Learning in Congestion Games with Bandit Feedback
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Abstract (arXiv)
In this paper, we investigate Nash-regret minimization in congestion games, a class of games with benign theoretical structure and broad real-world applications. We first propose a centralized algorithm based on the optimism in the face of uncertainty principle for congestion games with (semi-)bandit feedback, and obtain finite-sample guarantees. Then we propose a decentralized algorithm via a novel combination of the Frank-Wolfe method and G-optimal design. By exploiting the structure of the congestion game, we show the sample complexity of both algorithms depends only polynomially on the number of players and the number of facilities, but not the size of the action set, which can be exponentially large in terms of the number of facilities. We further define a new problem class, Markov congestion games, which allows us to model the non-stationarity in congestion games. We propose a centralized algorithm for Markov congestion games, whose sample complexity again has only polynomial dependence on all relevant problem parameters, but not the size of the action set.
Key facts. Cited by 10 papers in the map (data through 14 Oct 2026). Builds on 25 of its 69 references that are in the map. First posted on arXiv 4 Jun 2022.
Builds on
25 of 69 references.
References · 25
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13 more
- 2021Gradient play in stochastic games: stationary points, convergence, and sample complexitycited by 34
- 2019One Sample Stochastic Frank-Wolfecited by 32
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- 2016Generalized Mirror Descents in Congestion Gamescited by 5
Built on by
Citing papers per year: 2022: 1; 2023: 5; 2024: 3; 2025: 1.
10 papers.
- 2023Breaking the Curse of Multiagents in a Large State Space: RL in Markov Games with Independent Linear Function Approximationcited by 27
- 2023Instance-dependent Sample Complexity Bounds for Zero-sum Matrix Gamescited by 7
- 2023Markov α-Potential Gamescited by 6
- 2023A Black-box Approach for Non-stationary Multi-agent Reinforcement Learningcited by 3
- 2023Taming the Exponential Action Set: Sublinear Regret and Fast Convergence to Nash Equilibrium in Online Congestion Gamescited by 2
- 2025Convergence of Regret Matching in Potential Games and Constrained Optimizationcited by 2
- 2022Offline congestion games: How feedback type affects data coverage requirementcited by 1
- 2024Learning Optimal Tax Design in Nonatomic Congestion Gamescited by 1
- 2024Convergence to Nash Equilibrium and No-regret Guarantee in (Markov) Potential Gamescited by 1
- 2024On the Decomposition of Differential Gamecited by 0
- 2025Convergence of Regret Matching in Potential Games and Constrained Optimization20 Oct 2025
- 2024On the Decomposition of Differential Game6 Nov 2024
- 2024Convergence to Nash Equilibrium and No-regret Guarantee in (Markov) Potential Games4 Apr 2024
- 2024Learning Optimal Tax Design in Nonatomic Congestion Games12 Feb 2024
- 2023Taming the Exponential Action Set: Sublinear Regret and Fast Convergence to Nash Equilibrium in Online Congestion Games19 Jun 2023
- 2023A Black-box Approach for Non-stationary Multi-agent Reinforcement Learning12 Jun 2023
- 2023Markov α-Potential Games21 May 2023
- 2023Instance-dependent Sample Complexity Bounds for Zero-sum Matrix Games19 Mar 2023
- 2023Breaking the Curse of Multiagents in a Large State Space: RL in Markov Games with Independent Linear Function Approximation7 Feb 2023
- 2022Offline congestion games: How feedback type affects data coverage requirement24 Oct 2022