When Can We Learn General-Sum Markov Games with a Large Number of Players Sample-Efficiently?
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Abstract (arXiv)
Multi-agent reinforcement learning has made substantial empirical progresses in solving games with a large number of players. However, theoretically, the best known sample complexity for finding a Nash equilibrium in general-sum games scales exponentially in the number of players due to the size of the joint action space, and there is a matching exponential lower bound. This paper investigates what learning goals admit better sample complexities in the setting of m-player general-sum Markov games with H steps, S states, and Ai actions per player. First, we design algorithms for learning an ε-Coarse Correlated Equilibrium (CCE) in widetildeO(H5Smaxi≤ m Ai / ε2) episodes, and an ε-Correlated Equilibrium (CE) in widetildeO(H6Smaxi≤ m Ai2 / ε2) episodes. This is the first line of results for learning CCE and CE with sample complexities polynomial in maxi≤ m Ai. Our algorithm for learning CE integrates an adversarial bandit subroutine which minimizes a weighted swap regret, along with several novel designs in the outer loop. Second, we consider the important special case of Markov Potential Games, and design an algorithm that learns an ε-approximate Nash equilibrium within widetildeO(Ssumi≤ m Ai / ε3) episodes (when only highlighting the dependence on S, Ai, and ε), which only depends linearly in sumi≤ m Ai and significantly improves over existing efficient algorithm in the ε dependence. Overall, our results shed light on what equilibria or structural assumptions on the game may enable sample-efficient learning with many players.
Key facts. Cited by 63 papers in the map (data through 7 Oct 2026). Builds on 33 of its 64 references that are in the map. First posted on arXiv 8 Oct 2021.
Builds on
33 of 64 references.
References · 33
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- 2016Learning Nash Equilibrium for General-Sum Markov Games from Batch Datacited by 20
- 2018Learning Parametric Closed-Loop Policies for Markov Potential Gamescited by 20
- 2021Efficient Deviation Types and Learning for Hindsight Rationality in Extensive-Form Gamescited by 14
- 2016Almost-Linear-Time Algorithms for Markov Chains and New Spectral Primitives for Directed Graphscited by 9
- 2013Learning Equilibria of Games via Payoff Queriescited by 8
- 2013Query Complexity of Approximate Nash Equilibriacited by 6
- 2013The Query Complexity of Correlated Equilibriacited by 5
- 2015Well-Supported versus Approximate Nash Equilibria: Query Complexity of Large Gamescited by 5
- 2013Query Complexity of Correlated Equilibriumcited by 4
- 2013Finding Approximate Nash Equilibria of Bimatrix Games via Payoff Queriescited by 4
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Citing papers per year: 2021: 5; 2022: 16; 2023: 17; 2024: 15; 2025: 3; 2026: 7.
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