mlsanityData to 14 Oct 2026

Generating Parametric BRDFs from Natural Language Descriptions

arXiv 2306.15679 ↗First posted 19 Jun 2023cs.GR cs.LGcited by 3

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Abstract (arXiv)

Artistic authoring of 3D environments is a laborious enterprise that also requires skilled content creators. There have been impressive improvements in using machine learning to address different aspects of generating 3D content, such as generating meshes, arranging geometry, synthesizing textures, etc. In this paper we develop a model to generate Bidirectional Reflectance Distribution Functions (BRDFs) from descriptive textual prompts. BRDFs are four dimensional probability distributions that characterize the interaction of light with surface materials. They are either represented parametrically, or by tabulating the probability density associated with every pair of incident and outgoing angles. The former lends itself to artistic editing while the latter is used when measuring the appearance of real materials. Numerous works have focused on hypothesizing BRDF models from images of materials. We learn a mapping from textual descriptions of materials to parametric BRDFs. Our model is first trained using a semi-supervised approach before being tuned via an unsupervised scheme. Although our model is general, in this paper we specifically generate parameters for MDL materials, conditioned on natural language descriptions, within NVIDIA's Omniverse platform. This enables use cases such as real-time text prompts to change materials of objects in 3D environments such as "dull plastic" or "shiny iron". Since the output of our model is a parametric BRDF, rather than an image of the material, it may be used to render materials using any shape under arbitrarily specified viewing and lighting conditions.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 19 of its 40 references that are in the map. First posted on arXiv 19 Jun 2023.

Builds on

19 of 40 references.

References · 19

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
  2. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  3. 2013Efficient Estimation of Word Representations in Vector Spacecited by 4,375
  4. 2022Point-E: A System for Generating 3D Point Clouds from Complex Promptscited by 699
  5. 2023Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creationcited by 687
  6. 2021Text2Mesh: Text-Driven Neural Stylization for Meshescited by 334
  7. 2022CLIP-Mesh: Generating textured meshes from text using pretrained image-text modelscited by 281
  8. 2022RenderDiffusion: Image Diffusion for 3D Reconstruction, Inpainting and Generationcited by 162
  9. 2023Compositional 3D Scene Generation using Locally Conditioned Diffusioncited by 101
  10. 2022TANGO: Text-driven Photorealistic and Robust 3D Stylization via Lighting Decompositioncited by 83
  11. 2023CompoNeRF: Text-guided Multi-object Compositional NeRF with Editable 3D Scene Layoutcited by 57
  12. 2021Neural BRDF Representation and Importance Samplingcited by 28
7 more
  1. 2023Generating Procedural Materials from Text or Image Promptscited by 21
  2. 2023PhotoMat: A Material Generator Learned from Single Flash Photoscited by 18
  3. 2020Invertible Neural BRDF for Object Inverse Renderingcited by 17
  4. 2023Joint Representation Learning for Text and 3D Point Cloudcited by 14
  5. 2019Single Image BRDF Parameter Estimation with a Conditional Adversarial Networkcited by 6
  6. 2020Describing Textures using Natural Languagecited by 5
  7. 2022Interpretable Disentangled Parametrization of Measured BRDF with β-VAEcited by 3

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 2; 2026: 1.

3 papers.