DirectUV: Image-Conditioned UV Texture Generation with Surface-Aware Positional Encoding
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Abstract (arXiv)
Generating high-quality UV textures for 3D meshes remains challenging. Multi-view projection pipelines suffer from occlusion and view inconsistency, and recent methods that generate textures directly in UV space still rely on auxiliary modules to supply 3D information, leaving the attention mechanism tied to UV-grid positions rather than to the underlying surface geometry. This mismatch limits coherence across seams and disconnected UV islands. We propose DirectUV, an image-conditioned UV texture diffusion framework that operates in the latent UV space of a pretrained image VAE, in which a Diffusion Transformer denoises the UV latent given a single input image and a coarse UV map. At its core, Surface-Aware Positional Encoding (SAPE) replaces the standard 2D-grid positional encoding with encodings derived from per-token 3D surface coordinates obtained via UV-to-surface correspondence. As positional encodings define the distance metric used by attention, SAPE enables tokens to interact according to 3D positional proximity derived from surface correspondence rather than UV-grid distance, restoring coherence across seams and disconnected islands. A multi-level extension further assigns different attention heads to progressively finer subdivisions of the same latent UV patch, allowing the model to reason about surface structure at multiple granularities. Experiments show that DirectUV produces sharper and more globally consistent textures than other baselines, with the largest improvements in occluded and view-unseen regions where projection-based methods leave gaps or stretched textures.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 29 of its 32 references that are in the map. First posted on arXiv 28 Sep 2026.
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29 of 32 references.
References · 29
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17 more
- 2023TEXTure: Text-Guided Texturing of 3D Shapescited by 304
- 2023Text2Tex: Text-driven Texture Synthesis via Diffusion Modelscited by 235
- 2025Hunyuan3D 2.1: From Images to High-Fidelity 3D Assets with Production-Ready PBR Materialcited by 165
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- 2025Im2SurfTex: Surface Texture Generation via Neural Backprojection of Multi-View Imagescited by 3
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- 2024UV-free Texture Generation with Denoising and Geodesic Heat Diffusions
- 2025NaTex: Seamless Texture Generation as Latent Color Diffusion
- 2025SeamCrafter: Enhancing Mesh Seam Generation for Artist UV Unwrapping via Reinforcement Learning
- 2026MV2UV: Generating High-quality UV Texture Maps with Multiview Prompts
- 2026DreamUV: Unwrap Artist-like UV by End-to-End Flow Matching
- 2024Direct and Explicit 3D Generation from a Single Image
- 2026UltraTex: Unleashing 2K Multi-View Diffusion for 3D Texturing
- 2025MVPainter: Accurate and Detailed 3D Texture Generation via Multi-View Diffusion with Geometric Control