An Introduction of mini-AlphaStar
Not on the map. Why?
Abstract (arXiv)
StarCraft II (SC2) is a real-time strategy game in which players produce and control multiple units to fight against opponent's units. Due to its difficulties, such as huge state space, various action space, a long time horizon, and imperfect information, SC2 has been a research hotspot in reinforcement learning. Recently, an agent called AlphaStar (AS) has been proposed, which shows good performance, obtaining a high win rate of 99.8% against human players. We implemented a mini-scaled version of it called mini-AlphaStar (mAS) based on AS's paper and pseudocode. The difference between AS and mAS is that we substituted the hyper-parameters of AS with smaller ones for mini-scale training. Codes of mAS are all open-sourced (https://github.com/liuruoze/mini-AlphaStar) for future research.
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 6 of its 10 references that are in the map. First posted on arXiv 14 Apr 2021.
Builds on
6 of 10 references.
References · 6
- 2017Attention Is All You Needcited by 60,361
- 2017StarCraft II: A New Challenge for Reinforcement Learningcited by 274
- 2018On Reinforcement Learning for Full-length Game of StarCraftcited by 16
- 2018TStarBots: Defeating the Cheating Level Builtin AI in StarCraft II in the Full Gamecited by 14
- 2018Modular Architecture for StarCraft II with Deep Reinforcement Learningcited by 10
- 2016Episodic Exploration for Deep Deterministic Policies: An Application to StarCraft Micromanagement Taskscited by 7
Built on by
Citing papers per year: 2021: 1; 2022: 1; 2023: 2; 2024: 2; 2025: 3; 2026: 1.
10 papers.
- 2023Large Language Models Play StarCraft II: Benchmarks and A Chain of Summarization Approachcited by 79
- 2023Neurosymbolic Reinforcement Learning and Planning: A Surveycited by 24
- 2024SwarmBrain: Embodied agent for real-time strategy game StarCraft II via large language modelscited by 19
- 2022On Efficient Reinforcement Learning for Full-length Game of StarCraft IIcited by 14
- 2024SMAC-R1: The Emergence of Intelligence in Decision-Making Taskscited by 6
- 2025EvoCurr: Self-evolving Curriculum with Behavior Code Generation for Complex Decision-makingcited by 3
- 2025Adaptive Command: Real-Time Policy Adjustment via Language Models in StarCraft IIcited by 3
- 2025TacticCraft: Natural Language-Driven Tactical Adaptation for StarCraft IIcited by 2
- 2021Rethinking of AlphaStarcited by 1
- 2026LLMs Are Not Good Strategists, Yet Memory-Enhanced Agency Boosts Reasoningcited by 0
- 2026LLMs Are Not Good Strategists, Yet Memory-Enhanced Agency Boosts Reasoning12 Aug 2026
- 2025EvoCurr: Self-evolving Curriculum with Behavior Code Generation for Complex Decision-making13 Aug 2025
- 2025Adaptive Command: Real-Time Policy Adjustment via Language Models in StarCraft II5 Aug 2025
- 2025TacticCraft: Natural Language-Driven Tactical Adaptation for StarCraft II21 Jul 2025
- 2024SMAC-R1: The Emergence of Intelligence in Decision-Making Tasks21 Oct 2024
- 2024SwarmBrain: Embodied agent for real-time strategy game StarCraft II via large language models31 Jan 2024
- 2023Large Language Models Play StarCraft II: Benchmarks and A Chain of Summarization Approach19 Dec 2023
- 2023Neurosymbolic Reinforcement Learning and Planning: A Survey2 Sep 2023
- 2022On Efficient Reinforcement Learning for Full-length Game of StarCraft II23 Sep 2022
- 2021Rethinking of AlphaStar7 Aug 2021