Sample-Efficient Learning of Correlated Equilibria in Extensive-Form Games
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Abstract (arXiv)
Imperfect-Information Extensive-Form Games (IIEFGs) is a prevalent model for real-world games involving imperfect information and sequential plays. The Extensive-Form Correlated Equilibrium (EFCE) has been proposed as a natural solution concept for multi-player general-sum IIEFGs. However, existing algorithms for finding an EFCE require full feedback from the game, and it remains open how to efficiently learn the EFCE in the more challenging bandit feedback setting where the game can only be learned by observations from repeated playing. This paper presents the first sample-efficient algorithm for learning the EFCE from bandit feedback. We begin by proposing K-EFCE -- a more generalized definition that allows players to observe and deviate from the recommended actions for K times. The K-EFCE includes the EFCE as a special case at K=1, and is an increasingly stricter notion of equilibrium as K increases. We then design an uncoupled no-regret algorithm that finds an varepsilon-approximate K-EFCE within widetildeO(maxiXiAiK/varepsilon2) iterations in the full feedback setting, where Xi and Ai are the number of information sets and actions for the i-th player. Our algorithm works by minimizing a wide-range regret at each information set that takes into account all possible recommendation histories. Finally, we design a sample-based variant of our algorithm that learns an varepsilon-approximate K-EFCE within widetildeO(maxiXiAiK+1/varepsilon2) episodes of play in the bandit feedback setting. When specialized to K=1, this gives the first sample-efficient algorithm for learning EFCE from bandit feedback.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 14 of its 48 references that are in the map. First posted on arXiv 15 May 2022.
Builds on
14 of 48 references.
References · 14
- 2021V-Learning -- A Simple, Efficient, Decentralized Algorithm for Multiagent RLcited by 114
- 2021When Can We Learn General-Sum Markov Games with a Large Number of Players Sample-Efficiently?cited by 67
- 2020Faster Game Solving via Predictive Blackwell Approachability: Connecting Regret Matching and Mirror Descentcited by 57
- 2022Near-Optimal Learning of Extensive-Form Games with Imperfect Informationcited by 26
- 2021Student of Games: A unified learning algorithm for both perfect and imperfect information gamescited by 23
- 2020Hindsight and Sequential Rationality of Correlated Playcited by 22
- 2021Simple Uncoupled No-Regret Learning Dynamics for Extensive-Form Correlated Equilibriumcited by 22
- 2021Model-Free Learning for Two-Player Zero-Sum Partially Observable Markov Games with Perfect Recallcited by 21
- 2020No-Regret Learning Dynamics for Extensive-Form Correlated Equilibriumcited by 19
- 2021Bandit Linear Optimization for Sequential Decision Making and Extensive-Form Gamescited by 15
- 2020Joint Policy Search for Multi-agent Collaboration with Imperfect Informationcited by 13
- 2021Model-Free Online Learning in Unknown Sequential Decision Making Problems and Gamescited by 12
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Citing papers per year: 2022: 5; 2023: 2.
7 papers.
- 2023Breaking the Curse of Multiagency: Provably Efficient Decentralized Multi-Agent RL with Function Approximationcited by 30
- 2022Partially Observable RL with B-Stability: Unified Structural Condition and Sharp Sample-Efficient Algorithmscited by 24
- 2022Efficient Phi-Regret Minimization in Extensive-Form Games via Online Mirror Descentcited by 15
- 2022A Survey of Decision Making in Adversarial Gamescited by 3
- 2022Near-Optimal Phi-Regret Learning in Extensive-Form Gamescited by 3
- 2023A Black-box Approach for Non-stationary Multi-agent Reinforcement Learningcited by 3
- 2022Learning Rationalizable Equilibria in Multiplayer Gamescited by 0
- 2023A Black-box Approach for Non-stationary Multi-agent Reinforcement Learning12 Jun 2023
- 2023Breaking the Curse of Multiagency: Provably Efficient Decentralized Multi-Agent RL with Function Approximation13 Feb 2023
- 2022Learning Rationalizable Equilibria in Multiplayer Games20 Oct 2022
- 2022Partially Observable RL with B-Stability: Unified Structural Condition and Sharp Sample-Efficient Algorithms29 Sep 2022
- 2022Near-Optimal Phi-Regret Learning in Extensive-Form Games20 Aug 2022
- 2022A Survey of Decision Making in Adversarial Games16 Jul 2022
- 2022Efficient Phi-Regret Minimization in Extensive-Form Games via Online Mirror Descent30 May 2022