AVA: Attentive VLM Agent for Mastering StarCraft II
On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models
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Abstract (arXiv)
We introduce AVACraft, a multimodal StarCraft II benchmark supporting both Multi-Agent Reinforcement Learning (MARL) and Vision-Language Model (VLM) paradigms. Unlike SMAC-family environments that rely on abstract state representations and exclude VLMs, AVACraft provides RGB visuals, natural language observations, and structured state information, enabling systematic comparison between training-based and zero-shot methods across 21 scenarios spanning micromanagement, coordination, and strategic planning. We establish comprehensive baselines: six MARL algorithms (IQL, QMIX, QTRAN, VDN, MAPPO, IPPO) with Swin-Transformer backbones trained for 5M steps, and multiple VLMs including proprietary (GPT-4o) and open-source (Qwen3-VL) models. Results reveal complementary strengths-MARL peaks at 19.3% win rate after 5M steps, while VLMs achieve 75-90% zero-shot with human-aligned decisions-exposing trade-offs between training efficiency, performance ceilings, interpretability, and deployment cost. Code: https://github.com/camel-ai/VLM-Play-StarCraft2.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 26 of its 45 references that are in the map. First posted on arXiv 7 Mar 2025.
Builds on
26 of 45 references.
Closest ancestors · 3
Same direction, newest first
- 2024BALROG: Benchmarking Agentic LLM and VLM Reasoning On Games20 Nov
- 2024WebVoyager: Building an End-to-End Web Agent with Large Multimodal Models25 Jan
- 2023RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Control28 Jul
Other references · 23
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
- 2023LLaMA: Open and Efficient Foundation Language Modelscited by 14,132
- 2023Qwen-VL: A Versatile Vision-Language Model for Understanding, Localization, Text Reading, and Beyondcited by 2,224
- 2023MME: A Comprehensive Evaluation Benchmark for Multimodal Large Language Modelscited by 1,652
- 2024Video-MME: The First-Ever Comprehensive Evaluation Benchmark of Multi-modal LLMs in Video Analysiscited by 1,413
- 2023CAMEL: Communicative Agents for "Mind" Exploration of Large Language Model Societycited by 1,395
- 2021The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Gamescited by 942
- 2023Large Language Modelscited by 780
- 2019The StarCraft Multi-Agent Challengecited by 597
- 2017StarCraft II: A New Challenge for Reinforcement Learningcited by 274
- 2022SMACv2: An Improved Benchmark for Cooperative Multi-Agent Reinforcement Learningcited by 122
- 2024Cradle: Empowering Foundation Agents Towards General Computer Controlcited by 117
11 more
- 2023Large Language Models Play StarCraft II: Benchmarks and A Chain of Summarization Approachcited by 79
- 2022VLMbench: A Compositional Benchmark for Vision-and-Language Manipulationcited by 68
- 2024AppAgent v2: Advanced Agent for Flexible Mobile Interactionscited by 68
- 2023See and Think: Embodied Agent in Virtual Environmentcited by 54
- 2023GROOT: Learning to Follow Instructions by Watching Gameplay Videoscited by 42
- 2023MCU: An Evaluation Framework for Open-Ended Game Agentscited by 34
- 2024MultiMedEval: A Benchmark and a Toolkit for Evaluating Medical Vision-Language Modelscited by 29
- 2020TStarBot-X: An Open-Sourced and Comprehensive Study for Efficient League Training in StarCraft II Full Gamecited by 21
- 2024LLM-PySC2: Starcraft II learning environment for Large Language Modelscited by 9
- 2024Advancing DRL Agents in Commercial Fighting Games: Training, Integration, and Agent-Human Alignmentcited by 8
- 2024SMAC-Hard: Enabling Mixed Opponent Strategy Script and Self-play on SMACcited by 5
Built on by
Citing papers per year: 2025: 2; 2026: 3.
5 papers.
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- 2026Text-Guided 6D Object Pose Rearrangement via Closed-Loop VLM Agents10 Apr 2026
- 2025Subgoal Graph-Augmented Planning for LLM-Guided Open-World Reinforcement Learning26 Nov 2025
- 2025EvoCurr: Self-evolving Curriculum with Behavior Code Generation for Complex Decision-making13 Aug 2025
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