mlsanityData to 14 Oct 2026

Provably Efficient Information-Directed Sampling Algorithms for Multi-Agent Reinforcement Learning

arXiv 2404.19292 ↗First posted 30 Apr 2024cs.IT cs.LG cs.MAcited by 2

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Abstract (arXiv)

This work designs and analyzes a novel set of algorithms for multi-agent reinforcement learning (MARL) based on the principle of information-directed sampling (IDS). These algorithms draw inspiration from foundational concepts in information theory, and are proven to be sample efficient in MARL settings such as two-player zero-sum Markov games (MGs) and multi-player general-sum MGs. For episodic two-player zero-sum MGs, we present three sample-efficient algorithms for learning Nash equilibrium. The basic algorithm, referred to as MAIDS, employs an asymmetric learning structure where the max-player first solves a minimax optimization problem based on the joint information ratio of the joint policy, and the min-player then minimizes the marginal information ratio with the max-player's policy fixed. Theoretical analyses show that it achieves a Bayesian regret of tilde{O}(sqrt{K}) for K episodes. To reduce the computational load of MAIDS, we develop an improved algorithm called Reg-MAIDS, which has the same Bayesian regret bound while enjoying less computational complexity. Moreover, by leveraging the flexibility of IDS principle in choosing the learning target, we propose two methods for constructing compressed environments based on rate-distortion theory, upon which we develop an algorithm Compressed-MAIDS wherein the learning target is a compressed environment. Finally, we extend Reg-MAIDS to multi-player general-sum MGs and prove that it can learn either the Nash equilibrium or coarse correlated equilibrium in a sample efficient manner.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 43 of its 56 references that are in the map. First posted on arXiv 30 Apr 2024.

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43 of 56 references.

References · 43

  1. 2019Multi-Agent Reinforcement Learning: A Selective Overview of Theories and Algorithmscited by 567
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31 more
  1. 2021When Can We Learn General-Sum Markov Games with a Large Number of Players Sample-Efficiently?cited by 67
  2. 2020Sample-Efficient Reinforcement Learning of Undercomplete POMDPscited by 66
  3. 2021Reinforcement Learning, Bit by Bitcited by 59
  4. 2021Exploration in Deep Reinforcement Learning: From Single-Agent to Multiagent Domaincited by 58
  5. 2018Information-Directed Exploration for Deep Reinforcement Learningcited by 52
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  7. 2021The Power of Exploiter: Provable Multi-Agent RL in Large State Spacescited by 48
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  9. 2021Provably Efficient Reinforcement Learning in Decentralized General-Sum Markov Gamescited by 42
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  12. 2023Breaking the Curse of Multiagency: Provably Efficient Decentralized Multi-Agent RL with Function Approximationcited by 30
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  16. 2017Information Directed Sampling for Stochastic Bandits with Graph Feedbackcited by 24
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  18. 2021Deciding What to Learn: A Rate-Distortion Approachcited by 23
  19. 2021Information Directed Sampling for Sparse Linear Banditscited by 20
  20. 2023Maximize to Explore: One Objective Function Fusing Estimation, Planning, and Explorationcited by 20
  21. 2022Deciding What to Model: Value-Equivalent Sampling for Reinforcement Learningcited by 19
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  24. 2021The Value of Information When Deciding What to Learncited by 15
  25. 2023On the Complexity of Multi-Agent Decision Making: From Learning in Games to Partial Monitoringcited by 15
  26. 2022Provably Efficient Fictitious Play Policy Optimization for Zero-Sum Markov Games with Structured Transitionscited by 9
  27. 2023Improved Bayesian Regret Bounds for Thompson Sampling in Reinforcement Learningcited by 7
  28. 2023STEERING: Stein Information Directed Exploration for Model-Based Reinforcement Learningcited by 4
  29. 2022The Dynamics of Q-learning in Population Games: a Physics-Inspired Continuity Equation Modelcited by 3
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  31. 2023Sample-Efficient Multi-Agent RL: An Optimization Perspectivecited by 1

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Citing papers per year: 2024: 1; 2025: 1.

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  1. 2025Incentivize without Bonus: Provably Efficient Model-based Online Multi-agent RL for Markov Games
  2. 2026Bayesian Learning in Episodic Zero-Sum Games
  3. 2024Preference-Based Multi-Agent Reinforcement Learning: Data Coverage and Algorithmic Techniques
  4. 2024Learning Equilibria in Adversarial Team Markov Games: A Nonconvex-Hidden-Concave Min-Max Optimization Problem
  5. 2026NePPO: Near-Potential Policy Optimization for General-Sum Multi-Agent Reinforcement Learning
  6. 2024FM3Q: Factorized Multi-Agent MiniMax Q-Learning for Two-Team Zero-Sum Markov Game
  7. 2025Provable Memory Efficient Self-Play Algorithm for Model-free Reinforcement Learning
  8. 2024Equilibrium Selection for Multi-agent Reinforcement Learning: A Unified Framework