Rethinking Weakly-supervised Video Temporal Grounding From a Game Perspective
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Abstract (arXiv)
This paper addresses the challenging task of weakly-supervised video temporal grounding. Existing approaches are generally based on the moment proposal selection framework that utilizes contrastive learning and reconstruction paradigm for scoring the pre-defined moment proposals. Although they have achieved significant progress, we argue that their current frameworks have overlooked two indispensable issues: 1) Coarse-grained cross-modal learning: previous methods solely capture the global video-level alignment with the query, failing to model the detailed consistency between video frames and query words for accurately grounding the moment boundaries. 2) Complex moment proposals: their performance severely relies on the quality of proposals, which are also time-consuming and complicated for selection. To this end, in this paper, we make the first attempt to tackle this task from a novel game perspective, which effectively learns the uncertain relationship between each vision-language pair with diverse granularity and flexible combination for multi-level cross-modal interaction.Specifically, we creatively model each video frame and query word as game players with multivariate cooperative game theory to learn their contribution to the cross-modal similarity score. By quantifying the trend of frame-word cooperation within a coalition via the game-theoretic interaction, we are able to value all uncertain but possible correspondence between frames and words. Finally, instead of using moment proposals, we utilize the learned query-guided frame-wise scores for better moment localization.Experiments show that our method achieves superior performance on both Charades-STA and ActivityNet Caption datasets.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 70 of its 162 references that are in the map. First posted on arXiv 26 May 2026.
Builds on
70 of 162 references.
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Citing papers per year: 2026: 8.
8 papers.
- 2026Not All Inputs Are Valid: Towards Open-Set Video Moment Retrieval Using Languagecited by 6
- 2026Fewer Steps, Better Performance: Efficient Cross-Modal Clip Trimming for Video Moment Retrieval Using Languagecited by 5
- 2026CogniVerse: Revolutionizing Multi-Modal Retrieval-Augmented Generation with Cognitive Reflection and Geometric Reasoningcited by 3
- 2026Annotations Are Not All You Need: A Cross-modal Knowledge Transfer Network for Unsupervised Temporal Sentence Groundingcited by 2
- 2026Immuno-VLM: Immunizing Large Vision-Language Models via Generative Semantic Antibodies for Open-World Trustworthinesscited by 2
- 2026SLAP: The Semantic Least Action Principle for Variational Video-Language Modelingcited by 2
- 2026Hierarchical Semantic-Augmented Navigation: Optimal Transport and Graph-Driven Reasoning for Vision-Language Navigationcited by 1
- 2026Turing Patterns for Multimedia: Reaction-Diffusion Multi-Modal Fusion for Language-Guided Video Moment Retrievalcited by 0
- 2026Turing Patterns for Multimedia: Reaction-Diffusion Multi-Modal Fusion for Language-Guided Video Moment Retrieval1 Jun 2026
- 2026Hierarchical Semantic-Augmented Navigation: Optimal Transport and Graph-Driven Reasoning for Vision-Language Navigation1 Jun 2026
- 2026SLAP: The Semantic Least Action Principle for Variational Video-Language Modeling29 May 2026
- 2026Immuno-VLM: Immunizing Large Vision-Language Models via Generative Semantic Antibodies for Open-World Trustworthiness29 May 2026
- 2026Annotations Are Not All You Need: A Cross-modal Knowledge Transfer Network for Unsupervised Temporal Sentence Grounding29 May 2026
- 2026Not All Inputs Are Valid: Towards Open-Set Video Moment Retrieval Using Language28 May 2026
- 2026Fewer Steps, Better Performance: Efficient Cross-Modal Clip Trimming for Video Moment Retrieval Using Language28 May 2026
- 2026CogniVerse: Revolutionizing Multi-Modal Retrieval-Augmented Generation with Cognitive Reflection and Geometric Reasoning28 May 2026