SCC: an efficient deep reinforcement learning agent mastering the game of StarCraft II
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Abstract (arXiv)
AlphaStar, the AI that reaches GrandMaster level in StarCraft II, is a remarkable milestone demonstrating what deep reinforcement learning can achieve in complex Real-Time Strategy (RTS) games. However, the complexities of the game, algorithms and systems, and especially the tremendous amount of computation needed are big obstacles for the community to conduct further research in this direction. We propose a deep reinforcement learning agent, StarCraft Commander (SCC). With order of magnitude less computation, it demonstrates top human performance defeating GrandMaster players in test matches and top professional players in a live event. Moreover, it shows strong robustness to various human strategies and discovers novel strategies unseen from human plays. In this paper, we will share the key insights and optimizations on efficient imitation learning and reinforcement learning for StarCraft II full game.
Key facts. Cited by 22 papers in the map (data through 14 Oct 2026). First posted on arXiv 24 Dec 2020.
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Citing papers per year: 2021: 5; 2022: 3; 2023: 1; 2024: 6; 2025: 4; 2026: 3.
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- 2023Large Language Models Play StarCraft II: Benchmarks and A Chain of Summarization Approachcited by 79
- 2021Counter-Strike Deathmatch with Large-Scale Behavioural Cloningcited by 50
- 2024A Survey on Self-play Methods in Reinforcement Learningcited by 26
- 2022On Efficient Reinforcement Learning for Full-length Game of StarCraft IIcited by 14
- 2024SMAC-R1: The Emergence of Intelligence in Decision-Making Taskscited by 6
- 2022Distributed Deep Reinforcement Learning: A Survey and A Multi-Player Multi-Agent Learning Toolboxcited by 4
- 2026Best Practice Critic Optimizationcited by 4
- 2021On games and simulators as a platform for development of artificial intelligence for command and controlcited by 3
- 2022SC2EGSet: StarCraft II Esport Replay and Game-state Datasetcited by 3
- 2024Revisiting Experience Replayable Conditionscited by 3
- 2025TacticCraft: Natural Language-Driven Tactical Adaptation for StarCraft IIcited by 2
- 2021Rethinking of AlphaStarcited by 1
10 more
- 2021AI in Human-computer Gaming: Techniques, Challenges and Opportunitiescited by 1
- 2024Solving a Real-World Optimization Problem Using Proximal Policy Optimization with Curriculum Learning and Reward Engineeringcited by 1
- 2025Reinforcement Learning via Conservative Agent for Environments with Random Delayscited by 1
- 2025In-Context Compositional Q-Learning for Offline Reinforcement Learningcited by 1
- 2021Applying supervised and reinforcement learning methods to create neural-network-based agents for playing StarCraft IIcited by 0
- 2024Prioritized League Reinforcement Learning for Large-Scale Heterogeneous Multiagent Systemscited by 0
- 2024A Framework for testing Federated Learning algorithms using an edge-like environmentcited by 0
- 2025Curriculum RL meets Monte Carlo Planning: Optimization of a Real World Container Management Problemcited by 0
- 2026Two-Bridge: Exclusive Objectives and Extended Horizon StarCraft II Benchmarkcited by 0
- 2026NePPO: Near-Potential Policy Optimization for General-Sum Multi-Agent Reinforcement Learningcited by 0
- 2026Best Practice Critic Optimization24 Aug 2026
- 2026NePPO: Near-Potential Policy Optimization for General-Sum Multi-Agent Reinforcement Learning7 Mar 2026
- 2026Two-Bridge: Exclusive Objectives and Extended Horizon StarCraft II Benchmark19 Feb 2026
- 2025In-Context Compositional Q-Learning for Offline Reinforcement Learning28 Sep 2025
- 2025Reinforcement Learning via Conservative Agent for Environments with Random Delays25 Jul 2025
- 2025TacticCraft: Natural Language-Driven Tactical Adaptation for StarCraft II21 Jul 2025
- 2025Curriculum RL meets Monte Carlo Planning: Optimization of a Real World Container Management Problem21 Mar 2025
- 2024SMAC-R1: The Emergence of Intelligence in Decision-Making Tasks21 Oct 2024
- 2024A Survey on Self-play Methods in Reinforcement Learning2 Aug 2024
- 2024A Framework for testing Federated Learning algorithms using an edge-like environment17 Jul 2024
- 2024Solving a Real-World Optimization Problem Using Proximal Policy Optimization with Curriculum Learning and Reward Engineering3 Apr 2024
- 2024Prioritized League Reinforcement Learning for Large-Scale Heterogeneous Multiagent Systems26 Mar 2024
10 more
- 2024Revisiting Experience Replayable Conditions15 Feb 2024
- 2023Large Language Models Play StarCraft II: Benchmarks and A Chain of Summarization Approach19 Dec 2023
- 2022Distributed Deep Reinforcement Learning: A Survey and A Multi-Player Multi-Agent Learning Toolbox1 Dec 2022
- 2022On Efficient Reinforcement Learning for Full-length Game of StarCraft II23 Sep 2022
- 2022SC2EGSet: StarCraft II Esport Replay and Game-state Dataset7 Jul 2022
- 2021AI in Human-computer Gaming: Techniques, Challenges and Opportunities15 Nov 2021
- 2021On games and simulators as a platform for development of artificial intelligence for command and control21 Oct 2021
- 2021Applying supervised and reinforcement learning methods to create neural-network-based agents for playing StarCraft II26 Sep 2021
- 2021Rethinking of AlphaStar7 Aug 2021
- 2021Counter-Strike Deathmatch with Large-Scale Behavioural Cloning9 Apr 2021
- 2024A Survey on Self-play Methods in Reinforcement Learningcited by 26
- 2024Revisiting Experience Replayable Conditionscited by 3
- 2024Solving a Real-World Optimization Problem Using Proximal Policy Optimization with Curriculum Learning and Reward Engineeringcited by 1
- 2025Reinforcement Learning via Conservative Agent for Environments with Random Delayscited by 1
- 2025Curriculum RL meets Monte Carlo Planning: Optimization of a Real World Container Management Problemcited by 0
- 2025Reinforcement Learning via Conservative Agent for Environments with Random Delays25 Jul 2025
- 2025Curriculum RL meets Monte Carlo Planning: Optimization of a Real World Container Management Problem21 Mar 2025
- 2024A Survey on Self-play Methods in Reinforcement Learning2 Aug 2024
- 2024Solving a Real-World Optimization Problem Using Proximal Policy Optimization with Curriculum Learning and Reward Engineering3 Apr 2024
- 2024Revisiting Experience Replayable Conditions15 Feb 2024
- 2026Best Practice Critic Optimizationcited by 4
- 2026Best Practice Critic Optimization24 Aug 2026
- 2022On Efficient Reinforcement Learning for Full-length Game of StarCraft IIcited by 14
- 2024SMAC-R1: The Emergence of Intelligence in Decision-Making Taskscited by 6
- 2022Distributed Deep Reinforcement Learning: A Survey and A Multi-Player Multi-Agent Learning Toolboxcited by 4
- 2021On games and simulators as a platform for development of artificial intelligence for command and controlcited by 3
- 2022SC2EGSet: StarCraft II Esport Replay and Game-state Datasetcited by 3
- 2025TacticCraft: Natural Language-Driven Tactical Adaptation for StarCraft IIcited by 2
- 2021Rethinking of AlphaStarcited by 1
- 2021AI in Human-computer Gaming: Techniques, Challenges and Opportunitiescited by 1
- 2021Applying supervised and reinforcement learning methods to create neural-network-based agents for playing StarCraft IIcited by 0
- 2024Prioritized League Reinforcement Learning for Large-Scale Heterogeneous Multiagent Systemscited by 0
- 2024A Framework for testing Federated Learning algorithms using an edge-like environmentcited by 0
- 2026Two-Bridge: Exclusive Objectives and Extended Horizon StarCraft II Benchmarkcited by 0
12 most cited of 13 All 13 (JSON)
- 2026NePPO: Near-Potential Policy Optimization for General-Sum Multi-Agent Reinforcement Learning7 Mar 2026
- 2026Two-Bridge: Exclusive Objectives and Extended Horizon StarCraft II Benchmark19 Feb 2026
- 2025TacticCraft: Natural Language-Driven Tactical Adaptation for StarCraft II21 Jul 2025
- 2024SMAC-R1: The Emergence of Intelligence in Decision-Making Tasks21 Oct 2024
- 2024A Framework for testing Federated Learning algorithms using an edge-like environment17 Jul 2024
- 2024Prioritized League Reinforcement Learning for Large-Scale Heterogeneous Multiagent Systems26 Mar 2024
- 2022Distributed Deep Reinforcement Learning: A Survey and A Multi-Player Multi-Agent Learning Toolbox1 Dec 2022
- 2022On Efficient Reinforcement Learning for Full-length Game of StarCraft II23 Sep 2022
- 2022SC2EGSet: StarCraft II Esport Replay and Game-state Dataset7 Jul 2022
- 2021AI in Human-computer Gaming: Techniques, Challenges and Opportunities15 Nov 2021
- 2021On games and simulators as a platform for development of artificial intelligence for command and control21 Oct 2021
- 2021Applying supervised and reinforcement learning methods to create neural-network-based agents for playing StarCraft II26 Sep 2021
12 newest of 13 All 13 (JSON)
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