Iterative Nash Policy Optimization: Aligning LLMs with General Preferences via No-Regret Learning
On the map: LLM alignment / RLHF / preference optimisation → Reward modeling and RLHF
Abstract (arXiv)
Reinforcement Learning with Human Feedback (RLHF) has achieved great success in aligning large language models (LLMs) with human preferences. Prevalent RLHF approaches are reward-based, following the Bradley-Terry (BT) model assumption, which may not fully capture the complexity of human preferences. In this paper, we explore RLHF under a general preference framework and approach it from a game-theoretic perspective. Specifically, we formulate the problem as a two-player game and propose a novel online algorithm, iterative Nash policy optimization (INPO). The key idea is to let the policy play against itself via no-regret learning, thereby approximating the Nash policy. Unlike previous methods, INPO bypasses the need for estimating the expected win rate for individual responses, which typically incurs high computational or annotation costs. Instead, we introduce a new loss objective that is directly minimized over a preference dataset. We provide theoretical analysis for our approach and demonstrate its effectiveness through experiments on various representative benchmarks. With an LLaMA-3-8B-based SFT model, INPO achieves a 42.6% length-controlled win rate on AlpacaEval 2.0 and a 37.8% win rate on Arena-Hard, showing substantial improvement over the state-of-the-art online RLHF algorithms.
Key facts. Cited by 45 papers in the map (data through 7 Oct 2026). Placed in Reward modeling and RLHF, one of 10 directions in LLM alignment / RLHF / preference optimisation. Builds on 45 of its 58 references that are in the map. First posted on arXiv 30 Jun 2024.
Builds on
45 of 58 references.
Closest ancestors · 16
Same direction, newest first
- 2024Exploratory Preference Optimization: Harnessing Implicit Q*-Approximation for Sample-Efficient RLHF31 May
- 2024RLHF Workflow: From Reward Modeling to Online RLHF13 May
- 2024Self-Play Preference Optimization for Language Model Alignment1 May
- 2024Direct Nash Optimization: Teaching Language Models to Self-Improve with General Preferences4 Apr
- 2024RewardBench: Evaluating Reward Models for Language Modeling20 Mar
- 2023Iterative Preference Learning from Human Feedback: Bridging Theory and Practice for RLHF under KL-Constraint18 Dec
- 2023Nash Learning from Human Feedback1 Dec
- 2023ReMax: A Simple, Effective, and Efficient Reinforcement Learning Method for Aligning Large Language Models16 Oct
- 2023Stabilizing RLHF through Advantage Model and Selective Rehearsal18 Sep
- 2023Reinforced Self-Training (ReST) for Language Modeling17 Aug
- 2023Direct Preference Optimization: Your Language Model is Secretly a Reward Model29 May
- 2023RAFT: Reward rAnked FineTuning for Generative Foundation Model Alignment13 Apr
4 more
- 2023RRHF: Rank Responses to Align Language Models with Human Feedback without tears11 Apr
- 2022Causal Confusion and Reward Misidentification in Preference-Based Reward Learning13 Apr
- 2022Training a Helpful and Harmless Assistant with Reinforcement Learning from Human Feedback12 Apr
- 2017Deep reinforcement learning from human preferences12 Jun
Other references · 29
- 2023GPT-4 Technical Reportcited by 18,132
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- 2023Judging LLM-as-a-Judge with MT-Bench and Chatbot Arenacited by 8,393
- 2020Measuring Massive Multitask Language Understandingcited by 7,768
- 2019HellaSwag: Can a Machine Really Finish Your Sentence?cited by 4,018
- 2021TruthfulQA: Measuring How Models Mimic Human Falsehoodscited by 2,919
- 2023GPQA: A Graduate-Level Google-Proof Q&A Benchmarkcited by 2,748
- 2023Instruction-Following Evaluation for Large Language Modelscited by 1,143
- 2023A General Theoretical Paradigm to Understand Learning from Human Preferencescited by 906
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- 2024Length-Controlled AlpacaEval: A Simple Way to Debias Automatic Evaluatorscited by 865
- 2013Optimization, Learning, and Games with Predictable Sequencescited by 187
- 2015Fast Convergence of Regularized Learning in Gamescited by 149
- 2022RL with KL penalties is better viewed as Bayesian inferencecited by 130
- 2021V-Learning -- A Simple, Efficient, Decentralized Algorithm for Multiagent RLcited by 111
- 2024Understanding the performance gap between online and offline alignment algorithmscited by 110
- 2020Near-Optimal Reinforcement Learning with Self-Playcited by 108
- 2024Human Alignment of Large Language Models through Online Preference Optimisationcited by 90
- 2021Near-Optimal No-Regret Learning in General Gamescited by 85
- 2021When Can We Learn General-Sum Markov Games with a Large Number of Players Sample-Efficiently?cited by 63
- 2020Hedging in games: Faster convergence of external and swap regretscited by 57
- 2021Provably Efficient Reinforcement Learning in Decentralized General-Sum Markov Gamescited by 42
- 2022No-Regret Learning in Time-Varying Zero-Sum Gamescited by 36
- 2022Near-Optimal Learning of Extensive-Form Games with Imperfect Informationcited by 26
- 2021Model-Free Learning for Two-Player Zero-Sum Partially Observable Markov Games with Perfect Recallcited by 21
- 2022Efficient Phi-Regret Minimization in Extensive-Form Games via Online Mirror Descentcited by 15
- 2022Adapting to game trees in zero-sum imperfect information gamescited by 11
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Citing papers per year: 2024: 6; 2025: 20; 2026: 19.
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- 2026Offline Two-Player Zero-Sum Markov Games with KL Regularization13 May 2026
- 2026Rethinking Importance Sampling in LLM Policy Optimization: A Cumulative Token Perspective8 May 2026
- 2026Towards General Preference Alignment: Diffusion Models at Nash Equilibrium6 May 2026
- 2026Pessimism-Free Offline Learning in General-Sum Games via KL Regularization30 Apr 2026
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- 2026Transitivity Meets Cyclicity: Explicit Preference Decomposition for Dynamic Large Language Model Alignment17 May 2026
- 2026Reward Shaping for (Inference-Time) Alignment: A Stackelberg Game Perspective31 Jan 2026
- 2025Unregularized Linear Convergence in Zero-Sum Game from Preference Feedback31 Dec 2025
- 2025Stackelberg Learning from Human Feedback: Preference Optimization as a Sequential Game18 Dec 2025
- 2025Multi-Objective Reward and Preference Optimization: Theory and Algorithms11 Dec 2025
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- 2024Enhancing Multi-Step Reasoning Abilities of Language Models through Direct Q-Function Optimizationcited by 22
- 2026Demystifying Group Relative Policy Optimization: Its Policy Gradient is a U-Statisticcited by 19
- 2026Rethinking Importance Sampling in LLM Policy Optimization: A Cumulative Token Perspectivecited by 4
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- 2026Demystifying Group Relative Policy Optimization: Its Policy Gradient is a U-Statistic1 Mar 2026
- 2026Asymptotic Universal Alignment: A New Alignment Framework via Test-Time Scaling13 Jan 2026
- 2025Improving Sampling Efficiency in RLVR through Adaptive Rollout and Response Reuse30 Sep 2025
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- 2025Sign-SZPO: Provable Preference-based Reinforcement Learning with an Unknown Link Functioncited by 4
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- 2026Offline Two-Player Zero-Sum Markov Games with KL Regularization13 May 2026
- 2026Beyond Pessimism: Offline Learning in KL-regularized Games8 Apr 2026
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- 2025Sign-SZPO: Provable Preference-based Reinforcement Learning with an Unknown Link Function3 Jun 2025
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