PhysGame: Uncovering Physical Commonsense Violations in Gameplay Videos
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Abstract (arXiv)
Recent advancements in video-based large language models (Video LLMs) have witnessed the emergence of diverse capabilities to reason and interpret dynamic visual content. Among them, gameplay videos stand out as a distinctive data source, often containing glitches that defy physics commonsense. This characteristic renders them an effective benchmark for assessing the under-explored capability of physical commonsense understanding in video LLMs. In this paper, we propose PhysGame as a pioneering benchmark to evaluate physical commonsense violations in gameplay videos. PhysGame comprises 880 videos associated with glitches spanning four fundamental domains (i.e., mechanics, kinematics, optics, and material properties) and across 12 distinct physical commonsense. Through extensively evaluating various state-ofthe-art video LLMs, our findings reveal that the performance of current open-source video LLMs significantly lags behind that of proprietary counterparts. To bridge this gap, we curate an instruction tuning dataset PhysInstruct with 140,057 question-answering pairs to facilitate physical commonsense learning. In addition, we also propose a preference optimization dataset PhysDPO with 34,358 training pairs, where the dis-preferred responses are generated conditioned on misleading titles (i.e., meta information hacking), fewer frames (i.e., temporal hacking) and lower spatial resolutions (i.e., spatial hacking). Based on the suite of datasets, we propose PhysVLM as a physical knowledge-enhanced video LLM. Extensive experiments on both physical-oriented benchmark PhysGame and general video understanding benchmarks demonstrate the state-ofthe-art performance of PhysVLM.
Key facts. Cited by 21 papers in the map (data through 7 Oct 2026). Builds on 115 of its 141 references that are in the map. First posted on arXiv 2 Dec 2024.
Builds on
115 of 141 references.
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Citing papers per year: 2025: 11; 2026: 10.
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- 2026PhyGround: Benchmarking Physical Reasoning in Generative World Modelscited by 10
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- 2025PhyBlock: A Progressive Benchmark for Physical Understanding and Planning via 3D Block Assembly10 Jun 2025
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- 2025VideoGameQA-Bench: Evaluating Vision-Language Models for Video Game Quality Assurancecited by 11
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- 2026GameplayQA: A Benchmarking Framework for Decision-Dense POV-Synced Multi-Video Understanding of 3D Virtual Agentscited by 3
- 2026RefGlitch-Bench: A Benchmark for Reference-based Gameplay Glitch Detection with Vision-Language Modelscited by 3
- 2025InPhyRe Discovers: Large Multimodal Models Struggle in Inductive Physical Reasoningcited by 2
- 2026TempGlitch: Evaluating Vision-Language Models for Temporal Glitch Detection in Gameplay Videoscited by 0
- 2026Evaluating VLMs for Autonomous Agent-Driven Geometry Clipping Detection in Video Game QAcited by 0
- 2026Evaluating VLMs for Autonomous Agent-Driven Geometry Clipping Detection in Video Game QA28 Jul 2026
- 2026TempGlitch: Evaluating Vision-Language Models for Temporal Glitch Detection in Gameplay Videos20 May 2026
- 2026RefGlitch-Bench: A Benchmark for Reference-based Gameplay Glitch Detection with Vision-Language Models13 Apr 2026
- 2026GameplayQA: A Benchmarking Framework for Decision-Dense POV-Synced Multi-Video Understanding of 3D Virtual Agents25 Mar 2026
- 2025InPhyRe Discovers: Large Multimodal Models Struggle in Inductive Physical Reasoning12 Sep 2025
- 2025PhyBlock: A Progressive Benchmark for Physical Understanding and Planning via 3D Block Assembly10 Jun 2025
- 2025VideoGameQA-Bench: Evaluating Vision-Language Models for Video Game Quality Assurance21 May 2025
- 2025Thinking with Images for Multimodal Reasoning: Foundations, Methods, and Future Frontierscited by 193
- 2026Thinking with Geometry: Active Geometry Integration for Spatial Reasoningcited by 14
- 2025Seeing is Not Reasoning: MVPBench for Graph-based Evaluation of Multi-path Visual Physical CoTcited by 6
- 2025Video Spatial Reasoning with Object-Centric 3D Rolloutcited by 6
- 2025Perceptual Taxonomy: Evaluating and Guiding Hierarchical Scene Reasoning in Vision-Language Modelscited by 2
- 2026PhysMRV: Physical Memory Retrieval and Verification for Physics Plausibility Reasoningcited by 0
- 2026PhysMRV: Physical Memory Retrieval and Verification for Physics Plausibility Reasoning11 Jul 2026
- 2026Thinking with Geometry: Active Geometry Integration for Spatial Reasoning5 Feb 2026
- 2025Perceptual Taxonomy: Evaluating and Guiding Hierarchical Scene Reasoning in Vision-Language Models24 Nov 2025
- 2025Video Spatial Reasoning with Object-Centric 3D Rollout17 Nov 2025
- 2025Thinking with Images for Multimodal Reasoning: Foundations, Methods, and Future Frontiers30 Jun 2025
- 2025Seeing is Not Reasoning: MVPBench for Graph-based Evaluation of Multi-path Visual Physical CoT30 May 2025
- 2025Do generative video models understand physical principles?cited by 151
- 2025Flow4Agent: Long-form Video Understanding via Motion Prior from Optical Flowcited by 9
- 2025CAVE: Detecting and Explaining Commonsense Anomalies in Visual Environmentscited by 3
- 2026OmniFysics-Captioner Technical Report: Grounding Omni-Modal Understanding in the Physical World for Better Captioningcited by 0
- 2026OmniFysics-Captioner Technical Report: Grounding Omni-Modal Understanding in the Physical World for Better Captioning21 Sep 2026
- 2025CAVE: Detecting and Explaining Commonsense Anomalies in Visual Environments29 Oct 2025
- 2025Flow4Agent: Long-form Video Understanding via Motion Prior from Optical Flow7 Oct 2025
- 2025Do generative video models understand physical principles?14 Jan 2025
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