mlsanityData to 14 Oct 2026

SGA-INTERACT: A 3D Skeleton-based Benchmark for Group Activity Understanding in Modern Basketball Tactic

arXiv 2503.06522 ↗First posted 9 Mar 2025cs.CVcited by 4

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Abstract (arXiv)

Group Activity Understanding is predominantly studied as Group Activity Recognition (GAR) task. However, existing GAR benchmarks suffer from coarse-grained activity vocabularies and the only data form in single-view, which hinder the evaluation of state-of-the-art algorithms. To address these limitations, we introduce SGA-INTERACT, the first 3D skeleton-based benchmark for group activity understanding. It features complex activities inspired by basketball tactics, emphasizing rich spatial interactions and long-term dependencies. SGA-INTERACT introduces Temporal Group Activity Localization (TGAL) task, extending group activity understanding to untrimmed sequences, filling the gap left by GAR as a standalone task. In addition to the benchmark, we propose One2Many, a novel framework that employs a pretrained 3D skeleton backbone for unified individual feature extraction. This framework aligns with the feature extraction paradigm in RGB-based methods, enabling direct evaluation of RGB-based models on skeleton-based benchmarks. We conduct extensive evaluations on SGA-INTERACT using two skeleton-based methods, three RGB-based methods, and a proposed baseline within the One2Many framework. The general low performance of baselines highlights the benchmark's challenges, motivating advancements in group activity understanding.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 44 of its 71 references that are in the map. First posted on arXiv 9 Mar 2025.

Builds on

44 of 71 references.

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 3; 2026: 1.

4 papers.