mlsanityData to 7 Oct 2026

Breaking the Curse of Multiagents in a Large State Space: RL in Markov Games with Independent Linear Function Approximation

arXiv 2302.03673 ↗First posted 7 Feb 2023cs.LG cs.AI cs.GTcited by 26

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Abstract (arXiv)

We propose a new model, independent linear Markov game, for multi-agent reinforcement learning with a large state space and a large number of agents. This is a class of Markov games with independent linear function approximation, where each agent has its own function approximation for the state-action value functions that are marginalized by other players' policies. We design new algorithms for learning the Markov coarse correlated equilibria (CCE) and Markov correlated equilibria (CE) with sample complexity bounds that only scale polynomially with each agent's own function class complexity, thus breaking the curse of multiagents. In contrast, existing works for Markov games with function approximation have sample complexity bounds scale with the size of the joint action space when specialized to the canonical tabular Markov game setting, which is exponentially large in the number of agents. Our algorithms rely on two key technical innovations: (1) utilizing policy replay to tackle non-stationarity incurred by multiple agents and the use of function approximation; (2) separating learning Markov equilibria and exploration in the Markov games, which allows us to use the full-information no-regret learning oracle instead of the stronger bandit-feedback no-regret learning oracle used in the tabular setting. Furthermore, we propose an iterative-best-response type algorithm that can learn pure Markov Nash equilibria in independent linear Markov potential games. In the tabular case, by adapting the policy replay mechanism for independent linear Markov games, we propose an algorithm with widetildeO(ε-2) sample complexity to learn Markov CCE, which improves the state-of-the-art result widetildeO(ε-3) in Daskalakis et al. 2022, where ε is the desired accuracy, and also significantly improves other problem parameters.

Key facts. Cited by 26 papers in the map (data through 7 Oct 2026). Builds on 51 of its 79 references that are in the map. First posted on arXiv 7 Feb 2023.

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51 of 79 references.

References · 51

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38 more
  1. 2020Learning Near Optimal Policies with Low Inherent Bellman Errorcited by 180
  2. 2021Bilinear Classes: A Structural Framework for Provable Generalization in RLcited by 176
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  14. 2021Global Convergence of Multi-Agent Policy Gradient in Markov Potential Gamescited by 89
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Citing papers per year: 2023: 10; 2024: 9; 2025: 2; 2026: 5.

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  1. 2023Breaking the Curse of Multiagency: Provably Efficient Decentralized Multi-Agent RL with Function Approximationcited by 29
  2. 2023A Finite-Sample Analysis of Payoff-Based Independent Learning in Zero-Sum Stochastic Gamescited by 15
  3. 2023On the Statistical Efficiency of Mean-Field Reinforcement Learning with General Function Approximationcited by 13
  4. 2024Near-Optimal Policy Optimization for Correlated Equilibrium in General-Sum Markov Gamescited by 11
  5. 2024Model-Based RL for Mean-Field Games is not Statistically Harder than Single-Agent RLcited by 9
  6. 2023Multi-Player Zero-Sum Markov Games with Networked Separable Interactionscited by 8
  7. 2023A General Framework for Sequential Decision-Making under Adaptivity Constraintscited by 6
  8. 2024Fully Decentralized Cooperative Multi-Agent Reinforcement Learning: A Surveycited by 5
  9. 2023Finite-sample Guarantees for Nash Q-learning with Linear Function Approximationcited by 4
  10. 2023A Black-box Approach for Non-stationary Multi-agent Reinforcement Learningcited by 3
  11. 2024Near-Optimal Reinforcement Learning with Self-Play under Adaptivity Constraintscited by 3
  12. 2024Refined Sample Complexity for Markov Games with Independent Linear Function Approximationcited by 3
14 more
  1. 2023Two-Timescale Q-Learning with Function Approximation in Zero-Sum Stochastic Gamescited by 2
  2. 2024Provably Efficient Information-Directed Sampling Algorithms for Multi-Agent Reinforcement Learningcited by 2
  3. 2023Sample-Efficient Multi-Agent RL: An Optimization Perspectivecited by 1
  4. 2024Differentially Private Reinforcement Learning with Self-Playcited by 1
  5. 2024Transformers as Game Players: Provable In-context Game-playing Capabilities of Pre-trained Modelscited by 1
  6. 2025Incentivize without Bonus: Provably Efficient Model-based Online Multi-agent RL for Markov Gamescited by 1
  7. 2026Multi-agent imitation learning with function approximation: Linear Markov games and beyondcited by 1
  8. 2023Improving Sample Efficiency of Model-Free Algorithms for Zero-Sum Markov Gamescited by 0
  9. 2024RL in Markov Games with Independent Function Approximation: Improved Sample Complexity Bound under the Local Access Modelcited by 0
  10. 2025Playing Markov Games Without Observing Payoffscited by 0
  11. 2026Cooperative Multi-agent RL with Communication Constraintscited by 0
  12. 2026Strategically Robust Multi-Agent Reinforcement Learning with Linear Function Approximationcited by 0
  13. 2026Corruption-robust Offline Multi-agent Reinforcement Learning From Human Feedbackcited by 0
  14. 2026Taming the Curses of Multiagency in Robust Markov Games with Large State Space through Linear Function Approximationcited by 0