RoomPilot: Controllable Indoor Scene Synthesis via Multimodal Semantic Parsing
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Abstract (arXiv)
Generating controllable indoor scenes is fundamental to applications in game development, architectural visualization, and embodied AI. However, existing approaches either support a limited input modalities or rely on implicit generation processes that hinder precise control over scene structure and semantics. To address these limitations, we introduce RoomPilot, a unified framework for controllable indoor scene synthesis from multi-modal inputs, including textual descriptions and CAD floor plans. RoomPilot maps heterogeneous inputs into an Indoor Domain-Specific Language (IDSL), which serves as a structured and interpretable semantic representation for describing indoor scenes. Built upon IDSL, RoomPilot presents a hierarchical synthesis pipeline that progressively organizes scenes at the building, room, and object levels, promoting structural coherence and functional consistency across multi-room layouts. Moreover, RoomPilot constructs a curated asset dataset with rich semantic annotations to support high-quality scene synthesis, improving visual realism and appearance consistency. Extensive experiments demonstrate effective multi-modal understanding, fine-grained controllability in scene generation, and improved physical consistency and visual fidelity, marking a significant step toward controllable 3D indoor scene synthesis. Code and model will be available.
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References · 20
- 2015ShapeNet: An Information-Rich 3D Model Repositorycited by 2,880
- 20203D-FRONT: 3D Furnished Rooms with layOuts and semaNTicscited by 375
- 2022ProcTHOR: Large-Scale Embodied AI Using Procedural Generationcited by 369
- 2020RoboTHOR: An Open Simulation-to-Real Embodied AI Platformcited by 190
- 2023Habitat Synthetic Scenes Dataset (HSSD-200): An Analysis of 3D Scene Scale and Realism Tradeoffs for ObjectGoal Navigationcited by 162
- 2024Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generationcited by 129
- 2024PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AIcited by 116
- 2024Automated Creation of Digital Cousins for Robust Policy Learningcited by 88
- 2024I-Design: Personalized LLM Interior Designercited by 87
- 2023Ctrl-Room: Controllable Text-to-3D Room Meshes Generation with Layout Constraintscited by 59
- 2023CompoNeRF: Text-guided Multi-object Compositional NeRF with Editable 3D Scene Layoutcited by 57
- 2025SceneWeaver: All-in-One 3D Scene Synthesis with an Extensible and Self-Reflective Agentcited by 53
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- 2019CubiCasa5K: A Dataset and an Improved Multi-Task Model for Floorplan Image Analysiscited by 49
- 2024SceneDiffuser: Efficient and Controllable Driving Simulation Initialization and Rolloutcited by 47
- 2024SceneTeller: Language-to-3D Scene Generationcited by 43
- 2024SceneCraft: Layout-Guided 3D Scene Generationcited by 40
- 2024Architect: Generating Vivid and Interactive 3D Scenes with Hierarchical 2D Inpaintingcited by 37
- 2025MetaScenes: Towards Automated Replica Creation for Real-world 3D Scanscited by 31
- 2025HSM: Hierarchical Scene Motifs for Multi-Scale Indoor Scene Generationcited by 22
- 2024FurniScene: A Large-scale 3D Room Dataset with Intricate Furnishing Scenescited by 10
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