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Well-Supported versus Approximate Nash Equilibria: Query Complexity of Large Games

arXiv 1511.00785 ↗First posted 3 Nov 2015cs.GT cs.CCcited by 5

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Abstract (arXiv)

We study the randomized query complexity of approximate Nash equilibria (ANE) in large games. We prove that, for some constant ε>0, any randomized oracle algorithm that computes an ε-ANE in a binary-action, n-player game must make 2Omega(n/log n) payoff queries. For the stronger solution concept of well-supported Nash equilibria (WSNE), Babichenko previously gave an exponential 2Omega(n) lower bound for the randomized query complexity of ε-WSNE, for some constant ε>0; the same lower bound was shown to hold for ε-ANE, but only when ε=O(1/n). Our result answers an open problem posed by Hart and Nisan and Babichenko and is very close to the trivial upper bound of 2n. Our proof relies on a generic reduction from the problem of finding an ε-WSNE to the problem of finding an ε/(4α)-ANE, in large games with α actions, which might be of independent interest.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). First posted on arXiv 3 Nov 2015.

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Citing papers per year: 2021: 2; 2022: 1; 2023: 2.

5 papers.