Win Fast or Lose Slow: Balancing Speed and Accuracy in Latency-Sensitive Decisions of LLMs
On the map: LLM agents and tool use → Reinforcement learning for LLM agents
Abstract (arXiv)
Large language models (LLMs) have shown remarkable performance across diverse reasoning and generation tasks, and are increasingly deployed as agents in dynamic environments such as code generation and recommendation systems. However, many real-world applications, such as high-frequency trading and real-time competitive gaming, require decisions under strict latency constraints, where faster responses directly translate into higher rewards. Despite the importance of this latency quality trade off, it remains underexplored in the context of LLM based agents. In this work, we present the first systematic study of this trade off in real time decision making tasks. To support our investigation, we introduce two new benchmarks: HFTBench, a high frequency trading simulation, and StreetFighter, a competitive gaming platform. Our analysis reveals that optimal latency quality balance varies by task, and that sacrificing quality for lower latency can significantly enhance downstream performance. To address this, we propose FPX, an adaptive framework that dynamically selects model size and quantization level based on real time demands. Our method achieves the best performance on both benchmarks, improving win rate by up to 80% in Street Fighter and boosting daily yield by up to 26.52% in trading, underscoring the need for latency aware evaluation and deployment strategies for LLM based agents. These results demonstrate the critical importance of latency aware evaluation and deployment strategies for real world LLM based agents. Our benchmarks are available at Latency Sensitive Benchmarks.
Key facts. Cited by 9 papers in the map (data through 14 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 28 of its 40 references that are in the map. First posted on arXiv 26 May 2025.
Builds on
28 of 40 references.
Closest ancestors · 1
Same direction, newest first
Other references · 27
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Built on by
Citing papers per year: 2025: 2; 2026: 7.
9 papers.
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- 2025Accelerating Multi-modal LLM Gaming Performance via Input Prediction and Mishit Correctioncited by 3
- 2026The Speedup Paradox: Rethinking Inference Speed-Quality Trade-off in Embodied Taskscited by 1
- 2026From Performance to Purpose: A Sociotechnical Taxonomy for Evaluating Large Language Model Utilitycited by 0
- 2026Memory in the Loop: In-Process Retrieval as Extended Working Memory for Language Agentscited by 0
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- 2026Memory in the Loop: In-Process Retrieval as Extended Working Memory for Language Agents6 Jul 2026
- 2026The Speedup Paradox: Rethinking Inference Speed-Quality Trade-off in Embodied Tasks26 Jun 2026
- 2026From Performance to Purpose: A Sociotechnical Taxonomy for Evaluating Large Language Model Utility24 Feb 2026
- 2026PrefIx: Understand and Adapt to User Preference in Human-Agent Interaction6 Feb 2026
- 2026Learning Latency-Aware Orchestration for Multi-Agent Systems15 Jan 2026
- 2025Accelerating Multi-modal LLM Gaming Performance via Input Prediction and Mishit Correction19 Dec 2025
- 2025OckBench: Measuring the Efficiency of LLM Reasoning7 Nov 2025
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