Near-Optimal Reinforcement Learning with Self-Play
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Abstract (arXiv)
This paper considers the problem of designing optimal algorithms for reinforcement learning in two-player zero-sum games. We focus on self-play algorithms which learn the optimal policy by playing against itself without any direct supervision. In a tabular episodic Markov game with S states, A max-player actions and B min-player actions, the best existing algorithm for finding an approximate Nash equilibrium requires tildeO(S2AB) steps of game playing, when only highlighting the dependency on (S,A,B). In contrast, the best existing lower bound scales as Omega(S(A+B)) and has a significant gap from the upper bound. This paper closes this gap for the first time: we propose an optimistic variant of the Nash Q-learning algorithm with sample complexity tildeO(SAB), and a new Nash V-learning algorithm with sample complexity tildeO(S(A+B)). The latter result matches the information-theoretic lower bound in all problem-dependent parameters except for a polynomial factor of the length of each episode. In addition, we present a computational hardness result for learning the best responses against a fixed opponent in Markov games---a learning objective different from finding the Nash equilibrium.
Key facts. Cited by 108 papers in the map (data through 7 Oct 2026). First posted on arXiv 22 Jun 2020.
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Citing papers per year: 2021: 26; 2022: 26; 2023: 20; 2024: 23; 2025: 5; 2026: 8.
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- 2025Improving LLM General Preference Alignment via Optimistic Online Mirror Descent24 Feb 2025
- 2024Iterative Nash Policy Optimization: Aligning LLMs with General Preferences via No-Regret Learning30 Jun 2024
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- 2021Dueling RL: Reinforcement Learning with Trajectory Preferencescited by 105
- 2021Independent Policy Gradient Methods for Competitive Reinforcement Learningcited by 97
- 2021Last-iterate Convergence of Decentralized Optimistic Gradient Descent/Ascent in Infinite-horizon Competitive Markov Gamescited by 66
- 2021When Can We Learn General-Sum Markov Games with a Large Number of Players Sample-Efficiently?cited by 63
- 2021Decentralized Q-Learning in Zero-sum Markov Gamescited by 53
- 2021The Power of Exploiter: Provable Multi-Agent RL in Large State Spacescited by 48
- 2022The Complexity of Markov Equilibrium in Stochastic Gamescited by 45
- 2021Efficient and Optimal Algorithms for Contextual Dueling Bandits under Realizabilitycited by 44
- 2021Towards General Function Approximation in Zero-Sum Markov Gamescited by 42
- 2021Provably Efficient Reinforcement Learning in Decentralized General-Sum Markov Gamescited by 42
- 2022Pessimistic Minimax Value Iteration: Provably Efficient Equilibrium Learning from Offline Datasetscited by 42
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- 2026Convex Markov Games and Beyond: New Proof of Existence, Characterization and Learning Algorithms for Nash Equilibria12 Feb 2026
- 2026Online Learning for Uninformed Markov Games: Empirical Nash-Value Regret and Non-Stationarity Adaptation6 Feb 2026
- 2025Bayesian Optimization for Non-Cooperative Game-Based Radio Resource Management1 Dec 2025
- 2025Near Optimal Convergence to Coarse Correlated Equilibrium in General-Sum Markov Games4 Nov 2025
- 2025Playing Markov Games Without Observing Payoffs29 Aug 2025
- 2025Loss-Guided Auxiliary Agents for Overcoming Mode Collapse in GFlowNets21 May 2025
- 2024Role Play: Learning Adaptive Role-Specific Strategies in Multi-Agent Interactions2 Nov 2024
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