mlsanityData to 7 Oct 2026

Minimax-Optimal Multi-Agent RL in Markov Games With a Generative Model

arXiv 2208.10458 ↗First posted 22 Aug 2022cs.LG cs.GT cs.ITcited by 15

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Abstract (arXiv)

This paper studies multi-agent reinforcement learning in Markov games, with the goal of learning Nash equilibria or coarse correlated equilibria (CCE) sample-optimally. All prior results suffer from at least one of the two obstacles: the curse of multiple agents and the barrier of long horizon, regardless of the sampling protocol in use. We take a step towards settling this problem, assuming access to a flexible sampling mechanism: the generative model. Focusing on non-stationary finite-horizon Markov games, we develop a fast learning algorithm called myalg~and an adaptive sampling scheme that leverage the optimism principle in online adversarial learning (particularly the Follow-the-Regularized-Leader (FTRL) method). Our algorithm learns an varepsilon-approximate CCE in a general-sum Markov game using widetildeObigg( fracH4 S sumi=1m Aivarepsilon2 bigg) samples, where m is the number of players, S indicates the number of states, H is the horizon, and Ai denotes the number of actions for the i-th player. This is minimax-optimal (up to log factor) when the number of players is fixed. When applied to two-player zero-sum Markov games, our algorithm provably finds an varepsilon-approximate Nash equilibrium with minimal samples. Along the way, we derive a refined regret bound for FTRL that makes explicit the role of variance-type quantities, which might be of independent interest.

Key facts. Cited by 15 papers in the map (data through 7 Oct 2026). Builds on 50 of its 100 references that are in the map. First posted on arXiv 22 Aug 2022.

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50 of 100 references.

References · 50

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38 more
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