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A Sharp Analysis of Model-based Reinforcement Learning with Self-Play

arXiv 2010.01604 ↗First posted 4 Oct 2020cs.LG cs.AI stat.MLcited by 104

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Abstract (arXiv)

Model-based algorithms -- algorithms that explore the environment through building and utilizing an estimated model -- are widely used in reinforcement learning practice and theoretically shown to achieve optimal sample efficiency for single-agent reinforcement learning in Markov Decision Processes (MDPs). However, for multi-agent reinforcement learning in Markov games, the current best known sample complexity for model-based algorithms is rather suboptimal and compares unfavorably against recent model-free approaches. In this paper, we present a sharp analysis of model-based self-play algorithms for multi-agent Markov games. We design an algorithm -- Optimistic Nash Value Iteration (Nash-VI) for two-player zero-sum Markov games that is able to output an ε-approximate Nash policy in tildeO(H3SAB/ε2) episodes of game playing, where S is the number of states, A,B are the number of actions for the two players respectively, and H is the horizon length. This significantly improves over the best known model-based guarantee of tildeO(H4S2AB/ε2), and is the first that matches the information-theoretic lower bound Omega(H3S(A+B)/ε2) except for a minA,B factor. In addition, our guarantee compares favorably against the best known model-free algorithm if min A,B=o(H3), and outputs a single Markov policy while existing sample-efficient model-free algorithms output a nested mixture of Markov policies that is in general non-Markov and rather inconvenient to store and execute. We further adapt our analysis to designing a provably efficient task-agnostic algorithm for zero-sum Markov games, and designing the first line of provably sample-efficient algorithms for multi-player general-sum Markov games.

Key facts. Cited by 104 papers in the map (data through 7 Oct 2026). First posted on arXiv 4 Oct 2020.

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Citing papers per year: 2021: 25; 2022: 26; 2023: 22; 2024: 15; 2025: 5; 2026: 11.

104 papers.

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  5. 2021When Can We Learn General-Sum Markov Games with a Large Number of Players Sample-Efficiently?cited by 63
  6. 2022Independent Policy Gradient for Large-Scale Markov Potential Games: Sharper Rates, Function Approximation, and Game-Agnostic Convergencecited by 54
  7. 2021Decentralized Q-Learning in Zero-sum Markov Gamescited by 53
  8. 2021The Power of Exploiter: Provable Multi-Agent RL in Large State Spacescited by 48
  9. 2022The Complexity of Markov Equilibrium in Stochastic Gamescited by 45
  10. 2021Provably Efficient Reinforcement Learning in Decentralized General-Sum Markov Gamescited by 42
  11. 2022Pessimistic Minimax Value Iteration: Provably Efficient Equilibrium Learning from Offline Datasetscited by 42
  12. 2024Principled Penalty-based Methods for Bilevel Reinforcement Learning and RLHFcited by 41
38 more
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  2. 2021On Improving Model-Free Algorithms for Decentralized Multi-Agent Reinforcement Learningcited by 35
  3. 2021Reward-Free Model-Based Reinforcement Learning with Linear Function Approximationcited by 29
  4. 2022Provably Efficient Offline Multi-agent Reinforcement Learning via Strategy-wise Bonuscited by 29
  5. 2023Breaking the Curse of Multiagency: Provably Efficient Decentralized Multi-Agent RL with Function Approximationcited by 29
  6. 2021A Simple Reward-free Approach to Constrained Reinforcement Learningcited by 28
  7. 2023Uncoupled and Convergent Learning in Two-Player Zero-Sum Markov Games with Bandit Feedbackcited by 28
  8. 2022When is Offline Two-Player Zero-Sum Markov Game Solvable?cited by 27
  9. 2022On the Statistical Efficiency of Reward-Free Exploration in Non-Linear RLcited by 27
  10. 2022Near-Optimal Learning of Extensive-Form Games with Imperfect Informationcited by 26
  11. 2022Sample-Efficient Reinforcement Learning of Partially Observable Markov Gamescited by 26
  12. 2023Breaking the Curse of Multiagents in a Large State Space: RL in Markov Games with Independent Linear Function Approximationcited by 26
  13. 2021Almost Optimal Algorithms for Two-player Zero-Sum Linear Mixture Markov Gamescited by 25
  14. 2022Faster Last-iterate Convergence of Policy Optimization in Zero-Sum Markov Gamescited by 25
  15. 2021Can Reinforcement Learning Find Stackelberg-Nash Equilibria in General-Sum Markov Games with Myopic Followers?cited by 24
  16. 2022Scalable Multi-Agent Model-Based Reinforcement Learningcited by 24
  17. 2025Improving LLM General Preference Alignment via Optimistic Online Mirror Descentcited by 24
  18. 2022Regret Minimization and Convergence to Equilibria in General-sum Markov Gamescited by 22
  19. 2021Model-Free Learning for Two-Player Zero-Sum Partially Observable Markov Games with Perfect Recallcited by 21
  20. 2021Provably Efficient Algorithms for Multi-Objective Competitive RLcited by 20
  21. 2021On Reward-Free RL with Kernel and Neural Function Approximations: Single-Agent MDP and Markov Gamecited by 20
  22. 2021Independent Learning in Stochastic Gamescited by 20
  23. 2023Maximize to Explore: One Objective Function Fusing Estimation, Planning, and Explorationcited by 20
  24. 2022Independent and Decentralized Learning in Markov Potential Gamescited by 19
  25. 2022Learning Markov Games with Adversarial Opponents: Efficient Algorithms and Fundamental Limitscited by 17
  26. 2022Policy Optimization for Markov Games: Unified Framework and Faster Convergencecited by 16
  27. 2023Offline Learning in Markov Games with General Function Approximationcited by 16
  28. 2022Minimax-Optimal Multi-Agent RL in Markov Games With a Generative Modelcited by 15
  29. 2023A Finite-Sample Analysis of Payoff-Based Independent Learning in Zero-Sum Stochastic Gamescited by 15
  30. 2023Provably Feedback-Efficient Reinforcement Learning via Active Reward Learningcited by 15
  31. 2021Optimal Uniform OPE and Model-based Offline Reinforcement Learning in Time-Homogeneous, Reward-Free and Task-Agnostic Settingscited by 14
  32. 2022Efficient Model-based Multi-agent Reinforcement Learning via Optimistic Equilibrium Computationcited by 14
  33. 2022A Self-Play Posterior Sampling Algorithm for Zero-Sum Markov Gamescited by 14
  34. 2021Near-Optimal Reward-Free Exploration for Linear Mixture MDPs with Plug-in Solvercited by 13
  35. 2022O(T-1) Convergence of Optimistic-Follow-the-Regularized-Leader in Two-Player Zero-Sum Markov Gamescited by 11
  36. 2022Adapting to game trees in zero-sum imperfect information gamescited by 11
  37. 2022Learning in Congestion Games with Bandit Feedbackcited by 10
  38. 2025On The Sample Complexity Bounds In Bilevel Reinforcement Learningcited by 10

50 most cited of 104 All 104 (JSON)