mlsanityData to 7 Oct 2026

TowerMind: A Tower Defence Game Learning Environment and Benchmark for LLM as Agents

arXiv 2601.05899 ↗First posted 9 Jan 2026cs.AIcited by 4

On the map: LLM agents and tool use → Reinforcement learning for LLM agents

Abstract (arXiv)

Recent breakthroughs in Large Language Models (LLMs) have positioned them as a promising paradigm for agents, with long-term planning and decision-making emerging as core general-purpose capabilities for adapting to diverse scenarios and tasks. Real-time strategy (RTS) games serve as an ideal testbed for evaluating these two capabilities, as their inherent gameplay requires both macro-level strategic planning and micro-level tactical adaptation and action execution. Existing RTS game-based environments either suffer from relatively high computational demands or lack support for textual observations, which has constrained the use of RTS games for LLM evaluation. Motivated by this, we present TowerMind, a novel environment grounded in the tower defense (TD) subgenre of RTS games. TowerMind preserves the key evaluation strengths of RTS games for assessing LLMs, while featuring low computational demands and a multimodal observation space, including pixel-based, textual, and structured game-state representations. In addition, TowerMind supports the evaluation of model hallucination and provides a high degree of customizability. We design five benchmark levels to evaluate several widely used LLMs under different multimodal input settings. The results reveal a clear performance gap between LLMs and human experts across both capability and hallucination dimensions. The experiments further highlight key limitations in LLM behavior, such as inadequate planning validation, a lack of multifinality in decision-making, and inefficient action use. We also evaluate two classic reinforcement learning algorithms: Ape-X DQN and PPO. By offering a lightweight and multimodal design, TowerMind complements the existing RTS game-based environment landscape and introduces a new benchmark for the AI agent field. The source code is publicly available on GitHub(https://github.com/tb6147877/TowerMind).

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 27 of its 53 references that are in the map. First posted on arXiv 9 Jan 2026.

Builds on

27 of 53 references.

Closest ancestors · 1

Same direction, newest first

  1. 2023Large Language Models Play StarCraft II: Benchmarks and A Chain of Summarization Approach19 Dec

Other references · 26

  1. 2018BERT: Pre-training of Deep Bidirectional Transformers for Language Understandingcited by 40,204
  2. 2020Language Models are Few-Shot Learnerscited by 32,199
  3. 2017Proximal Policy Optimization Algorithmscited by 14,441
  4. 2022ReAct: Synergizing Reasoning and Acting in Language Modelscited by 8,355
  5. 2020Measuring Massive Multitask Language Understandingcited by 7,768
  6. 2025Qwen2.5-VL Technical Reportcited by 5,418
  7. 2019SuperGLUE: A Stickier Benchmark for General-Purpose Language Understanding Systemscited by 1,718
  8. 2023A Multitask, Multilingual, Multimodal Evaluation of ChatGPT on Reasoning, Hallucination, and Interactivitycited by 888
  9. 2024Length-Controlled AlpacaEval: A Simple Way to Debias Automatic Evaluatorscited by 865
  10. 2019The StarCraft Multi-Agent Challengecited by 589
  11. 2017StarCraft II: A New Challenge for Reinforcement Learningcited by 268
  12. 2023Auto-GPT for Online Decision Making: Benchmarks and Additional Opinionscited by 250
14 more
  1. 2018Unity: A General Platform for Intelligent Agentscited by 232
  2. 2024Agent Hospital: A Simulacrum of Hospital with Evolvable Medical Agentscited by 210
  3. 2024I-Design: Personalized LLM Interior Designercited by 87
  4. 2025PlanGenLLMs: A Modern Survey of LLM Planning Capabilitiescited by 82
  5. 2022Iteratively Prompt Pre-trained Language Models for Chain of Thoughtcited by 75
  6. 2021Gym-μRTS: Toward Affordable Full Game Real-time Strategy Games Research with Deep Reinforcement Learningcited by 19
  7. 2017ELF: An Extensive, Lightweight and Flexible Research Platform for Real-time Strategy Gamescited by 16
  8. 2024Large Language Models are Vulnerable to Bait-and-Switch Attacks for Generating Harmful Contentcited by 8
  9. 2018Deep RTS: A Game Environment for Deep Reinforcement Learning in Real-Time Strategy Gamescited by 7
  10. 2025PLANET: A Collection of Benchmarks for Evaluating LLMs' Planning Capabilitiescited by 6
  11. 2024Enhancing LLM Problem Solving with REAP: Reflection, Explicit Problem Deconstruction, and Advanced Promptingcited by 4
  12. 2024Reinforcement Learning for High-Level Strategic Control in Tower Defense Gamescited by 3
  13. 2024CPS-TaskForge: Generating Collaborative Problem Solving Environments for Diverse Communication Taskscited by 3
  14. 2025Tiny QA Benchmark++: Ultra-Lightweight, Synthetic Multilingual Dataset Generation & Smoke-Tests for Continuous LLM Evaluationcited by 1

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 4.

4 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026Beyond Scaling: Assessing Strategic Reasoning and Rapid Decision-Making Capability of LLMs in Zero-sum Environments
  2. 2024LLMArena: Assessing Capabilities of Large Language Models in Dynamic Multi-Agent Environments
  3. 2026RTSGameBench: An RTS Benchmark for Strategic Reasoning by Vision-Language Models
  4. 2025Large Language Models as Pok'emon Battle Agents: Strategic Play and Content Generation
  5. 2026BotzoneBench: Scalable LLM Evaluation via Graded AI Anchors
  6. 2025GVGAI-LLM: Evaluating Large Language Model Agents with Infinite Games
  7. 2025Tracing LLM Reasoning Processes with Strategic Games: A Framework for Planning, Revision, and Resource-Constrained Decision Making
  8. 2025Orak: A Foundational Benchmark for Training and Evaluating LLM Agents on Diverse Video Games