RL-LLM-DT: An Automatic Decision Tree Generation Method Based on RL Evaluation and LLM Enhancement
Not on the map. Why?
Abstract (arXiv)
Traditionally, AI development for two-player zero-sum games has relied on two primary techniques: decision trees and reinforcement learning (RL). A common approach involves using a fixed decision tree as one player's strategy while training an RL agent as the opponent to identify vulnerabilities in the decision tree, thereby improving its strategic strength iteratively. However, this process often requires significant human intervention to refine the decision tree after identifying its weaknesses, resulting in inefficiencies and hindering full automation of the strategy enhancement process. Fortunately, the advent of Large Language Models (LLMs) offers a transformative opportunity to automate the process. We propose RL-LLM-DT, an automatic decision tree generation method based on RL Evaluation and LLM Enhancement. Given an initial decision tree, the method involves two important iterative steps. Response Policy Search: RL is used to discover counter-strategies targeting the decision tree. Policy Improvement: LLMs analyze failure scenarios and generate improved decision tree code. In our method, RL focuses on finding the decision tree's flaws while LLM is prompted to generate an improved version of the decision tree. The iterative refinement process terminates when RL can't find any flaw of the tree or LLM fails to improve the tree. To evaluate the effectiveness of this integrated approach, we conducted experiments in a curling game. After iterative refinements, our curling AI based on the decision tree ranks first on the Jidi platform among 34 curling AIs in total, which demonstrates that LLMs can significantly enhance the robustness and adaptability of decision trees, representing a substantial advancement in the field of Game AI. Our code is available at https://github.com/Linjunjie99/RL-LLM-DT.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 23 of its 35 references that are in the map. First posted on arXiv 16 Dec 2024.
Builds on
23 of 35 references.
References · 23
- 2017Proximal Policy Optimization Algorithmscited by 15,215
- 2022ReAct: Synergizing Reasoning and Acting in Language Modelscited by 8,695
- 2023Toolformer: Language Models Can Teach Themselves to Use Toolscited by 4,182
- 2015Trust Region Policy Optimizationcited by 2,580
- 2022Emergent Abilities of Large Language Modelscited by 2,512
- 2022Do As I Can, Not As I Say: Grounding Language in Robotic Affordancescited by 2,348
- 2023Voyager: An Open-Ended Embodied Agent with Large Language Modelscited by 2,191
- 2015High-Dimensional Continuous Control Using Generalized Advantage Estimationcited by 2,026
- 2021WebGPT: Browser-assisted question-answering with human feedbackcited by 1,745
- 2024Qwen2.5-Coder Technical Reportcited by 1,203
- 2023HuggingGPT: Solving AI Tasks with ChatGPT and its Friends in Hugging Facecited by 1,190
- 2024DeepSeek-Coder: When the Large Language Model Meets Programming -- The Rise of Code Intelligencecited by 1,181
11 more
- 2019Dota 2 with Large Scale Deep Reinforcement Learningcited by 1,103
- 2023Eureka: Human-Level Reward Design via Coding Large Language Modelscited by 571
- 2024Executable Code Actions Elicit Better LLM Agentscited by 564
- 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledgecited by 478
- 2019Google Research Football: A Novel Reinforcement Learning Environmentcited by 260
- 2023Large Language Models Play StarCraft II: Benchmarks and A Chain of Summarization Approachcited by 79
- 2023ChessGPT: Bridging Policy Learning and Language Modelingcited by 75
- 2021DouZero: Mastering DouDizhu with Self-Play Deep Reinforcement Learningcited by 66
- 2020Suphx: Mastering Mahjong with Deep Reinforcement Learningcited by 58
- 2020Fever Basketball: A Complex, Flexible, and Asynchronized Sports Game Environment for Multi-agent Reinforcement Learningcited by 9
- 2023DanZero+: Dominating the GuanDan Game through Reinforcement Learningcited by 6
Built on by
Citing papers per year: 2025: 2.
2 papers.
Similar, not cited
Close in wording, no citation either way
- 2026Hierarchical Control in Multi-Agent Games: LLM-based Planning and RL Execution
- 2026Reinforcement Learning: From Algorithms To Foundation Models
- 2025AgentGym-RL: Training LLM Agents for Long-Horizon Decision Making through Multi-Turn Reinforcement Learning
- 2025Part I: Tricks or Traps? A Deep Dive into RL for LLM Reasoning
- 2026Hybrid LLM-Augmented Reinforcement Learning Agents for Complex Sequential Decision Tasks
- 2024Survey on Large Language Model-Enhanced Reinforcement Learning: Concept, Taxonomy, and Methods
- 2025RL-PLUS: Countering Capability Boundary Collapse of LLMs in Reinforcement Learning with Hybrid-policy Optimization
- 2024RL-GPT: Integrating Reinforcement Learning and Code-as-policy