mlsanityData to 7 Oct 2026

PhiP-G: Physics-Guided Text-to-3D Compositional Scene Generation

arXiv 2502.00708 ↗First posted 2 Feb 2025cs.CV cs.AIcited by 4

On the map: World models → Video-generation world models and simulators

also in 1 more
Abstract (arXiv)

Text-to-3D asset generation has achieved significant optimization under the supervision of 2D diffusion priors. However, when dealing with compositional scenes, existing methods encounter several challenges: 1). failure to ensure that composite scene layouts comply with physical laws; 2). difficulty in accurately capturing the assets and relationships described in complex scene descriptions; 3). limited autonomous asset generation capabilities among layout approaches leveraging large language models (LLMs). To avoid these compromises, we propose a novel framework for compositional scene generation, PhiP-G, which seamlessly integrates generation techniques with layout guidance based on a world model. Leveraging LLM-based agents, PhiP-G analyzes the complex scene description to generate a scene graph, and integrating a multimodal 2D generation agent and a 3D Gaussian generation method for targeted assets creation. For the stage of layout, PhiP-G employs a physical pool with adhesion capabilities and a visual supervision agent, forming a world model for layout prediction and planning. Extensive experiments demonstrate that PhiP-G significantly enhances the generation quality and physical rationality of the compositional scenes. Notably, PhiP-G attains state-of-the-art (SOTA) performance in CLIP scores, achieves parity with the leading methods in generation quality as measured by the T3Bench, and improves efficiency by 24x.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Placed in Video-generation world models and simulators, one of 11 directions in World models. Builds on 18 of its 38 references that are in the map. First posted on arXiv 2 Feb 2025.

Builds on

18 of 38 references.

Closest ancestors · 2

Same direction, newest first

  1. 2023Holodeck: Language Guided Generation of 3D Embodied AI Environments14 Dec
  2. 2021Learning Transferable Visual Models From Natural Language Supervision26 Feb

Other references · 16

  1. 2022Chain-of-Thought Prompting Elicits Reasoning in Large Language Modelscited by 12,302
  2. 2023ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillationcited by 1,207
  3. 2023MVDream: Multi-view Diffusion for 3D Generationcited by 928
  4. 2023DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creationcited by 837
  5. 2022Score Jacobian Chaining: Lifting Pretrained 2D Diffusion Models for 3D Generationcited by 597
  6. 2022Latent-NeRF for Shape-Guided Generation of 3D Shapes and Texturescited by 506
  7. 2023Text-to-3D using Gaussian Splattingcited by 299
  8. 2023LucidDreamer: Domain-free Generation of 3D Gaussian Splatting Scenescited by 228
  9. 2023HiFA: High-fidelity Text-to-3D Generation with Advanced Diffusion Guidancecited by 109
  10. 2024GALA3D: Towards Text-to-3D Complex Scene Generation via Layout-guided Generative Gaussian Splattingcited by 104
  11. 2023Compositional 3D Scene Generation using Locally Conditioned Diffusioncited by 101
  12. 2023Set-the-Scene: Global-Local Training for Generating Controllable NeRF Scenescited by 75
4 more
  1. 2023CompoNeRF: Text-guided Multi-object Compositional NeRF with Editable 3D Scene Layoutcited by 57
  2. 2020NeRF: Representing Scenes as Neural Radiance Fields for View Synthesiscited by 13
  3. 2022FakeNews: GAN-based generation of realistic 3D volumetric data -- A systematic review and taxonomycited by 13
  4. 2020AttnGrounder: Talking to Cars with Attentioncited by 10

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 3; 2026: 1.

4 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025Layout2Scene: 3D Semantic Layout Guided Scene Generation via Geometry and Appearance Diffusion Priors
  2. 2026NaLA: A 3D Native LLM Layout Agent for High-quality 3D Scene Generation
  3. 2026Co-generation of Layout and Shape from Text via Autoregressive 3D Diffusion
  4. 2026From Visual Synthesis to Interactive Worlds: Toward Production-Ready 3D Asset Generation
  5. 2024Urban Architect: Steerable 3D Urban Scene Generation with Layout Prior
  6. 2023CG3D: Compositional Generation for Text-to-3D via Gaussian Splatting
  7. 2025LayoutAgent: A Vision-Language Agent Guided Compositional Diffusion for Spatial Layout Planning
  8. 2026Interact3D: Compositional 3D Generation of Interactive Objects