Offline Two-Player Zero-Sum Markov Games with KL Regularization
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Abstract (arXiv)
We study the problem of learning Nash equilibria in offline two-player zero-sum Markov games. While existing approaches often rely on explicit pessimism to address distribution shift, we show that KL regularization alone suffices to stabilize learning and guarantee convergence. We first introduce Regularized Offline Sequential Equilibrium (ROSE), a theoretical framework that achieves a fast widetildeO(1/n) convergence rate under textitunilateral concentrability, improving over the standard widetildeO(1/√n) rates in unregularized settings. We then propose Sequential Offline Self-play Mirror Descent (SOS-MD), a practical model-free algorithm based on least-squares value estimation and iterative self-play updates. We prove that the last iterate of SOS-MD attains the same widetildeO(1/n) statistical rate up to a vanishing optimization error of order widetildeO(1/√T) in the number of self-play iterations T.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 44 of its 52 references that are in the map. First posted on arXiv 13 May 2026.
Builds on
44 of 52 references.
References · 44
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32 more
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Citing papers per year: 2026: 6.
6 papers.
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- 2026Fast Rates for Offline Q-Learning with KL Regularization13 Oct 2026
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