The Complexity of Markov Equilibrium in Stochastic Games
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Abstract (arXiv)
We show that computing approximate stationary Markov coarse correlated equilibria (CCE) in general-sum stochastic games is computationally intractable, even when there are two players, the game is turn-based, the discount factor is an absolute constant, and the approximation is an absolute constant. Our intractability results stand in sharp contrast to normal-form games where exact CCEs are efficiently computable. A fortiori, our results imply that there are no efficient algorithms for learning stationary Markov CCE policies in multi-agent reinforcement learning (MARL), even when the interaction is two-player and turn-based, and both the discount factor and the desired approximation of the learned policies is an absolute constant. In turn, these results stand in sharp contrast to single-agent reinforcement learning (RL) where near-optimal stationary Markov policies can be efficiently learned. Complementing our intractability results for stationary Markov CCEs, we provide a decentralized algorithm (assuming shared randomness among players) for learning a nonstationary Markov CCE policy with polynomial time and sample complexity in all problem parameters. Previous work for learning Markov CCE policies all required exponential time and sample complexity in the number of players.
Key facts. Cited by 46 papers in the map (data through 13 Oct 2026). Builds on 29 of its 76 references that are in the map. First posted on arXiv 8 Apr 2022.
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29 of 76 references.
References · 29
- 2019Multi-Agent Reinforcement Learning: A Selective Overview of Theories and Algorithmscited by 555
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- 2021The Statistical Complexity of Interactive Decision Makingcited by 212
- 2020Reward-Free Exploration for Reinforcement Learningcited by 177
- 2015Explore no more: Improved high-probability regret bounds for non-stochastic banditscited by 120
- 2020Provable Self-Play Algorithms for Competitive Reinforcement Learningcited by 113
- 2021V-Learning -- A Simple, Efficient, Decentralized Algorithm for Multiagent RLcited by 113
- 2020Near-Optimal Reinforcement Learning with Self-Playcited by 109
- 2020A Sharp Analysis of Model-based Reinforcement Learning with Self-Playcited by 105
- 2020Learning Zero-Sum Simultaneous-Move Markov Games Using Function Approximation and Correlated Equilibriumcited by 100
- 2021Independent Policy Gradient Methods for Competitive Reinforcement Learningcited by 97
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- 2020Model-Based Multi-Agent RL in Zero-Sum Markov Games with Near-Optimal Sample Complexitycited by 92
- 2020PC-PG: Policy Cover Directed Exploration for Provable Policy Gradient Learningcited by 91
- 2021Global Convergence of Multi-Agent Policy Gradient in Markov Potential Gamescited by 89
- 2020The AI Economist: Improving Equality and Productivity with AI-Driven Tax Policiescited by 75
- 2017Online Reinforcement Learning in Stochastic Gamescited by 67
- 2021When Can We Learn General-Sum Markov Games with a Large Number of Players Sample-Efficiently?cited by 66
- 2021Decentralized Q-Learning in Zero-sum Markov Gamescited by 54
- 2022Pessimistic Minimax Value Iteration: Provably Efficient Equilibrium Learning from Offline Datasetscited by 44
- 2021Provably Efficient Reinforcement Learning in Decentralized General-Sum Markov Gamescited by 42
- 2019Solving Discounted Stochastic Two-Player Games with Near-Optimal Time and Sample Complexitycited by 41
- 2021Independent Natural Policy Gradient Always Converges in Markov Potential Gamescited by 34
- 2016Settling the complexity of computing approximate two-player Nash equilibriacited by 31
- 2022When is Offline Two-Player Zero-Sum Markov Game Solvable?cited by 28
- 2021On the Complexity of Computing Markov Perfect Equilibrium in General-Sum Stochastic Gamescited by 18
- 2014Inapproximability of Nash Equilibriumcited by 15
- 2015Can Almost Everybody be Almost Happy? PCP for PPAD and the Inapproximability of Nashcited by 4
- 2018Unique End of Potential Linecited by 3
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Citing papers per year: 2022: 8; 2023: 16; 2024: 13; 2025: 4; 2026: 5.
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