GaussianBlock: Building Part-Aware Compositional and Editable 3D Scene by Primitives and Gaussians
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Abstract (arXiv)
Recently, with the development of Neural Radiance Fields and Gaussian Splatting, 3D reconstruction techniques have achieved remarkably high fidelity. However, the latent representations learnt by these methods are highly entangled and lack interpretability. In this paper, we propose a novel part-aware compositional reconstruction method, called GaussianBlock, that enables semantically coherent and disentangled representations, allowing for precise and physical editing akin to building blocks, while simultaneously maintaining high fidelity. Our GaussianBlock introduces a hybrid representation that leverages the advantages of both primitives, known for their flexible actionability and editability, and 3D Gaussians, which excel in reconstruction quality. Specifically, we achieve semantically coherent primitives through a novel attention-guided centering loss derived from 2D semantic priors, complemented by a dynamic splitting and fusion strategy. Furthermore, we utilize 3D Gaussians that hybridize with primitives to refine structural details and enhance fidelity. Additionally, a binding inheritance strategy is employed to strengthen and maintain the connection between the two. Our reconstructed scenes are evidenced to be disentangled, compositional, and compact across diverse benchmarks, enabling seamless, direct and precise editing while maintaining high quality.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 34 of its 44 references that are in the map. First posted on arXiv 2 Oct 2024.
Builds on
34 of 44 references.
References · 34
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- 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 393
- 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 335
- 2023GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussianscited by 260
- 2023GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfacescited by 252
22 more
- 2019Learning to Predict 3D Objects with an Interpolation-based Differentiable Renderercited by 221
- 2023Segment Any 3D Gaussianscited by 161
- 2019Superquadrics Revisited: Learning 3D Shape Parsing beyond Cuboidscited by 124
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Built on by
Citing papers per year: 2025: 2; 2026: 4.
6 papers.
- 2025H3R: Hybrid Multi-view Correspondence for Generalizable 3D Reconstructioncited by 4
- 2026Benchmarking PhD-Level Coding in 3D Geometric Computer Visioncited by 2
- 2025SuperQuadricOcc: Real-Time Self-Supervised Semantic Occupancy Estimation with Superquadric Volume Renderingcited by 0
- 2026DualPrim: Compact 3D Reconstruction with Positive and Negative Primitivescited by 0
- 2026D-Prism: Differentiable Primitives for Structured Dynamic Modelingcited by 0
- 2026AvatarMix: Identity-Preserving Cross-Avatar Composition for Outfit Personalizationcited by 0
- 2026AvatarMix: Identity-Preserving Cross-Avatar Composition for Outfit Personalization2 Jun 2026
- 2026D-Prism: Differentiable Primitives for Structured Dynamic Modeling18 Apr 2026
- 2026Benchmarking PhD-Level Coding in 3D Geometric Computer Vision31 Mar 2026
- 2026DualPrim: Compact 3D Reconstruction with Positive and Negative Primitives17 Mar 2026
- 2025SuperQuadricOcc: Real-Time Self-Supervised Semantic Occupancy Estimation with Superquadric Volume Rendering21 Nov 2025
- 2025H3R: Hybrid Multi-view Correspondence for Generalizable 3D Reconstruction5 Aug 2025