A Reduction-based Framework for Sequential Decision Making with Delayed Feedback
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Abstract (arXiv)
We study stochastic delayed feedback in general multi-agent sequential decision making, which includes bandits, single-agent Markov decision processes (MDPs), and Markov games (MGs). We propose a novel reduction-based framework, which turns any multi-batched algorithm for sequential decision making with instantaneous feedback into a sample-efficient algorithm that can handle stochastic delays in sequential decision making. By plugging different multi-batched algorithms into our framework, we provide several examples demonstrating that our framework not only matches or improves existing results for bandits, tabular MDPs, and tabular MGs, but also provides the first line of studies on delays in sequential decision making with function approximation. In summary, we provide a complete set of sharp results for multi-agent sequential decision making with delayed feedback.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 47 of its 69 references that are in the map. First posted on arXiv 3 Feb 2023.
Builds on
47 of 69 references.
References · 47
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- 2017Minimax Regret Bounds for Reinforcement Learningcited by 500
- 2018Is Q-learning Provably Efficient?cited by 485
- 2013Online Learning under Delayed Feedbackcited by 137
- 2021Provably Efficient Reinforcement Learning with Linear Function Approximation Under Adaptivity Constraintscited by 124
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35 more
- 2020Model-Based Multi-Agent RL in Zero-Sum Markov Games with Near-Optimal Sample Complexitycited by 91
- 2021When Can We Learn General-Sum Markov Games with a Large Number of Players Sample-Efficiently?cited by 63
- 2013Online Learning with Switching Costs and Other Adaptive Adversariescited by 60
- 2018Linear Bandits with Stochastic Delayed Feedbackcited by 55
- 2017Stochastic Bandit Models for Delayed Conversionscited by 53
- 2022Nearly Minimax Optimal Offline Reinforcement Learning with Linear Function Approximation: Single-Agent MDP and Markov Gamecited by 53
- 2021The Power of Exploiter: Provable Multi-Agent RL in Large State Spacescited by 48
- 2019Nonstochastic Multiarmed Bandits with Unrestricted Delayscited by 46
- 2022The Complexity of Markov Equilibrium in Stochastic Gamescited by 45
- 2019An Optimal Algorithm for Adversarial Bandits with Arbitrary Delayscited by 44
- 2021Towards General Function Approximation in Zero-Sum Markov Gamescited by 42
- 2021Provably Efficient Reinforcement Learning in Decentralized General-Sum Markov Gamescited by 42
- 2022Pessimistic Minimax Value Iteration: Provably Efficient Equilibrium Learning from Offline Datasetscited by 42
- 2021A Provably Efficient Algorithm for Linear Markov Decision Process with Low Switching Costcited by 38
- 2020Stochastic bandits with arm-dependent delayscited by 36
- 2020Learning Adversarial Markov Decision Processes with Delayed Feedbackcited by 33
- 2021Stochastic Multi-Armed Bandits with Unrestricted Delay Distributionscited by 33
- 2018Setting up a Reinforcement Learning Task with a Real-World Robotcited by 32
- 2022Sample-Efficient Reinforcement Learning with loglog(T) Switching Costcited by 32
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- 2022When is Offline Two-Player Zero-Sum Markov Game Solvable?cited by 27
- 2021Can Reinforcement Learning Find Stackelberg-Nash Equilibria in General-Sum Markov Games with Myopic Followers?cited by 24
- 2022Delayed Feedback in Generalised Linear Bandits Revisitedcited by 23
- 2022Near-Optimal Regret for Adversarial MDP with Delayed Bandit Feedbackcited by 22
- 2020Delay-Aware Multi-Agent Reinforcement Learning for Cooperative and Competitive Environmentscited by 21
- 2021Nonstochastic Bandits and Experts with Arm-Dependent Delayscited by 18
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- 2022Model-Based Reinforcement Learning for Offline Zero-Sum Markov Gamescited by 11
- 2022The Complexity of Infinite-Horizon General-Sum Stochastic Gamescited by 10
- 2023Delayed Feedback in Kernel Banditscited by 10
- 2022Multi-Agent Reinforcement Learning with Reward Delayscited by 9
- 2023Banker Online Mirror Descent: A Universal Approach for Delayed Online Bandit Learningcited by 7
Built on by
Citing papers per year: 2023: 3; 2024: 2; 2025: 1; 2026: 1.
7 papers.
- 2024SpecDec++: Boosting Speculative Decoding via Adaptive Candidate Lengthscited by 73
- 2023Efficient Reinforcement Learning with Impaired Observability: Learning to Act with Delayed and Missing State Observationscited by 4
- 2023Posterior Sampling with Delayed Feedback for Reinforcement Learning with Linear Function Approximationcited by 3
- 2024Near-Optimal Reinforcement Learning with Self-Play under Adaptivity Constraintscited by 3
- 2023Posterior Sampling for Competitive RL: Function Approximation and Partial Observationcited by 2
- 2025Rainbow Delay Compensation: A Multi-Agent Reinforcement Learning Framework for Mitigating Delayed Observationcited by 0
- 2026Minimax Optimal Strategy for Delayed Observations in Online Reinforcement Learningcited by 0
- 2026Minimax Optimal Strategy for Delayed Observations in Online Reinforcement Learning3 Mar 2026
- 2025Rainbow Delay Compensation: A Multi-Agent Reinforcement Learning Framework for Mitigating Delayed Observation6 May 2025
- 2024SpecDec++: Boosting Speculative Decoding via Adaptive Candidate Lengths30 May 2024
- 2024Near-Optimal Reinforcement Learning with Self-Play under Adaptivity Constraints2 Feb 2024
- 2023Posterior Sampling for Competitive RL: Function Approximation and Partial Observation30 Oct 2023
- 2023Posterior Sampling with Delayed Feedback for Reinforcement Learning with Linear Function Approximation29 Oct 2023
- 2023Efficient Reinforcement Learning with Impaired Observability: Learning to Act with Delayed and Missing State Observations2 Jun 2023