time Policy Adjustment via Language Models in StarCraft II
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Abstract (arXiv)
We present Adaptive Command, a novel framework integrating large language models (LLMs) with behavior trees for real-time strategic decision-making in StarCraft II. Our system focuses on enhancing human-AI collaboration in complex, dynamic environments through natural language interactions. The framework comprises: (1) an LLM-based strategic advisor, (2) a behavior tree for action execution, and (3) a natural language interface with speech capabilities. User studies demonstrate significant improvements in player decision-making and strategic adaptability, particularly benefiting novice players and those with disabilities. This work contributes to the field of real-time human-AI collaborative decision-making, offering insights applicable beyond RTS games to various complex decision-making scenarios.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 15 of its 37 references that are in the map. First posted on arXiv 5 Aug 2025.
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15 of 37 references.
References · 15
- 2024The Llama 3 Herd of Modelscited by 14,715
- 2022ReAct: Synergizing Reasoning and Acting in Language Modelscited by 8,695
- 2022Self-Consistency Improves Chain of Thought Reasoning in Language Modelscited by 5,708
- 2023Qwen Technical Reportcited by 3,344
- 2020ALFWorld: Aligning Text and Embodied Environments for Interactive Learningcited by 1,205
- 2023Ghost in the Minecraft: Generally Capable Agents for Open-World Environments via Large Language Models with Text-based Knowledge and Memorycited by 289
- 2017StarCraft II: A New Challenge for Reinforcement Learningcited by 274
- 2017Multiagent Bidirectionally-Coordinated Nets: Emergence of Human-level Coordination in Learning to Play StarCraft Combat Gamescited by 96
- 2023Large Language Models Play StarCraft II: Benchmarks and A Chain of Summarization Approachcited by 79
- 2024Large Language Model-based Human-Agent Collaboration for Complex Task Solvingcited by 38
- 2024Learning to Discuss Strategically: A Case Study on One Night Ultimate Werewolfcited by 24
- 2022On Efficient Reinforcement Learning for Full-length Game of StarCraft IIcited by 14
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Citing papers per year: 2025: 2; 2026: 1.
3 papers.
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- 2025The Landscape of Agentic Reinforcement Learning for LLMs: A Survey2 Sep 2025