mlsanityData to 14 Oct 2026

Sample-Efficient Learning of Correlated Equilibria in Extensive-Form Games

arXiv 2205.07223 ↗First posted 15 May 2022cs.LG cs.GT stat.MLcited by 7

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Abstract (arXiv)

Imperfect-Information Extensive-Form Games (IIEFGs) is a prevalent model for real-world games involving imperfect information and sequential plays. The Extensive-Form Correlated Equilibrium (EFCE) has been proposed as a natural solution concept for multi-player general-sum IIEFGs. However, existing algorithms for finding an EFCE require full feedback from the game, and it remains open how to efficiently learn the EFCE in the more challenging bandit feedback setting where the game can only be learned by observations from repeated playing. This paper presents the first sample-efficient algorithm for learning the EFCE from bandit feedback. We begin by proposing K-EFCE -- a more generalized definition that allows players to observe and deviate from the recommended actions for K times. The K-EFCE includes the EFCE as a special case at K=1, and is an increasingly stricter notion of equilibrium as K increases. We then design an uncoupled no-regret algorithm that finds an varepsilon-approximate K-EFCE within widetildeO(maxiXiAiK/varepsilon2) iterations in the full feedback setting, where Xi and Ai are the number of information sets and actions for the i-th player. Our algorithm works by minimizing a wide-range regret at each information set that takes into account all possible recommendation histories. Finally, we design a sample-based variant of our algorithm that learns an varepsilon-approximate K-EFCE within widetildeO(maxiXiAiK+1/varepsilon2) episodes of play in the bandit feedback setting. When specialized to K=1, this gives the first sample-efficient algorithm for learning EFCE from bandit feedback.

Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 14 of its 48 references that are in the map. First posted on arXiv 15 May 2022.

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14 of 48 references.

References · 14

  1. 2021V-Learning -- A Simple, Efficient, Decentralized Algorithm for Multiagent RLcited by 114
  2. 2021When Can We Learn General-Sum Markov Games with a Large Number of Players Sample-Efficiently?cited by 67
  3. 2020Faster Game Solving via Predictive Blackwell Approachability: Connecting Regret Matching and Mirror Descentcited by 57
  4. 2022Near-Optimal Learning of Extensive-Form Games with Imperfect Informationcited by 26
  5. 2021Student of Games: A unified learning algorithm for both perfect and imperfect information gamescited by 23
  6. 2020Hindsight and Sequential Rationality of Correlated Playcited by 22
  7. 2021Simple Uncoupled No-Regret Learning Dynamics for Extensive-Form Correlated Equilibriumcited by 22
  8. 2021Model-Free Learning for Two-Player Zero-Sum Partially Observable Markov Games with Perfect Recallcited by 21
  9. 2020No-Regret Learning Dynamics for Extensive-Form Correlated Equilibriumcited by 19
  10. 2021Bandit Linear Optimization for Sequential Decision Making and Extensive-Form Gamescited by 15
  11. 2020Joint Policy Search for Multi-agent Collaboration with Imperfect Informationcited by 13
  12. 2021Model-Free Online Learning in Unknown Sequential Decision Making Problems and Gamescited by 12
2 more
  1. 2022Faster No-Regret Learning Dynamics for Extensive-Form Correlated and Coarse Correlated Equilibriacited by 9
  2. 2018Lazy-CFR: fast and near optimal regret minimization for extensive games with imperfect informationcited by 8

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Citing papers per year: 2022: 5; 2023: 2.

7 papers.