Provable Self-Play Algorithms for Competitive Reinforcement Learning
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Abstract (arXiv)
Self-play, where the algorithm learns by playing against itself without requiring any direct supervision, has become the new weapon in modern Reinforcement Learning (RL) for achieving superhuman performance in practice. However, the majority of exisiting theory in reinforcement learning only applies to the setting where the agent plays against a fixed environment; it remains largely open whether self-play algorithms can be provably effective, especially when it is necessary to manage the exploration/exploitation tradeoff. We study self-play in competitive reinforcement learning under the setting of Markov games, a generalization of Markov decision processes to the two-player case. We introduce a self-play algorithm---Value Iteration with Upper/Lower Confidence Bound (VI-ULCB)---and show that it achieves regret tildeO(√T) after playing T steps of the game, where the regret is measured by the agent's performance against a fully adversarial opponent who can exploit the agent's strategy at any step. We also introduce an explore-then-exploit style algorithm, which achieves a slightly worse regret of tildeO(T2/3), but is guaranteed to run in polynomial time even in the worst case. To the best of our knowledge, our work presents the first line of provably sample-efficient self-play algorithms for competitive reinforcement learning.
Key facts. Cited by 113 papers in the map (data through 14 Oct 2026). First posted on arXiv 10 Feb 2020.
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Citing papers per year: 2021: 30; 2022: 31; 2023: 20; 2024: 13; 2025: 4; 2026: 15.
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- 2022Pessimistic Minimax Value Iteration: Provably Efficient Equilibrium Learning from Offline Datasetscited by 44
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50 most cited of 113 All 113 (JSON)
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- 2025SPACE: Noise Contrastive Estimation Stabilizes Self-Play Fine-Tuning for Large Language Models8 Dec 2025
- 2025Proximal Regret and Proximal Correlated Equilibria: A New Tractable Solution Concept for Online Learning and Games3 Nov 2025
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- 2024Learning in Markov Games with Adaptive Adversaries: Policy Regret, Fundamental Barriers, and Efficient Algorithms1 Nov 2024
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- 2024Efficient Reinforcement Learning in Probabilistic Reward Machines19 Aug 2024
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- 2023A New Policy Iteration Algorithm For Reinforcement Learning in Zero-Sum Markov Games17 Mar 2023
- 2023Uncoupled and Convergent Learning in Two-Player Zero-Sum Markov Games with Bandit Feedback5 Mar 2023
- 2023A Finite-Sample Analysis of Payoff-Based Independent Learning in Zero-Sum Stochastic Games3 Mar 2023
- 2023Can We Find Nash Equilibria at a Linear Rate in Markov Games?3 Mar 2023
- 2023Breaking the Curse of Multiagency: Provably Efficient Decentralized Multi-Agent RL with Function Approximation13 Feb 2023
- 2023Efficient Planning in Combinatorial Action Spaces with Applications to Cooperative Multi-Agent Reinforcement Learning8 Feb 2023
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- 2024Efficient Reinforcement Learning in Probabilistic Reward Machinescited by 4
- 2024Refined Sample Complexity for Markov Games with Independent Linear Function Approximationcited by 3
- 2024Differentially Private Reinforcement Learning with Self-Playcited by 1
- 2026Convex Markov Games and Beyond: New Proof of Existence, Characterization and Learning Algorithms for Nash Equilibriacited by 1
- 2026Independent Learning of Nash Equilibria in Partially Observable Markov Potential Games with Decoupled Dynamicscited by 1
- 2024Provably Efficient Partially Observable Risk-Sensitive Reinforcement Learning with Hindsight Observationcited by 0
- 2026Taming the Curses of Multiagency in Robust Markov Games with Large State Space through Linear Function Approximationcited by 0
- 2026Independent Learning of Nash Equilibria in Partially Observable Markov Potential Games with Decoupled Dynamics7 May 2026
- 2026Taming the Curses of Multiagency in Robust Markov Games with Large State Space through Linear Function Approximation4 May 2026
- 2026Convex Markov Games and Beyond: New Proof of Existence, Characterization and Learning Algorithms for Nash Equilibria12 Feb 2026
- 2024Efficient Reinforcement Learning in Probabilistic Reward Machines19 Aug 2024
- 2024Differentially Private Reinforcement Learning with Self-Play11 Apr 2024
- 2024Provably Efficient Partially Observable Risk-Sensitive Reinforcement Learning with Hindsight Observation28 Feb 2024
- 2024Refined Sample Complexity for Markov Games with Independent Linear Function Approximation11 Feb 2024
- 2024Near-Optimal Reinforcement Learning with Self-Play under Adaptivity Constraints2 Feb 2024
- 2021V-Learning -- A Simple, Efficient, Decentralized Algorithm for Multiagent RLcited by 114
- 2021Dueling RL: Reinforcement Learning with Trajectory Preferencescited by 106
- 2021Independent Policy Gradient Methods for Competitive Reinforcement Learningcited by 101
- 2021Last-iterate Convergence of Decentralized Optimistic Gradient Descent/Ascent in Infinite-horizon Competitive Markov Gamescited by 69
- 2021When Can We Learn General-Sum Markov Games with a Large Number of Players Sample-Efficiently?cited by 67
- 2021Fast Policy Extragradient Methods for Competitive Games with Entropy Regularizationcited by 63
- 2021Decentralized Q-Learning in Zero-sum Markov Gamescited by 58
- 2022The Complexity of Markov Equilibrium in Stochastic Gamescited by 49
- 2021The Power of Exploiter: Provable Multi-Agent RL in Large State Spacescited by 48
- 2021Efficient and Optimal Algorithms for Contextual Dueling Bandits under Realizabilitycited by 44
- 2022Pessimistic Minimax Value Iteration: Provably Efficient Equilibrium Learning from Offline Datasetscited by 44
- 2021Towards General Function Approximation in Zero-Sum Markov Gamescited by 43
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- 2026Fast Last-Iterate Convergence in Zero-Sum Markov Games with Bandit Feedback5 Oct 2026
- 2026Minimax Last-Iterate Convergence in Matrix Games with Observed Actions28 Sep 2026
- 2026Robust PAC Learning of Concurrent Stochastic Games3 Sep 2026
- 2026Minimax-Optimal Policy Regret in Partially Observable Markov Games1 Jun 2026
- 2026Offline Learning of Nash Stable Coalition Structures with Possibly Overlapping Coalitions15 Feb 2026
- 2026Multi-Agent Model-Based Reinforcement Learning with Joint State-Action Learned Embeddings13 Feb 2026
- 2026Online Learning for Uninformed Markov Games: Empirical Nash-Value Regret and Non-Stationarity Adaptation6 Feb 2026
- 2026Adversarial Learning in Games with Bandit Feedback: Logarithmic Pure-Strategy Maximin Regret6 Feb 2026
- 2026Actor-Dual-Critic Dynamics for Zero-sum and Identical-Interest Stochastic Games31 Jan 2026
- 2025Proximal Regret and Proximal Correlated Equilibria: A New Tractable Solution Concept for Online Learning and Games3 Nov 2025
- 2024Learning in Markov Games with Adaptive Adversaries: Policy Regret, Fundamental Barriers, and Efficient Algorithms1 Nov 2024
- 2024Transformers as Game Players: Provable In-context Game-playing Capabilities of Pre-trained Models13 Oct 2024
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