When is Offline Two-Player Zero-Sum Markov Game Solvable?
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Abstract (arXiv)
We study what dataset assumption permits solving offline two-player zero-sum Markov games. In stark contrast to the offline single-agent Markov decision process, we show that the single strategy concentration assumption is insufficient for learning the Nash equilibrium (NE) strategy in offline two-player zero-sum Markov games. On the other hand, we propose a new assumption named unilateral concentration and design a pessimism-type algorithm that is provably efficient under this assumption. In addition, we show that the unilateral concentration assumption is necessary for learning an NE strategy. Furthermore, our algorithm can achieve minimax sample complexity without any modification for two widely studied settings: dataset with uniform concentration assumption and turn-based Markov games. Our work serves as an important initial step towards understanding offline multi-agent reinforcement learning.
Key facts. Cited by 27 papers in the map (data through 7 Oct 2026). Builds on 26 of its 41 references that are in the map. First posted on arXiv 10 Jan 2022.
Builds on
26 of 41 references.
References · 26
- 2019Multi-Agent Reinforcement Learning: A Selective Overview of Theories and Algorithmscited by 555
- 2020Is Pessimism Provably Efficient for Offline RL?cited by 362
- 2021Bridging Offline Reinforcement Learning and Imitation Learning: A Tale of Pessimismcited by 275
- 2021Bellman-consistent Pessimism for Offline Reinforcement Learningcited by 267
- 2021Pessimistic Model-based Offline Reinforcement Learning under Partial Coveragecited by 160
- 2021Policy Finetuning: Bridging Sample-Efficient Offline and Online Reinforcement Learningcited by 157
- 2021Representation Learning for Online and Offline RL in Low-rank MDPscited by 128
- 2019Towards Optimal Off-Policy Evaluation for Reinforcement Learning with Marginalized Importance Samplingcited by 118
- 2020Provable Self-Play Algorithms for Competitive Reinforcement Learningcited by 112
- 2021V-Learning -- A Simple, Efficient, Decentralized Algorithm for Multiagent RLcited by 111
- 2021Provable Benefits of Actor-Critic Methods for Offline Reinforcement Learningcited by 109
- 2020Near-Optimal Reinforcement Learning with Self-Playcited by 108
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- 2020A Sharp Analysis of Model-based Reinforcement Learning with Self-Playcited by 104
- 2020Batch Value-function Approximation with Only Realizabilitycited by 103
- 2020Learning Zero-Sum Simultaneous-Move Markov Games Using Function Approximation and Correlated Equilibriumcited by 100
- 2020Model-Based Multi-Agent RL in Zero-Sum Markov Games with Near-Optimal Sample Complexitycited by 91
- 2021Towards Instance-Optimal Offline Reinforcement Learning with Pessimismcited by 78
- 2021When Can We Learn General-Sum Markov Games with a Large Number of Players Sample-Efficiently?cited by 63
- 2021Plan Better Amid Conservatism: Offline Multi-Agent Reinforcement Learning with Actor Rectificationcited by 59
- 2021Near-Optimal Offline Reinforcement Learning via Double Variance Reductioncited by 56
- 2021Breaking the Sample Complexity Barrier to Regret-Optimal Model-Free Reinforcement Learningcited by 51
- 2019Solving Discounted Stochastic Two-Player Games with Near-Optimal Time and Sample Complexitycited by 41
- 2021Nearly Horizon-Free Offline Reinforcement Learningcited by 36
- 2021Offline Decentralized Multi-Agent Reinforcement Learningcited by 32
- 2019Feature-Based Q-Learning for Two-Player Stochastic Gamescited by 23
- 2020Minimax Sample Complexity for Turn-based Stochastic Gamecited by 13
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Citing papers per year: 2022: 11; 2023: 11; 2024: 2; 2025: 1; 2026: 2.
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- 2022Nearly Minimax Optimal Offline Reinforcement Learning with Linear Function Approximation: Single-Agent MDP and Markov Gamecited by 53
- 2023Double Pessimism is Provably Efficient for Distributionally Robust Offline Reinforcement Learning: Generic Algorithm and Robust Partial Coveragecited by 51
- 2022The Complexity of Markov Equilibrium in Stochastic Gamescited by 45
- 2022Pessimistic Minimax Value Iteration: Provably Efficient Equilibrium Learning from Offline Datasetscited by 42
- 2022Provably Efficient Offline Multi-agent Reinforcement Learning via Strategy-wise Bonuscited by 29
- 2023Breaking the Curse of Multiagents in a Large State Space: RL in Markov Games with Independent Linear Function Approximationcited by 26
- 2024Sample-Efficient Robust Multi-Agent Reinforcement Learning in the Face of Environmental Uncertaintycited by 24
- 2022Reward Poisoning Attacks on Offline Multi-Agent Reinforcement Learningcited by 19
- 2023Offline Learning in Markov Games with General Function Approximationcited by 16
- 2022Minimax-Optimal Multi-Agent RL in Markov Games With a Generative Modelcited by 15
- 2023A Finite-Sample Analysis of Payoff-Based Independent Learning in Zero-Sum Stochastic Gamescited by 15
- 2023Reward-agnostic Fine-tuning: Provable Statistical Benefits of Hybrid Reinforcement Learningcited by 15
15 more
- 2023Minimax-Optimal Reward-Agnostic Exploration in Reinforcement Learningcited by 14
- 2022Offline Reinforcement Learning with Differentiable Function Approximation is Provably Efficientcited by 12
- 2022O(T-1) Convergence of Optimistic-Follow-the-Regularized-Leader in Two-Player Zero-Sum Markov Gamescited by 11
- 2022Strategic Decision-Making in the Presence of Information Asymmetry: Provably Efficient RL with Algorithmic Instrumentscited by 9
- 2023A Reduction-based Framework for Sequential Decision Making with Delayed Feedbackcited by 7
- 2025Mitigating Preference Hacking in Policy Optimization with Pessimismcited by 7
- 2024Corruption-Robust Offline Two-Player Zero-Sum Markov Gamescited by 4
- 2023Achieving the Asymptotically Optimal Sample Complexity of Offline Reinforcement Learning: A DRO-Based Approachcited by 3
- 2023Provably Efficient Offline Reinforcement Learning with Perturbed Data Sourcescited by 3
- 2022Offline Equilibrium Findingcited by 2
- 2023Posterior Sampling for Competitive RL: Function Approximation and Partial Observationcited by 2
- 2022Offline congestion games: How feedback type affects data coverage requirementcited by 1
- 2023Data Poisoning to Fake a Nash Equilibrium in Markov Gamescited by 1
- 2026HCAG: Hierarchical Abstraction and Retrieval-Augmented Generation on Theoretical Repositories with LLMscited by 1
- 2026Matching Multiple Experts: On the Exploitability of Multi-Agent Imitation Learningcited by 0
- 2026HCAG: Hierarchical Abstraction and Retrieval-Augmented Generation on Theoretical Repositories with LLMs19 Mar 2026
- 2026Matching Multiple Experts: On the Exploitability of Multi-Agent Imitation Learning24 Feb 2026
- 2025Mitigating Preference Hacking in Policy Optimization with Pessimism10 Mar 2025
- 2024Sample-Efficient Robust Multi-Agent Reinforcement Learning in the Face of Environmental Uncertainty29 Apr 2024
- 2024Corruption-Robust Offline Two-Player Zero-Sum Markov Games4 Mar 2024
- 2023Posterior Sampling for Competitive RL: Function Approximation and Partial Observation30 Oct 2023
- 2023Provably Efficient Offline Reinforcement Learning with Perturbed Data Sources14 Jun 2023
- 2023Data Poisoning to Fake a Nash Equilibrium in Markov Games13 Jun 2023
- 2023Achieving the Asymptotically Optimal Sample Complexity of Offline Reinforcement Learning: A DRO-Based Approach22 May 2023
- 2023Reward-agnostic Fine-tuning: Provable Statistical Benefits of Hybrid Reinforcement Learning17 May 2023
- 2023Double Pessimism is Provably Efficient for Distributionally Robust Offline Reinforcement Learning: Generic Algorithm and Robust Partial Coverage16 May 2023
- 2023Minimax-Optimal Reward-Agnostic Exploration in Reinforcement Learning14 Apr 2023
15 more
- 2023A Finite-Sample Analysis of Payoff-Based Independent Learning in Zero-Sum Stochastic Games3 Mar 2023
- 2023Breaking the Curse of Multiagents in a Large State Space: RL in Markov Games with Independent Linear Function Approximation7 Feb 2023
- 2023Offline Learning in Markov Games with General Function Approximation6 Feb 2023
- 2023A Reduction-based Framework for Sequential Decision Making with Delayed Feedback3 Feb 2023
- 2022Offline congestion games: How feedback type affects data coverage requirement24 Oct 2022
- 2022Offline Reinforcement Learning with Differentiable Function Approximation is Provably Efficient3 Oct 2022
- 2022O(T-1) Convergence of Optimistic-Follow-the-Regularized-Leader in Two-Player Zero-Sum Markov Games26 Sep 2022
- 2022Strategic Decision-Making in the Presence of Information Asymmetry: Provably Efficient RL with Algorithmic Instruments23 Aug 2022
- 2022Minimax-Optimal Multi-Agent RL in Markov Games With a Generative Model22 Aug 2022
- 2022Offline Equilibrium Finding12 Jul 2022
- 2022Reward Poisoning Attacks on Offline Multi-Agent Reinforcement Learning4 Jun 2022
- 2022Provably Efficient Offline Multi-agent Reinforcement Learning via Strategy-wise Bonus1 Jun 2022
- 2022Nearly Minimax Optimal Offline Reinforcement Learning with Linear Function Approximation: Single-Agent MDP and Markov Game31 May 2022
- 2022The Complexity of Markov Equilibrium in Stochastic Games8 Apr 2022
- 2022Pessimistic Minimax Value Iteration: Provably Efficient Equilibrium Learning from Offline Datasets15 Feb 2022
- 2022Nearly Minimax Optimal Offline Reinforcement Learning with Linear Function Approximation: Single-Agent MDP and Markov Gamecited by 53
- 2023Double Pessimism is Provably Efficient for Distributionally Robust Offline Reinforcement Learning: Generic Algorithm and Robust Partial Coveragecited by 51
- 2022Provably Efficient Offline Multi-agent Reinforcement Learning via Strategy-wise Bonuscited by 29
- 2022Reward Poisoning Attacks on Offline Multi-Agent Reinforcement Learningcited by 19
- 2023Offline Learning in Markov Games with General Function Approximationcited by 16
- 2023Reward-agnostic Fine-tuning: Provable Statistical Benefits of Hybrid Reinforcement Learningcited by 15
- 2023Minimax-Optimal Reward-Agnostic Exploration in Reinforcement Learningcited by 14
- 2022Offline Reinforcement Learning with Differentiable Function Approximation is Provably Efficientcited by 12
- 2022Strategic Decision-Making in the Presence of Information Asymmetry: Provably Efficient RL with Algorithmic Instrumentscited by 9
- 2023Achieving the Asymptotically Optimal Sample Complexity of Offline Reinforcement Learning: A DRO-Based Approachcited by 3
- 2023Provably Efficient Offline Reinforcement Learning with Perturbed Data Sourcescited by 3
- 2022Offline Equilibrium Findingcited by 2
12 most cited of 13 All 13 (JSON)
- 2026Matching Multiple Experts: On the Exploitability of Multi-Agent Imitation Learning24 Feb 2026
- 2023Provably Efficient Offline Reinforcement Learning with Perturbed Data Sources14 Jun 2023
- 2023Achieving the Asymptotically Optimal Sample Complexity of Offline Reinforcement Learning: A DRO-Based Approach22 May 2023
- 2023Reward-agnostic Fine-tuning: Provable Statistical Benefits of Hybrid Reinforcement Learning17 May 2023
- 2023Double Pessimism is Provably Efficient for Distributionally Robust Offline Reinforcement Learning: Generic Algorithm and Robust Partial Coverage16 May 2023
- 2023Minimax-Optimal Reward-Agnostic Exploration in Reinforcement Learning14 Apr 2023
- 2023Offline Learning in Markov Games with General Function Approximation6 Feb 2023
- 2022Offline Reinforcement Learning with Differentiable Function Approximation is Provably Efficient3 Oct 2022
- 2022Strategic Decision-Making in the Presence of Information Asymmetry: Provably Efficient RL with Algorithmic Instruments23 Aug 2022
- 2022Offline Equilibrium Finding12 Jul 2022
- 2022Reward Poisoning Attacks on Offline Multi-Agent Reinforcement Learning4 Jun 2022
- 2022Provably Efficient Offline Multi-agent Reinforcement Learning via Strategy-wise Bonus1 Jun 2022
12 newest of 13 All 13 (JSON)
- 2023Data Poisoning to Fake a Nash Equilibrium in Markov Games13 Jun 2023
- 2022The Complexity of Markov Equilibrium in Stochastic Gamescited by 45
- 2022Pessimistic Minimax Value Iteration: Provably Efficient Equilibrium Learning from Offline Datasetscited by 42
- 2023Breaking the Curse of Multiagents in a Large State Space: RL in Markov Games with Independent Linear Function Approximationcited by 26
- 2024Sample-Efficient Robust Multi-Agent Reinforcement Learning in the Face of Environmental Uncertaintycited by 24
- 2022Minimax-Optimal Multi-Agent RL in Markov Games With a Generative Modelcited by 15
- 2023A Finite-Sample Analysis of Payoff-Based Independent Learning in Zero-Sum Stochastic Gamescited by 15
- 2022O(T-1) Convergence of Optimistic-Follow-the-Regularized-Leader in Two-Player Zero-Sum Markov Gamescited by 11
- 2023A Reduction-based Framework for Sequential Decision Making with Delayed Feedbackcited by 7
- 2024Corruption-Robust Offline Two-Player Zero-Sum Markov Gamescited by 4
- 2023Posterior Sampling for Competitive RL: Function Approximation and Partial Observationcited by 2
- 2022Offline congestion games: How feedback type affects data coverage requirementcited by 1
- 2024Sample-Efficient Robust Multi-Agent Reinforcement Learning in the Face of Environmental Uncertainty29 Apr 2024
- 2024Corruption-Robust Offline Two-Player Zero-Sum Markov Games4 Mar 2024
- 2023Posterior Sampling for Competitive RL: Function Approximation and Partial Observation30 Oct 2023
- 2023A Finite-Sample Analysis of Payoff-Based Independent Learning in Zero-Sum Stochastic Games3 Mar 2023
- 2023Breaking the Curse of Multiagents in a Large State Space: RL in Markov Games with Independent Linear Function Approximation7 Feb 2023
- 2023A Reduction-based Framework for Sequential Decision Making with Delayed Feedback3 Feb 2023
- 2022Offline congestion games: How feedback type affects data coverage requirement24 Oct 2022
- 2022O(T-1) Convergence of Optimistic-Follow-the-Regularized-Leader in Two-Player Zero-Sum Markov Games26 Sep 2022
- 2022Minimax-Optimal Multi-Agent RL in Markov Games With a Generative Model22 Aug 2022
- 2022The Complexity of Markov Equilibrium in Stochastic Games8 Apr 2022
- 2022Pessimistic Minimax Value Iteration: Provably Efficient Equilibrium Learning from Offline Datasets15 Feb 2022
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