mlsanityData to 14 Oct 2026

Finite-Sample Analysis of Decentralized Q-Learning for Stochastic Games

arXiv 2112.07859 ↗First posted 15 Dec 2021cs.GT cs.LG cs.MAcited by 4

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Abstract (arXiv)

Learning in stochastic games is arguably the most standard and fundamental setting in multi-agent reinforcement learning (MARL). In this paper, we consider decentralized MARL in stochastic games in the non-asymptotic regime. In particular, we establish the finite-sample complexity of fully decentralized Q-learning algorithms in a significant class of general-sum stochastic games (SGs) - weakly acyclic SGs, which includes the common cooperative MARL setting with an identical reward to all agents (a Markov team problem) as a special case. We focus on the practical while challenging setting of fully decentralized MARL, where neither the rewards nor the actions of other agents can be observed by each agent. In fact, each agent is completely oblivious to the presence of other decision makers. Both the tabular and the linear function approximation cases have been considered. In the tabular setting, we analyze the sample complexity for the decentralized Q-learning algorithm to converge to a Markov perfect equilibrium (Nash equilibrium). With linear function approximation, the results are for convergence to a linear approximated equilibrium - a new notion of equilibrium that we propose - which describes that each agent's policy is a best reply (to other agents) within a linear space. Numerical experiments are also provided for both settings to demonstrate the results.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 30 of its 94 references that are in the map. First posted on arXiv 15 Dec 2021.

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30 of 94 references.

References · 30

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18 more
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Citing papers per year: 2022: 2; 2023: 2.

4 papers.